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Everything posted by MrCrazyDude115
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aliens [WIP][Release] First Contact - Alien Invasion
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Exactly! That's why I felt that I could easily modify them a bit and fully convince the players they're Aliens 😄 -
[WIP] Female base model project
MrCrazyDude115 replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is looking fantastic! Keep up the good work! -
[SP][Campaign][RHS] The East Wind RHS Remake
MrCrazyDude115 replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
A few more screenshots! -
[SP][Campaign][RHS] The East Wind RHS Remake
MrCrazyDude115 replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
Oh! Thanks for the heads up! We'll see what we can do 😄 -
[SP][Campaign][RHS] The East Wind RHS Remake
MrCrazyDude115 replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
Survive is pretty much done, just having some difficulty changing the armory at the HUB; can't figure out how it's done. It shouldn't take long to finish Adapt and Win, since most of the dirty work has already been done and dusted. And sure, we'll upload it somewhere else too. -
[SP][Campaign][RHS] The East Wind RHS Remake
MrCrazyDude115 replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
Basically, a lot of the units are spawned in via scripts, and said scripts are located somewhere in the Arma files. We had to look for them, make a copy, edit it accordingly, and change every mission's scripts to look into the new PBO directory. Plus, some scripts are activated when a certain classname does something, which made changing units break the mission. Took us a while to figure that one out too. -
When does a mission become a mod?
MrCrazyDude115 replied to EO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh! Wonderful idea! -
[SP][Campaign][RHS] The East Wind RHS Remake
MrCrazyDude115 replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
Hello everyone! DenyWilco and myself are pleased to announce that this remake has now officially been revived! We learned a lot in the past few years modding, and will now be able to bring you content which wasn't previously possible. We had to restart from scratch, but we've already made great progress. "Survive" is almost complete (With a fully functioning HUB without time travelers :D). Expect a release for "Survive" VERY soon! Note: All download links and previous screenshots will be removed as soon as DenyWilco gets on his PC. Kind regards, The team. -
When does a mission become a mod?
MrCrazyDude115 replied to EO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My opinion on the matter is, upload the mission normally to Steam Workshop and set those "optional" mods as required mods. Steam will therefore inform the player that they are needed to proceed. Then, write in all bold characters, that these mods are required. At this point, if the user still refuses to run these mods, then it's their problem, and they won't experience the mission properly hence it's their loss. -
[WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
A LITE version for Malden is now available! The Lite version uses vanilla assets instead of RHS, and only requires Ravage and Derelict. DOWNLOAD HERE -
[WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
I honestly don't, but I'll make a vanilla version (Which will only require Ravage) and post it here :) -
[WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Sure! What settings do you have in mind? -
[WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Settings as in parameters? -
[WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Currently there is no vanilla version. It wouldn't go with the apocalyptic theme I had in mind. To play you will need the mods listed on the Workshop page. -
[WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
I hope you enjoy it! :) -
[WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
A Takistan version is now available! https://steamcommunity.com/sharedfiles/filedetails/?id=1628647493 -
[Question] How can I force civilian clothing on an OPFOR unit?
MrCrazyDude115 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey everyone, So I'm making a custom factions mod, and I want to add a civilian uniform to one of my units but in the game he just shows up wearing the "default" clothing from the inherited class. How can I force the civilian uniform onto him? My code: class gen_scav_looter1: I_Soldier_base_F //Unit Class name: Class getting info from { side = 0; faction = "gen_scav"; //Your Faction vehicleclass = "gen_looters"; //Unit Group author = "Genesi[s]"; identityTypes[] = {"LanguageENG_F","Head_NATO","G_NATO_default"}; scope = 2; // 2 = class is available in the editor; 1 = class is unavailable in the editor, but can be accessed via a macro; 0 = class is unavailable (and used for inheritance only). scopeCurator = 2; // 2 = class is available in Zeus; 0 = class is unavailable in Zeus. scopeArsenal = 2; // 2 = class is available in the Virtual Arsenal; 0 = class is unavailable in the Virtual Arsenal. displayName = "Looter 1"; //In-Game Name uniformClass = "U_C_Poor_1"; weapons[] = {"rhs_weap_makarov_pm","Throw","Put"}; respawnWeapons[] = {"rhs_weap_makarov_pm","Throw","Put"}; magazines[] = {"rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S"}; respawnMagazines[] = {"rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S"}; Items[] = {FirstAidKit}; // Which items the character has. linkedItems[] = {"ItemMap","ItemCompass","ItemRadio","ItemWatch","eo_legstrapbag_1","H_HeadBandage_stained_F","eo_respirator_1"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemRadio","ItemWatch","eo_legstrapbag_1","H_HeadBandage_stained_F","eo_respirator_1"}; backpack = "eo_field"; }; -
[Question] How can I force civilian clothing on an OPFOR unit?
