italiandrache
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Everything posted by italiandrache
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Need help for parachute retexture
italiandrache posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, It came to me that the vanilla arma 3 parachute has a color that is way to light to be effectively deployed in stealth PvP missions at night. I was therefore wondering how to create a little retexture mod. I found the vanilla (color) textures to be at the path Addons\air_f_beta\Parachute_01\Data\ Parachute_01_CO and Parachute_01_OPFOR_CO. They are however obviously related to the parachute object itself. As a complete newbie of the technical aspects of arma, could you please give me any suggestions on what to do (and how to do it XD)? Thank you all in advance. -
When adding a weapon to a dead unit, the weapon 3D model isn't visible
italiandrache replied to italiandrache's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, I'll try! -
When adding a weapon to a dead unit, the weapon 3D model isn't visible
italiandrache posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
As stated in the title, when adding a weapon to a dead unit (whom's previous primary weapon had already been removed), the weapon 3D model isn't visible to the player, albeit it being pickable from the ground and showing when inventory is opened. I'm not sure if this issue occurs only with primary weapons or with the other weapon types, too. Any suggestion? Thank you a lot. -
L_armFatigue - A fatigue system for your arms! (Release thread)
italiandrache replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any chance you'll return working on this mod? It's a shame not having it in Arma. -
Hi, I'm new to scripting so forgive me for what I'm asking. I'm trying to make a training mission for my clan. I need to randomly place four flags inside a given area defined by a marker, and these four flags have some constraints in terms of the position in which they can be placed. Here's a bit of the code: traguardo setPos ([["white"], []] call BIS_fnc_randomPos); blueflag setPos ([[[getPos traguardo, 4500]], [[getPos traguardo, 2500], "water"], _this inArea "white"] call BIS_fnc_randomPos); where "white" is the name of the above-stated marker. When I run the code, it returns me the error: |#|_this inArea "white" Error undefined variable in the expression: _this don't know why though. Thank you greatly for your help.
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Undefined variable: _this
italiandrache replied to italiandrache's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for your help, now it works properly. With the blacklist array, I'm excluding water from the positions the flag can be placed at, as well as a circular area around the "traguardo" flag previously placed, so that the two flags are at least at a certain distance from each other. -
Undefined variable: _this
italiandrache replied to italiandrache's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for your help, now it works properly. With the blacklist array, I'm excluding water from the positions the flag can be placed at, as well as a circular area around the "traguardo" flag previously placed, so that the two flags are at least at a certain distance from each other. -
Undefined variable: _this
italiandrache replied to italiandrache's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for the answer, still doesn't work though. -
Thank you for your comment, I don't know how to do this though. Can you please explain it to me?