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Everything posted by FirstPanic
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AI can not drive on wooden bridges on Tanoa
FirstPanic posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, I have big issue on Tanoa and hope that someone finds a workarround for this: It seems that with the current version (1.66) it's not possible to let AI drive (e.g. in jeeps) on wooden bridges. They stop on the bridge and/or fall from it and cannot handle the path finding. This has been reported many times in the feedback tracker but no answer or reactions from developer. Actually this issue means that it's nearly impossible to have jeep/car patrols on tanoa because there are wooden bridges every few 100 meters :-) So, my question to the community: Does someone has a solution or a workarround for this? Thanks for your answers/replies in adavance and best regards, FirstPanic -
Resolution of current VR googles: Quest 2 = 1.8k / Index = 1.6k. Means: overall resulotion to render is <4k in total. Also current VR systems have VR performance features implemented so that you have an acceptable experience with 30fps (Don't remember the names of all the technologies but can confirm that this actually works). VR software shoots foe 60-90fps max to be in sync with the display framerate. And keep in mind: even future VR system will not have 4k per eye. So, overall there is no performance issue with Arma and VR. Actually you can play Arma 3 with VorpX very well... but it's way to immersive as Arma 3 and all camera settings are not optimized for VR. The basic issue is about the controls, the camera and shader settings and that the gameplay is basically different. I also keep fingers crossed that there will be an option for the modding community to develop VR support.
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ArmA 3 with FULL VR support (motion control - like Onward)
FirstPanic replied to krazikilla's topic in ARMA 3 - GENERAL
FPS is not really the problem since there is nowadays technoogy available to create more "virtual" framerate. If your game delivers 30 FPS or more you will still have an acceptable virtual experience as the VR client will add additional pre-rendered frames. The main problem is, that Arma 3 is in no way developed for VR. You need specific shaders, menus, controls, models and geometry to not get motion sick. And all this is not possible with the old Arma 3. So, let's wait for Enfusion and Arma 4. -
How to play ARMA3 in VR (without VorpX, using Virtual Desktop)
FirstPanic replied to gagagu's topic in ARMA 3 - GENERAL
Never heard about Reshade and Opentrack, but have some experience with Arma3 and Vorpx. I can tell you: don't do it. You will get motion sick within a minute. Arma3 is not desigend for VR... and this includes everything. Shaders, geometry, controls, etc. It's simply no fun in VR. IMHO the only thing we can do is to hope for the new Enfusion engine. -
yes... you can do with VorpX. Google for it.... but the result is not very promising. FP
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Copy-Paste from on Editor into another Editor / Migrate mission to other maps
FirstPanic posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, I just tried to copy-paste editor content from an editor window (Arma 3 in window mode) to another editor in another Arm 3 window. Doesn't seem to work anymore. I remember that it was possible to do it Arma 2 and it was a very comfortable method to migrate a mission to another map. The only workarround I would know, is to create a composition in the source mission and then place it in the target mission... but this is very uncomfortable. So, is anyone out there with a better idea to migrate a mission to another map/terrain? Thanks in advance for your answers, FirstPanic -
Virtual Reality ARMA - Oculus/HTC Vive
FirstPanic replied to commando180's topic in ARMA 3 - GENERAL
I wonder if there will be a new "Push" towards VR as there is now a run to this technology. (see: Half Life:Alyx). VR is now a pretty matured technology and many existing games provide VR updates or plan VR capabilities for the future. Would be very happy to see a statement from a BI developer if it would be basically possible to have VR basics and functions within the engine so that the community can do the rest. Thanks FirstPanic- 60 replies
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With the Motion Smoothing technology the requirement is down to 30-40fps to have a good experience. Plus with the upcoming eye tracking technology it's expected to reduce calculation by >50%. Means: With GPU in the 1070/2070 range you have good results. I use VR with a 1060 with pretty good results... so, don't give too much on the fps and GPU requirements. FirstPanic
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Interesting.... was not aware of Project Lucie. It seems someone already developed something using the Oculus SDK. Will download and test 🙂 Update: Project Lucie is not available and based on a very old Oculus SDK. So, I assume it's dead 😞
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Well, Bohemia Interactive Simulations was a spin off and joint venture, using the ArmA engine and technology to build VBS. And you are right when you say it's 2 different companies (actually Bohemia Interactive Simulations is owned by a private equity company). But... who do you think are the core developers in the background? For me it's very obvious that BIStudio has a contract in the backend to develop the VBS engine (If not it would have been a very stupid spinoff :-) ). Where have you seen that Enfusion has VR capabilities? Enfusion is the engine used in DayZ... and yes... it's much faster and better... but as far as I know there is no VR capability nor hasn't been tested. FirstPanic
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Virtual Reality ARMA - Oculus/HTC Vive
FirstPanic replied to commando180's topic in ARMA 3 - GENERAL
Yes... but it was a very simple addon. The main problem is that A3 is not designed for VR. All interactions with the environment and the interface needs to be adapted... also weapon handling would be completely different and controls in vehicles as well (switches, doors, etc.). So, a VR adaption would actually be a massive redesign of all models and the engine. However... if this would work, there would be no other system on the market with this capabilities. It would be as close as much to a full virtual "REALTY" and would beat nearly every other engine. Unfortunately BIS decided to not focus on Arma anymore... too bad. FirstPanic- 60 replies
