Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

MrCrazyDude115

Member
  • Content Count

    252
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by MrCrazyDude115

  1. MrCrazyDude115

    [Tutorial] The Randomize Function

    Honestly I'm not sure, by a quick look at the wiki page it seems selectRandom is the "latest", but I'm not sure how it might differ from BIS_fnc_selectRandom.
  2. If you want it to loop you can add this line below to your desired object's init field. nul = [this] spawn {while {true} do {(_this select 0) say3D "sound1"; sleep 150;};}; 150 at the end is how long the track/sound you are playing is. When the countdown hits 0 it'll repeat the whole script, thus putting it on a loop. I decided to share this here because for some reason I had difficulty finding out how to do this and there might be others out there with the same problem. Special thanks to avengerarts for making this thread in the first place! Kind regards, MrCrazyDude115
  3. MrCrazyDude115

    [RELEASE] Engima's Civilians

    Hey Engima, I'm using this script to spawn in zombies instead of civs, and it's actually working just as I want it to, but I am confused as to what this line does. Are those "civ types" or what exactly? And how can they be used to spawn let's say "Zombie types" and so on. Thanks in advance! MrCrazyDude115,
  4. MrCrazyDude115

    [MP] The Walking Dead (DISCONTINUED)

    That's a negative I'm afraid. This project is long dead, however feel free to follow my latest project on Steam here. Regards, MrCrazyDude115
  5. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    Sorry for such a late reply! I will really try and revive this if my schedule will allow it! And about the missions, most of the things I made I've kept private. However I usually work on bigger projects and not just single missions. A project I've been working on for over a year now will surface shortly, you can keep an eye out for that! Regards, MrCrazyDude115
  6. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    No worries mate, I'm personally busy working on my own major project however I'll try to talk to DenyWilCo about reviving this project. Would be way easier now that we have the 3D editor as well. Regards, MrCrazyDude115
  7. The world as we know it is gone. Within days, Red Venus spreads like The Plague, infecting millions. Those who are infected later die and come back and feast on the living. Fast forward to 2 years after the outbreak, (2 A.Z) The People's Survivor Army, an advanced military organization on Altis took up arms to restore order and beat back the infection once and for all. The year is now (3 A.Z), the PSA have failed to stop the infection. They pulled back to their last operational base, Fort Huxley, and turned it into a safezone for survivors. It is currently the last known functioning PSA facility on the island. Will you join the ranks of the PSA? Become another survivor? Take up arms against the PSA? Or flee far away and establish your own faction/tribe/community? It's all up to you in this harsh Roleplaying world! What Exactly Is Red Venus? Red Venus is an Apocalyptic Life sim where you RP one of three modes (You can swap between them). Military, survivor/civilian, and mercenary. Military personnel have to enforce laws, ensure safety in safezones, and attempt to take Altis back from the dead and rebuild civilization. Civilians are basic survivors who must choose between a safe life within the safezones, or a hard life of banditry away from the safezones. Finally, Mercenaries are basically survivors who do not trust the military anymore, and decided to take matter into their own hands, where safety of civilians is their number one priority. Red Venus is the first ever gamemode meant to immerse the players into a heavy Roleplay environment based in the zombie apocalypse. Rather than throwing the players into an open world with the basic survival mechanics with no real idea of who you are or what you're supposed to do, instead Red Venus puts the players into one of three factions, fighting the undead and struggling for survival. Red Venus relies heavily on Roleplay. It puts the players into a post-apocalyptic world, but also prohibits RDM and pointless killing; "Forcing" players to roleplay. What Makes This Different? So first of all, this allows you to play as someone we barely ever see in zombie games: The government. They will have to coordinate and execute side missions and large military objectives to eliminate the undead threat. While also having to worry about Civil-control, settlement management (Think State of Decay-Style), and even combating the local resistance based on the player's moral choices. For mission makers and server owners: Red Venus RPG is fully customizable. With an easy-to-use system, you can remove and add the features you would like to use in your server. Feel free to completely customize it and host it on your server for others to play. Experimental release for editors and players ------ Click To Download As of 5/7/2016, you can now distribute and/or upload your edited scenario to the workshop. However "Red Venus RPG" has to be somewhere in the name. What Features are in the current experimental release? (As of today) - Three playable factions. - Safezones. - Fast-roping from choppers for a quick and safe insertion of military personnel. - Random air drops and helicopter crashes. - Situational ambient music system. - Custom character classes (Doctor, Hunter, Mechanic, etc...). - Day/Night cycle. - Dynamic weather. - Money system. (You currently start with $500, and get $200 every few minutes). - Fully lootable world. - Zombies spawn all over Altis. There are currently 3 different zombie types. - Horde mechanic. - Shops system. - Interaction menu system (ACE). - Advanced medical system (ACE). And a lot more... What Mods/Addons do I need to play/edit this? http://steamcommunit...s/?id=679223128 Available on this page up there!
  8. MrCrazyDude115

