axelius
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Everything posted by axelius
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Perhaps you could add in a limit amount of allowed down traverse relative to elevation, at something around 0° at 0m above sea to -60° at 150m, should remove most of the problems unless you are on a high-altitude plateau.
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Posting to show my support of the mod and its contents, as I would like more of the stuff, but also voice an opinion that, no, I am not using CUP (which you asked if I did, so to say), so I will not be using this mod in this specific format. I'm not going to "demand" a mod to suit my needs, since I assume you have used CUP code to inherit from, and I know how much work it would be to make the mode not dependent of it. That's all.
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Really cool mod, definitely something that I would like to see more of. Alas, my community also use RHS rather than CUP, so it will have to be a pass for me too.
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NATO SF and RUSSIAN SPETSNAZ VEHICLES for A3
axelius replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love this stuff, complements greatly with other stuff. Have to agree on the earbleeding sounds though. And also, that Grad recoil on the Hilux is redonkulous. -
RDS compatibility and Faction extensions for Leight's OPFOR Pack
axelius posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
RDS compatibility extension for Leight's OPFOR Pack 1.2 Requires *Leight's OPFOR http://www.armaholic.com/page.php?id=27353 *RDS Static Weapons Pack http://www.armaholic.com/page.php?id=24909 *RHS: Escalation http://rhsmods.org/ This is a config file that adds RDS static weapons to Leight's OPFOR pack armies. The allocation of RDS weapons have been done with thought to what weapons each faction has or could have their hands on. Units inherit from Leight's OPFOR so it should work with the HLC config. Credits: *Red Hammer Studios *Reyhard - Author of RDS and 90% of the compatibility code. *Leight - Author of Leight's OPFOR pack. *Axelius Changelog v1.2 *Removed all functions except for RDS compatibility. *Changed all factions to their new sides. *Added Ukranian Separatists, RACS and SLA v1.01 *Fixed issue with AA units being assigned to AFR group by default, resulting in broken groups. *Added Mi-8 and pilot to Independent Chedakis *Added RDS static weapons to CDF *Fixed one mechanized group to only spawn with one BMP instead of two. v1.0 First release Considered Future Work *Adding a PMC faction akin to the one removed by Leight in v0.6 *Expanding Aircraft to LOP factions *Compatibility extension for RDS Tanks (Low priority due to overlap with RHS, although I do want the T-55 and T-34) *Porting ARMA 2 Technicals -
Just to show you up Defunkt, here's one for all units in ISIS (bar vehicles and static) ;) http://pastebin.com/2pc9xrht Tbh, I just took what I already had written for my own extension earlier and did some search and replace.
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RDS compatibility and Faction extensions for Leight's OPFOR Pack
axelius replied to axelius's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks both of you. -
Awesome update, just what I've been waiting for. He has made one change after people practically unanimously asked for it. And in my opinion this is a way more flexible, long-term solution. Yes, it means missions will have to be redone (but not necessarily from scratch, some search and replace in the mission.sqm should be about enough), but if this change had waited a month or two even more missions would have to be scrapped. And to be frank, making a mod that changes sides/adds a copy on another side isn't that hard, I've done it myself. I'm not gonna do it again for this mod, as I am happy with the way it is now.
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RDS compatibility and Faction extensions for Leight's OPFOR Pack
axelius replied to axelius's topic in ARMA 3 - ADDONS & MODS: COMPLETE
V1.2 Released *Removed all functions except for RDS compatibility. *Changed all factions to their new sides. *Added Ukranian Separatists, RACS and SLA -
RDS compatibility and Faction extensions for Leight's OPFOR Pack
axelius replied to axelius's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Apologies, somehow a pbo disappeared between my test build and release pack. v1.1 proper -
RDS compatibility and Faction extensions for Leight's OPFOR Pack
axelius replied to axelius's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you (and for the last time as well)! -
RDS compatibility and Faction extensions for Leight's OPFOR Pack
axelius replied to axelius's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v1.01 released *Fixed issue with AA units being assigned to AFR group by default, resulting in broken groups. *Added Mi-8 and pilot to Independent Chedakis *Added RDS static weapons to CDF *Fixed one mechanized group to only spawn with one BMP instead of two. -
RHS Escalation (AFRF and USAF)
axelius replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But I want everything now! :( (Seriously though, keep it coming at the pace where you can keep it the top notch quality you've already got)- 16577 replies
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Gave this a short twirl yesterday and it seems great, finally a good use for mortars. I still have to get used to the UI, but I see potential.
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It would, but I didn't want to add yet another dependency of 300MB when all I really want is the T-55 and 90% of the content exist in a better version in RHS. Since Reyhards mods come under a common creative license I am however considering adding the T-55 straight to the pack. And yes, I would love for my blufor/independent part to be surperflous and if Leight does do changes to faction sides I will be happy to remove those aspects of my extension files.
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I agree, although I dunno about armed civilians as civilians, since they are set as friendly to everyone by definition iirc, just have them as a subsection of African milita. I'm not really one to beat my own drum, but several of these things are what I have done in my RDS compatibility config. Added a blufor IA and AA and added an Independent faction of each of the current OPFOR factions.
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Authentic Gameplay Modification
axelius replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's a respawn setting causing that, not an AGM medic system setting. -
[WIP] Gorgona (terrain)
axelius replied to major_desync's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice of all I've seen. Room for improvement by adding clutter, yes, but defenitely playable. Really like the compound buildings, especially the maze that is the old villa south of the village. -
The Unsung Vietnam Mod 3.0 WIP THREAD
axelius replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
LT. Col. Kilgore (Apocalypse Now) -
The Unsung Vietnam Mod 3.0 WIP THREAD
axelius replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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RDS compatibility and Faction extensions for Leight's OPFOR Pack
axelius replied to axelius's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Discovered a bug where an Independent African militia support squad calls upon an Afghan Army unit. Due to adding classname endings the unit it calls for doesn't exist. It's fixed for the next update calling for the proper African unit. -
It doesn't have to be that specific city, although I think it would make for a nice contrast, I just mentioned it since it is the largest city on the island as well as the only real coastal city. I got the feeling of that, still think it would be improved by adding... something. The occasional cover like a farm or thicket to hide in, but leaving large tracts of open terrain inbetween.
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Any reason why the mechanized squads have two APCs/IFVs? Also, noticed some problems with some squad classnames, such as the Iraqi Army M2A2 Inf squad having the same classname as the BMP-2 squad. Also, they have a BTR Squad and no BTRs.
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
axelius replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
TP still works, as it is pretty much only static objects that don't do much ingame, so it hasn't broken yet at least. -
The Unsung Vietnam Mod 3.0 WIP THREAD
axelius replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh I don't mind it being done when it is done, I am still hoping for the done version to come out soon. :)