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mjmfighter

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About mjmfighter

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  1. I know they arent, why I mentioned they were client sided in my post. Still effects performance on the client side though with having to calculate all those animals ai movements and whatnot.
  2. I went to make sure what my startup param was after I saw this becuase I realized what I posted shouldn't have worked at all. Then I remembered I copied that line from the running processes status and not what is actually sent to start the server. The actual command is: -netlog -config=server.cfg -cfg=basic.cfg -mod=@extDB\;@life_server -bepath=/home/ogp_agent/OGP_User_Files/altislife/battleye -name=ggc Just like the one you posted. Everything works including battleye, just not the name command and there is still no .local folder or anywhere for me to put the profile settings. Also, has anyone else noticed a decrease in server performance since the last update? Our server feels a lot more laggy with less people in the server... and I feel like the ambient animals have also been reproducing a lot more. Use to see like 1-3 every few km's, but now there is like 10-20 while just standing still (i know these are client side, but it seems to have gotten ridiculous).
  3. know this is a late response, but the folders still do not exist. My startup line is below: -netlog -config=server.cfg -cfg=basic.cfg -mod=@extDB;@life_server -bepath=/home/ogp_agent/OGP_User_Files/altislife/battleye -name=ggc Nothing in .local as it does not exist. Permissions should be correct or else the server wouldnt be able to run. Not running as root as someone said it shouldnt be needed.
  4. I know that. It doesnt exist lol
  5. Thanks for all this information. I will have to test out what you did and see if i can get it to go to ~/.local. As of right now we do not have that folder but it may be because we have the profiles param still in our startup. I swear I tried it without that param as well, but I will try it again. Again thanks for all the info and hope it gets fixed in the next update... Would be nice so we can keep all our server files in one folder (or even for those who don't have access to that folder because the have game hosting)
  6. mjmfighter

    Extensive VON settings guide?

    There isn't much out there about von, other than the range is only 1-10 still. I have looked for the same information but havent found much. Only thing I know is that anything above 10 (even though it says its supported) breaks directional von. We use 10 as our setting for vonCodecQuality and we seem to get by fine
  7. I have been trying to get a Arma3Profile setup on our server for the past few days with no success. I have tried putting the Arma3Profile file in many different places but none of them seem to be working. We are currently running Debian 7. Here is my startup line: ./arma3server -netlog -profiles=profile -config=server.cfg -cfg=basic.cfg -maxMem=2048 -port=2302 -maxplayers=70 -exThreads=7 -name=ggc I have tried putting ggc.Arma3Profile into the following directories: <armahome>/ <armahome>/profile <armahome>/profile/gcc <armahome>/gcc None have worked and there does not seem to be a definitive answer out there of where this file needs to be located on a linux server. Does anyone know where it should go? Here is my Arma3Profile file as well just in case its something wrong in it: class Difficulties { class regular { class Flags { Armor=1; // Gives you improved body armor, tank armor etc FriendlyTag=0; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=0; // Displays information on enemy units HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=1; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides. UnlimitedSaves=1; // Enables saing permanently. For single player missions. But you then can only load the last save state. DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer NetStats=0; // (1.09 and later) Enables the scoreboard functionality in MP VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking. } } } Any and all help is appreciated.
  8. ins0 (creator of armasquads) and I did a lot of research on the squad xml files today and we have found out what is exactly happening and not happening with squad xmls. He has fixed his site for squad xmls on linux, but the icon is still not shown and is never requested by the server either. Please read his post on the feedback ticket for all the info regarding our tests: http://feedback.arma3.com/view.php?id=22506
  9. I figured out my problem with squad xmls. Linux does not like caps in the path name... this should really be fixed as windows loves caps.
  10. Nope doesnt work. There are no settings in basic.cfg that disable squad xml's. MaxCustomFileSize is large enough to allow custom files, but does not effect squad xmls. Our configs were copied from a windows server and squad xml's worked on it, but stopped working when we switched to linux.
  11. Squad XML files still do not work on linux.
  12. mjmfighter

    clan tags arn't working on linux?

    We have a linux server setup and we just transferred from a windows server. On windows all our players squad.xml files worked perfectly. When we transferred to linux, they all stopped working. This seems to be a linux issue that is still present. If anyone else is still having issues with squad xmls on linux, I have added a feedback bug report that people can up vote or comment on here: http://feedback.arma3.com/view.php?id=22506
  13. mjmfighter

    Squad.XML doesn't work anymore

    Yes we are just playing on the server and not hosting it. I have even tried a wget from the server with the squad url and it was successful in downloading the xml file. It seems as if the server just doesn't want to download it/use it.
  14. mjmfighter

    Squad.XML doesn't work anymore

    Just did another test on another one of my servers, seems like squad xml files are not working on linux servers. Tried on a debian and a ubuntu server.
  15. I don't think there is much you can do to correct this problem until BI fixes it. I have also looked everywhere and tried to fix it as well, but I think arma just uses all available concurrent connections on your computer and not allowing anything else to connect until it finishes. You just have to wait a while after closing out of the server browser for the connections to terminate and you can then browse the interwebs again
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