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you! I'll try it now :) -
[Question] Would The Arma Community Still Enjoy This?
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes I love making mods for games, but I also want people to play said mods. Multiplayer gamemodes require other people to play it in good amounts, and I'd rather make a mod in Arma or another game that people will play and enjoy rather than something people won't play. -
[Question] Would The Arma Community Still Enjoy This?
MrCrazyDude115 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey guys! So I haven't been on here in while but I thought I'd drop by to ask you guys and gals a question. I have been working on a mod from scratch for almost 2 years, then stopped when I felt like no many people would play it. That was a year ago, and I'm thinking of resuming development. Basically it's a mix of Arma 3 Life and DayZ, but with a huge focus on Roleplay, missions, and quests where the players will have to work together. I ran multiple test servers with 30+ players and it was one of the best roleplaying experiences. I already have a ton of lore and story behind it that I even started working on a whole Wiki detailing all the main NPCs, playeable and non-playable, factions, etc... Would you guys be interested in playing it if it was to come out? It used to be under a different name, "Red Venus". You can check an early Pre-Alpha build for yourself and indepth info here: https://steamcommunity.com/sharedfiles/filedetails/?id=679223128 So should I continue work on this? Thanks! Kind regards, MrCrazyDude115 -
[Question] Would The Arma Community Still Enjoy This?
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What makes this different is how the game is split. Those who play as a military faction will play a sort of Mil-sim type way, while those who play as survivors will just "RP". Thank you for the encouragement! -
[SP][Campaign][RHS] The East Wind RHS Remake
MrCrazyDude115 replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
Yeah sure, feel free! Thanks for actually asking like that, we wouldn’t mind either way but that was very thoughtful of you :) -
[MP][Sandbox] 28 Weeks Later - Dynamic Survival Sandbox
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Hey! I apologize for the extremely late reply. While this scenario hasn't been worked on for ages, I don't see a reason not to continue! Now to answer your question this hasn't been updated in a long time, meanwhile Arma 3 has been receiving constant updates which may have broke some of the game mechanics. If I am able to, I will keep you updated on possibly releasing a new version. Kind regards, MrCrazyDude115 -
[MP][Sandbox] 28 Weeks Later - Dynamic Survival Sandbox
MrCrazyDude115 posted a topic in ARMA 3 - USER MISSIONS
A deadly rage virus has transformed the population of Altis into bloodthirsty creatures! Do what you can to survive this onslaught! 28 Weeks Later is a FULLY VANILLA survival sandbox aimed at replacing the deceased Dynamic Zombie Sandbox mod as the owner ceased working on it. It's basically like DayZ, as in open world, zombies around the map, loot, eat, drink, etc.... However I've personally added some twists to spice up the gameplay such as setting up small camps during the night, or taking on Bandit camps and their leaders. Why Should I Play This? Well, for starters it doesn't require any mods, so you can just jump in and play at anytime. It will also be updated a lot and I will be getting a server for it soon, so what do you have to lose? You no longer have to download 4 GB + mods for a legit zombie survival experience. What does this have that other mods don't? 28 Weeks Later is aimed at providing a user-friendly Roleplay environment for all those Altis Life players, as well as a unique survival experience to those who are new to Arma and/or DayZ. I plan on making this work on any map simply by modifying to ".Altis" extension in the near future. I built this from the ground up, and it is still in development. So expect A LOT of updates EVERYDAY! :) If you have any questions, or if you have any suggestions you want me to add in, leave them down below. Have fun and good luck! P.S: If you would like to play with us, message me and I'll send you the IP for our TeamSpeak Server :) Steam Workshop (Recommended for instant updates) -
Hey folks! Now I've spent almost a whole day trying to figure out how to make a replacement mod which replaces weapons, gear, units etc.. I came across one wiki page but I wasn't really able to figure it out. Any ideas? Thank you in advance! MrCrazyDude115,
