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Everything posted by UK_Apollo
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Authentic Gameplay Modification
UK_Apollo replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
True, unless you're also running @alive. In which case, no Respawn button. Abort back to MP lobby or wait to die. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
UK_Apollo replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Serjames and I had this exact same issue yesterday. On the same dedicated server together, SJ was running MCC, I was not. (Dedi server was not running MCC) He couldn't hear weapon firing sounds, I could. We tried it in different locations with different weapons. No sound mods running. He took off MCC and could hear the sounds again. -
Version 2.1 released Download from Armaholic or PlayWithSix, links on the first post. Changelog v2.1 (7/12/14) - added armour values for @stkr_bi Mk7 helmets and Osprey vests - added weights for @stkr_bi Mk7 helmets and Osprey vests - slightly increased the carrying capacity of the @stkr_bi Osprey vest - adjusted the weight and carrying capacities of the @stkr_bi backpacks (based on... Predator: 45l/2.4kg; ECM/Comms: 40l/2.2kg; Motherlode: 36l/2.0kg) - corrected how backpacks work in the Virtual Arsenal (now only empty backpacks are shown) - fixed the icon for the ECM/Comms Pack - adjusted loadouts for the Engineer/Repair and Explosives Specialists
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Thanks Foxhound, appreciated as always.
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Thanks kecharles. Please could you remove the dependancy of Trixies British Weapons on PwS which is incorrect. EDIT 11.15GMT: Now fixed by PwS guys, thanks!
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Version 2.0 released Changelog - an update for the Stalker British Infantry mod changing to @cup weapon dependancy from @trixie_britishweapons - added a Rifleman Medium AT unit, armed with a Javelin - created a backpack for Rifleman AT (Javelin) - renamed the class and description for the light Rifleman AT, now armed with an NLAW - marksman armed with Stalkers L129A1 DMR (L129A1 not in @cup) - created weapon class L110A1 with ACOG scope for MG LMG unit - 'heavy' Section now contains Rifleman AT (Javelin) rather than NLAW
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STALKERGB's British Infantry
UK_Apollo replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ [KH]Jman Play withSix haven't updated the mod correctly. They've omitted to include the stkr_l129a1.pbo file in the addons folder. Until they correct this, you can download the missing file manually using StalkerGB's link above (post #152). -
@Ares - Modules expanding Zeus functionality - Release Thread
UK_Apollo replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! :dancehead: -
@Ares - Modules expanding Zeus functionality - Release Thread
UK_Apollo replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this mod, it's got some superb functionality! One thing though - would it be possible to have a way of switching off all the rpt information messages that Ares creates? It's very easy to generate thousands of lines such as: "[ARES] Placed Object 3d444f00# 164046: hbarrier_3_f.p3d with [""] under mouse at position [1657.48,5501.05,-0.00144148]" and this makes checking through the rpt logs for real errors much more difficult. I doubt that anyone really needs a record of every object that they placed, but if you think they do, could it be made optional, perhaps with a config variable, so that those who don't want it can switch it off? Many thanks again for this brilliant mod! Apollo -
Burnes Armories Tanks and Deployment Vehicles
UK_Apollo replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great stuff! It's been our pleasure to help a little. You should have seen the excitement on our public server when they saw the Challenger sitting there at the FOB for the first time. There must have been 30 guys all wanting to be tank crew!! -
Burnes Armories Tanks and Deployment Vehicles
UK_Apollo replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lol, I know...I'm heading up the mod projects at 3CB and worked with Evrik on resolving the bone skeleton errors. :-) We can probably help with those remaining rpt errors, but only if we have the unbinarised source files, which you may not want to give out. Give us a shout if you there's anything we can do. Cheers, Apollo -
Burnes Armories Tanks and Deployment Vehicles
UK_Apollo replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Many thanks for the Challenger update. Glad we were able to help with the bone errors. Just for info, and not demanding they get fixed (although would be nice in an ideal world!), here's the rpt for v0.6.alpha: Strange convex component11 in burnes_challenger\burnes_fv4034.p3d:geometryFire Strange convex component14 in burnes_challenger\burnes_fv4034.p3d:geometryView Strange convex component15 in burnes_challenger\burnes_fv4034.p3d:geometryView Warning: Convex component representing Track_L not found Warning: Convex component representing Track_R not found Warning: Convex component representing Slide not found Error: Wheel reference not initialized Error: Wheel reference not initialized "IL starting" "IL config loading" "IL config done" "IL func loaded" "IL ready" [i]<above 10 lines repeat once for each tank spawned>[/i] Cannot load sound 'a3\sounds_f_epb\tracked\noises\get_in_out.wss' Submunition: CHAL_WP_RND [i]<repeats on each entry/exit>[/i] -
ALiVE - Advanced Light Infantry Virtual Environment
UK_Apollo replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Doesn't work for us. @AGM Medical:- Prevent Instant Death: Yes @AGM Respawn System: module not present @Alive Player Multispawn: module present (any respawn type, doesn't change result) Before going unconscious: When unconscious (note the disabled RESPAWN button): -
Preventing skeleton errors in rpt - HOW TO
UK_Apollo replied to reyhard's topic in ARMA 3 - MODELLING - (O2)
Thanks soldierman. -
Preventing skeleton errors in rpt - HOW TO
UK_Apollo replied to reyhard's topic in ARMA 3 - MODELLING - (O2)
The mod I'm trying to fix is binarised - someone elses mod that was made open-source. To de-binarise the rtm, deRTM.exe is asking for a "skeleton". What is the file location for the "model.cfg in the A3 character sample"? -
Preventing skeleton errors in rpt - HOW TO
UK_Apollo replied to reyhard's topic in ARMA 3 - MODELLING - (O2)
Please could you give a step-by-step on how to debinarise an .rtm (starting BMTR) using Mikero Tools. I have deRTM.exe and the other Mikero Tools. I have a P:\ drive with the A3 content. Specifically, which "Skeleton" file to use? (File and location). -
Thanks again kecharles.