    [MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode

    Haha thanks man! Keep in mind though that a major revamp will be out soon, I recommend you wait for that ;)
  9. MrCrazyDude115

    [SC-48] Tactical Domination

    Hello everyone! I present to you something I've been working on for a while now, Tactical Domination. What Is Tactical Domination? Well, the idea around Tactical Domination is to sort of merge CoD/BF Domination mode with Arma 3's combat mechanics and Sector Control mode. 24 vs 24 PvP tactical action with each map/scenario setup with strategic positions around the map, such as weapon chaches, medical camps, fortified positions, and so on. The scenario lasts 60 minutes, and whichever side has the highest score at the end wins. So what's the objective? Your objective is to move in and seize the city of Pyrgos. US Marines have been called in to storm the beaches and move in on foot to secure the town. Their main objective is to seize the town, however they will need to destroy AAF Anti-Air positions before they can call in air support (CAS) or it will be shot down. AAF Forces must move in and prevent the marines from gaining ground. There are three sectors around the town which must be captured, each providing a strategic advantage to the side that owns it. So how's this going to work? Both AAF and USMC forces spawn at their own small encampment outside of the town. Inside that encampment are 2 unarmed transport vehicles that respawn once destroyed, and an armory/weapon chache where you can customize your gear and edit your loadout. Each faction has a unique set of gear and weapons. Certain units can call in CAS, AI support teams, Helicopter Strafe-Run and so on. When a person is shot in a non-lethal area, they may be knocked out and need to be revived, but hurry before they bleed out! Both factions have the following playable classes: - Officer (Issues commands) - 2 Squad Leaders (Standard all-purpose rifleman) - 2 Marksman (Armed with an M14 EBR) - 2 Grenadier (Armed with a grenade launcher attached to their weapon, as well as a handful of grenades and tactical-thrown equipment) - 2 Medics/Corpsmen (Has slightly less armor, however can heal friendlies on the battlefield and can revive downed players 2x faster) - 2 Anti-Tank Specialists (Armed with heavier gear and an Anti-Tank rocket launcher) - 2 Anti-Air Specialists (Same as the above, but armed with a Stinger) - 2 Snipers (Armed with a sniper rifle and a ghille suit) - 2 Recon Scouts (Fast moving, light armored recon unit armed with an MP5) - JTAC Operator (Can call in helicopter CAS by going into the 0-8 support menu) - UAV Operator (Can deploy and control a UAV drone) - 2 Heavy Gunners (Armed with heavy gear and LMGs) - Recon Support Gunner (Armed with lighter armor, but an even heavier LMG) - Recon Demolition Specialist (Armed with every explosive you can think of) Download List of dependencies are on the Workshop page. Lock and load men, let's move out! I've spent a lot of time on this, and I really hope you like it! Please leave any feedback down in the comments, and let me know which town/city/area you would like to see this on!
  10. So I've been working on a small PvP gamemode to play with my friends. Pretty much everything is done except for one thing. Basically I'm trying to make it so that when a sector is captured, a sound will play for whichever side captured it, while a different sound will play for all other sides and so on... Any ideas? Sorta like it is in games like CoD domination mode. Thanks in advance!
  11. MrCrazyDude115

    Play Sounds When Sector Is Captured?

    It works! Thank you so much guys!
  12. MrCrazyDude115

    Play Sounds When Sector Is Captured?

    Alright thank you! I'll try and get it to work.
  13. MrCrazyDude115

    Play Sounds When Sector Is Captured?