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Well, this is 2 years old and world maybe changed a little bit ;-) And btw: BIS has already implemented VR in Virtual Battlespace (VBS). As its based on the same (or adapted) engine, there might be some synergies. In my opinion ARMA needs some fresh injection of technologies. Unfortunately it seems that BIS lost their interest in ARMA and is now fully focusing on VBS. Too sad... but we should not expect anything else than "milking the cash cow as much and as cheap as possible" activities from BIS in the future. Just my 2 cent and my personal opinion. FirstPanic
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Thanks for your answer and for the useAISteeringComponent command... wasn't award of that... will check, but following GoM's video it doesn't seem to be what it sounds like. So, just to understand your statement: The new AI driving system now forces ALL vehicle and map developer to adjust AND ALIGN every content so that it can work together... right? So hundreds (if not thousands) of objects need to be reconfigured, tested with maps, etc.... which means basically: current content is more or less broken and not usabele with AI drivers. Am I the only one who thinks that this was a wrong decision? And unfortunately it's not the first time that this kind of change happened. Really sad... and actually it's the confirmation for me to totally stop with A3 mission development now. Since 1.5 years I spend most of my time to find "workarounds" for core changes in A3 which made it impossible to design a good mission... and even when you find a solution... with the next update it's screwed and basic mission elements are no longer working (e.g. a jeep can not driver over bridge). Well... I think it's time to stop this tragedy and focus on something which is more robust, reliable and stable. BTW... noone is blaming you... actually I think that everyone is happy that we finally get answers to understand what happened. However... noone should expect a "Hooray" when we learn that AI driving is and will be broken for a very long time because every vehicle and map needs to be adapted due to the new AI driving system. FirstPanic
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Thanks... that's exactly the evidence that the current AI technology is the wrong way. It broke the game and I absolutely don't see any signal of understanding from the devs. Dear Dev guys... you do a great job... but please... the AI is back to Arma 2 level. So, I would like to repeat my question: Why can't we step back to the AI driver system which we had in 2016... it was close to perfect and the current Ai is so obviously wrong. FirstPanic
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Yup... that's exactly how it is today. Take a vanilla Arma 3, take a standard map, place a standard car with driver and let this car drive for 500m on a street without any curves... straight ahead.... And the AI will fail. Dear Developers: Why can't we step back to the AI driver system which we had in 2016... it was close to perfect. FirstPanic
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Cannot remember that BIS EVER said something to the AI driving behavior. And you are right... game is broken... AI & driving doesn't work since month which makes it really really hard to build a mission. To be honest: for me it looks like BIS is focusing on another product (A4???).
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Tanks - tracked vehicles driving and handling
FirstPanic replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Hi Developers, Short question: As we all are aware about the very big issues with the AI driving... will this be changed with this DLC? To be honest: Today it's nearly impossible to have AI driving (doesn't matter if tanks or wheeled vehicles) in a mission. Please have a look on the examples in the "AI driving feedback" thread. Would be great to have an improvement within this DLC and to get back on the AI driving level which we had 2 years before, before the AI driving model has been changed. Thanks in advance for feedback. FirstPanic -
Agree... this new lighting destroyed most of the community content look and feel... means... the fun. A solution would be to add a switch for "old lightning" and "new lightning".
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Did you also check AI behaviour at bridges? Would be great to see that AI can drive on bridge.... the "improvement" of not driving on a bridge came with an update about 9 month ago and still fu**s every mission. FirstPanic
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Hmmm.... I guess you will find thousands of servers running with Ace :) It's one of the most used mods in Arma 3
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Is BIS going to still developing Arma 3 after Tanks DLC?
FirstPanic replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
Hmm... I hope that BIS thinks different... ignoring Steam stats would mean to ignore the business and player/community realty ;-) -
Is BIS going to still developing Arma 3 after Tanks DLC?
FirstPanic replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
Hmm... Steam statistics is not showing MP... it's showing Arma usage (MP + SP)... and there is a strong downtrend which I expect to go on. But that's just my personal opinion :-) -
Thanks for the update... good to see that you guys are aware of the community feedback and feeling. Just a short comment: 40% player loss in the last 10 month (see official Steam statistcs)... maybe it's time to do different. FirstPanic
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On top... the AI can still not drive on bridges on Tanoa... and this is the situation since month. However... I decided to not longer waste my time with Arma 3 mission development. The devs killed my missions, community content and the gameplay too many times. Hope this will be better with A4. FirstPanic
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Is BIS going to still developing Arma 3 after Tanks DLC?
FirstPanic replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
Confirm the strong down trend... agan a big loss in player base in September 2017 (=> http://steamcharts.com/app/107410#1y) and also in DayZ (=> http://steamcharts.com/app/221100). Actually I would say it was the worst year Arma 3 ever had... even they published some DLC. Maybe it's because of Player Unknow's Battlegrounds... but I also see everywhere many annoyed scripter, modeller, mission builder etc. who are 100% frustrated about BIS. For me absolutely understandable... I for myself also decided to spend my time somewhere else as I don't feel supported or valued. Just my personal opinion... but when I look on the numbers I have the feeling that something is going wrong. Well... I keep fingers crossed that A4 will not take 3-4 years. FirstPanic