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Thank-you kecharles! :)
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Thanks so much Foxhound. You're quick!
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Authentic Gameplay Modification
UK_Apollo replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We're running @AGM 0.9.4 on a dedicated server (with other mods, can detail if needed) and receiving the following error messages in the server .rpt file - repeats a few times, nothing too major, so just for information. Error in expression <call AGM_Medical_fnc_knockOut; }; if (_legdamage >= 1) then { [_unit, "HitLeg> Error position: <_legdamage >= 1) then { [_unit, "HitLeg> Error Undefined variable in expression: _legdamage File AGM_Medical\functions\fn_handleDamage.sqf, line 172 -
nkey, I just wanted to thank-you for the mod and the amazing support you're putting into TFAR. It's really appreciated and enjoyed by more people than you will ever hear from! We're running it on our dedicated, bikey'd public and private servers, often with 40 players and it's working brilliantly. Apollo http://www.3commandobrigade.com
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@kecharles28 Thank-you very much, that's much improved with the correct version now being downloaded from Play withSix. RPT errors are now manageable, adding just a few KB to the overall file size. Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton <section repeats once for each vehicle spawned?> RDS_S1203_Civ_01: Glass7_destruct - unknown animation source HitGlass7 RDS_S1203_Civ_01: Glass8_destruct - unknown animation source HitGlass8 RDS_S1203_Civ_02: Glass7_destruct - unknown animation source HitGlass7 RDS_S1203_Civ_02: Glass8_destruct - unknown animation source HitGlass8 RDS_S1203_Civ_03: Glass7_destruct - unknown animation source HitGlass7 RDS_S1203_Civ_03: Glass8_destruct - unknown animation source HitGlass8 No speaker given for Aleksei Baranov No speaker given for Semyon Baranov No speaker given for Vyacheslav Yefremov No speaker given for Timofey Pecharov No speaker given for Abram Alekseev No speaker given for Roman Nikolayev No speaker given for Roman Baranov No speaker given for Ruslan Shcherbakov No speaker given for Kuzma Gusakov No speaker given for Boris Gusakov No speaker given for Roman Timoshenko No speaker given for Vasili Krasko No speaker given for German Golovko No speaker given for Dimitri Yagudin No speaker given for Nikita Zykov No speaker given for Andrey Popov No speaker given for Vitaly Kirygin No speaker given for Ivan Litvinov No speaker given for German Zverev No speaker given for Arkadiy Kirygin No speaker given for Oleg Zykov No speaker given for Pavel Zhitkov No speaker given for Kuzma Soloveychik No speaker given for Semyon Vasilyev No speaker given for Daniil Bychkov No speaker given for Roman Yeltsin No speaker given for Valery Zykov
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Beazley's No BLUFOR Radio Protocol
UK_Apollo replied to beazley's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Beazley, What's the plan for a Play withSix release? I keep refreshing, looking, hoping, dreaming... ;-) -
TFAR on 0.9.5 now sounds awesome! Loving it. It's back on our public dedi server and all seems good. Thanks for the quick hot fixes nkey. www.3commandobridge.com
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ACRE2 Public Beta Release
UK_Apollo replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Playing tonight with ACRE2 on our 1.32 public server as Serjames says. Reporting probably about half of the players complained that their volume in direct chat was too low and there seemed to be nothing they could do to fix it. All had done recent installs from PwS and were running the correct plugin's. Random mix of Win7/8, 32/64bit, mobo/card sound etc. All had the TFAR plugin installed, but not enabled. Nice to have met you Madplan. Feel free to jump back on our server if you want to do further testing or just want a game. :-)