    Hmmm.... I think I have a basic idea of what I might do, but I'm extremely lost here.
  14. MrCrazyDude115

    [MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode

    Hello everyone! The long awaited official server is now online. Feel free to join, and have fun! SERVER IP: 69.162.92.170:2322 The one and only OFFICIAL server! 40 Slots Running the latest build of Red Venus RPG. Please leave any feedback in the Steam group.
  15. Hello everyone! The long awaited official server for Red Venus RPG is now online. Feel free to join, and have fun! SERVER IP: 69.162.92.170:2322 The world as we know it is gone. Within days, Red Venus spreads like The Plague, infecting millions. Those who are infected later die and come back and feast on the living. Fast forward to 2 years after the outbreak, (2 A.Z) The People's Survivor Army, an advanced military organization on Altis took up arms to restore order and beat back the infection once and for all. The year is now (3 A.Z), the PSA have failed to stop the infection. They pulled back to their last operational base, Fort Huxley, and turned it into a safezone for survivors. It is currently the last known functioning PSA facility on the island. Will you join the ranks of the PSA? Become another survivor? Take up arms against the PSA? Or flee far away and establish your own faction/tribe/community? It's all up to you in this harsh Roleplaying world! What Exactly Is Red Venus? Red Venus is an Apocalyptic Life sim where you RP one of three modes (You can swap between them). Military, survivor/civilian, and mercenary. Military personnel have to enforce laws, ensure safety in safezones, and attempt to take Altis back from the dead and rebuild civilization. Civilians are basic survivors who must choose between a safe life within the safezones, or a hard life of banditry away from the safezones. Finally, Mercenaries are basically survivors who do not trust the military anymore, and decided to take matter into their own hands, where safety of civilians is their number one priority. In an effort to combine Milsim, Roleplay, and Zombie Survival, Red Venus is the first ever gamemode meant to immerse the players into a heavy Roleplay environment based in the zombie apocalypse. Rather than throwing the players into an open world with the basic survival mechanics with no real idea of who you are or what you're supposed to do, instead Red Venus puts the players into one of three factions, fighting the undead and struggling for survival. Red Venus relies heavily on Roleplay. It puts the players into a post-apocalyptic world, but also prohibits RDM and pointless killing; "Forcing" players to roleplay. What Makes This Different? So first of all, this allows you to play as someone we barely ever see in zombie games: The government. They will have to coordinate and execute side missions and large military objectives to eliminate the undead threat. While also having to worry about Civil-control, settlement management, and even combating the local resistance based on the player's moral choices. Read more about the mod here: http://steamcommunity.com/sharedfiles/filedetails/… Steam Group: http://steamcommunity.com/groups/redvenusRPG SERVER IP: 69.162.92.170:2322 The one and only OFFICIAL server! 40 Slots Running the latest build of Red Venus RPG. Please leave any feedback in the group, and feel free to add me on Steam if you have any questions or concerns. For German players, I have worked with a popular Youtuber, RalFinger, to run a custom server translated to German. When the German server is up, I'll update this post. See you on the field!
  16. MrCrazyDude115

    [MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode

    ANNOUNCEMENT: I'll be more active on my Steam Group and Workshop page. http://steamcommunity.com/sharedfiles/filedetails/?id=679223128 http://steamcommunity.com/groups/redvenusRPG For anyone looking for a server to play on, try the PPMC server: Server IP: 149.202.194.35 Port: 2302 Teamspeak Info: 176.10.192.92
  17. MrCrazyDude115

    [MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode

    PPMC - Hosting Red Venus New server, hosting Red Venus RPG mod. All mature and RP willing players welcome ! If your interested in joining Please join the server group and follow the joining instructions. http://steamcommunity.com/groups/PistoleroPMC_ZombieApocalypse See you in the field!
  18. MrCrazyDude115

    [MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode

    There are currently no official servers, however I've been speaking to a few people who are interested in running their own servers with this mod soon.
  19. MrCrazyDude115

    [ALiVE, COOP, SP] Fallujah Assault

    Congrats on the release! Gotta give this a try soon :)
  20. MrCrazyDude115

    [MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode

    Just host it in MP, or de-pbo it and edit it, then host :) EDIT: I'm also working on replacing the music with royalty-free music to avoid copyright. EDIT #2: I'm currently uploading a Red Venus mod pack which will be required to play. Thanks to Ryan, I got permission to include his zombies in the mod files, so you no longer have to separately download Zombies & Demons. I will update the main post with the Armaholic link when it has been approved, and the Steam version of the mod pack is now live.
  21. MrCrazyDude115

    [MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode

    Thank you! and will do! It'll probably be replaced within a few hours if I'm able to.
  22. MrCrazyDude115

    [MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode

    Hello everybody! An experimental release is now available on the Steam Workshop.
  23. MrCrazyDude115

    [MP][Sandbox] 28 Weeks Later - Dynamic Survival Sandbox

    Sure. This is currently discontinued but feel free to open it up and edit it/release it.
  24. MrCrazyDude115

    [MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode

    Updated main post with more info.
×