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larcenn

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About larcenn

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  1. nope, the value of posMission is "Kavala" The tower spawn, but the trigger not found. I used a if now. Thanks ;)
  2. Hi I have a problem in a condition trigger, I create a Tower : tower1 = "Land_TTowerBig_2_F" createVehicle getMarkerPos posMission; in other script, i create a trigger : trg_mission = createTrigger["EmptyDetector",getMarkerPos posMission]; trg_mission setTriggerArea[1000,1000,0,false]; trg_mission setTriggerStatements["!(alive tower1)", "statusobj = 1;publicVariable 'statusobj';", ""]; the trigger don't pass TRUE if a destroy "tower1" :( If i change "!alive tower1" by "true" it's works. Do you have a solution ?
  3. Hi, I used CBA_fnc_taskPatrol function, on a group : _grp1 = createGroup east; _grp1 = [getMarkerPos posMission, east, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> eniMission )] call BIS_fnc_spawnGroup; [_grp1, posMission, 200, 6, "MOVE", "SAFE", "WHITE", "LIMITED", "WEDGE", [5,10,20]] call CBA_fnc_taskPatrol; it's work, but i have this error message in my console dedicated server : 0:11:38 Error in expression <nt < 9) exitWith {_waypoint}; _waypoint setWaypointStatements ["TRUE", (_this se> 0:11:38 Error position: <setWaypointStatements ["TRUE", (_this se> 0:11:38 Error Type Array, expected String 0:11:38 File x\cba\addons\ai\fnc_addWaypoint.sqf, line 55 CBA Version : 1.0.9.140907 on client and server Thank ;)
  4. i add : _SideHQ = createCenter east in my init, and it's work !! Thank ;)
  5. hi, I have a problem for create a group in my mission. The group don't spawn in server The group spawn in local but i have 1 group for 1 player, 2 groups for 2 players .... Do you have a solution ? ( sorry for my bad English :P ). init.sqf : if (isServer) then { if (isDedicated) then { execVM "init_server.sqf"; }else { execVM "init_server.sqf"; execVM "init_client.sqf"; }; }else { execVM "init_client.sqf"; }; init_server.sqf : if(!isServer)exitwith{}; vehMission = call compile preprocessFile "fnc\fnc_randomVeh.sqf"; eniMission = call compile preprocessFile "fnc\fnc_randomEni.sqf"; typeMission = call compile preprocessFile "fnc\fnc_randomMission.sqf"; posMission = call compile preprocessFile "fnc\fnc_randomPos.sqf"; publicVariable "posMission"; publicVariable "vehMission"; publicVariable "eniMission"; publicVariable "typeMission"; grp1 = createGroup East; grp1 = [getMarkerPos _marker, east, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> eniMission )] call BIS_fnc_spawnGroup; exemple for my fnc\fnc_xxxx.sqf : if(!isServer)exitwith{}; private ["_currentEni"]; _tabEni = ["OI_reconPatrol","OI_reconSentry","OI_SniperTeam","OIA_InfSentry","OIA_InfSquad"]; _currentEni = (_tabEni call BIS_fnc_selectRandom); _currentEni
  6. larcenn

    Reign Of Jurassic Mod

    i have this message : "Brachy not found" do you have a solution ?
  7. i have a solution for my problem : write // in line 33 of gbl_advenced_interaction/scripts/interaction/civi_interaction/arreststart.sqf ["gbl_stopmoving", [_cursor]] call CBA_fnc_WherelocalEvent; save, recreate a .pbo, recreate bisign
  8. Hi, I set up this awesome addon on a dedicated server 1.62 and it worked fine. Since the passage in 1.63, the "arrest person" function no longer works. This on the same map with the same mod clien side and server. you have a solution?
  9. Hi Above all, excuse me for my bad english. I have some problems with this mod. All actions work very well, by cons I can not find how to hide evidence in buildings, and create cars with IED. Could you explain? thank you very much ---------- Post added at 22:13 ---------- Previous post was at 20:56 ---------- I have a response : Place down a game logic in the editor. Put the line in the init box. In INIT paste this : ins = this execVM "\gbl_advanced_interaction\scripts\interaction\ied\spawn_carbomb.sqf"; :D
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