xrook
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Everything posted by xrook
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Error in expression <e, _item_subtype]; }; missionNamespace setVariable [_item, [[_upgrades select _> Error position: <setVariable [_item, [[_upgrades select _> Error Reserved variable in expression File missions\__cur_sp.stratis\Common\Config\Gear\Gear_Config_Set.sqf, line 123 ---- is there a way to limit the number of team leaders? edit: wait... the one in the first page isnt the latest anymore??
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
xrook replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AIA hotfix config requirs sara?? -
Chessmaster's Wounding System
xrook replied to chessmaster42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
oh so this isnt an actual addon that starts automatically in every mission? i guess im stuck with the outdated A3 Wounding System Mod version by JCae2798 noone wants to revive it?? -
no sound fix?
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Having trouble with first campaign mission...
xrook replied to xtrickyxx's topic in ARMA 3 - OFFICIAL MISSIONS
+1 your not the only one, i didn't have this before, maybe new bug in the latest patch? edit: it was the outdated A3wounding system mod -
Jagdkommando Austria Version 0.1 - Retexture Pack
xrook replied to speedygonzales's topic in ARMA 3 - ADDONS & MODS: COMPLETE
and such, i also get the error when i was choosing a bavaclava i dont know how many more because it only appears once unless start another game/mission -
Jagdkommando Austria Version 0.1 - Retexture Pack
xrook replied to speedygonzales's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i keep getting warning messages like Cannot load material file jakdouni\data\soldier_flecktarn_w1.rvmat. and such -
Chessmaster's Wounding System
xrook replied to chessmaster42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how to make this work as an addon? A3 Wounding System Mod version by JCae2798 works fine but is outdated -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
my current mod list isnt as different from before, just updated to latest -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
im finally at the point where my teammates wont bother shooting anymore despite them already seeing an enemy, it kinda reminded me of DUWS when it has reached a point of 400-700 units roaming the map is it possible to add a vehicle zone limit at the start options? 30 for both sides? i also hope the limit would solve the enemy vehicle zone clogging up one area around 1k radius as you can see at the pic i posted earlier theres like 21 vehicle zone clogged up in there and i dont know how to handle that... maybe if i send like a similar amount of vehicle zones of my own and wait for them to fight it out in the virtual battle?? but that would take a lot of time waiting -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
xrook replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
he probably forgot to add HLT %2 just like i did- 5764 replies
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- single player
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is there an advanced or optimized pathfinding mod for both vehicles and units? im finally noticing the bad pathfinding after letting my squadmate drive my IFV a couple of times
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
the pic i posted earlier is already my territory but i still see spawning enemy radio towers and enemy CSAT /w captured civilians that i have to rescue edit: NATO and Green base camps are extremely large but still restricted by the 5 static | 4 man limit -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
Bug: your manned static weapons have a mind of its own, even if the soldier using it is dead i was capturing a CSAT blue base and kept wondering what killed me over and over again until i finally noticed the static weapon firing on its own loaded one more time and simple bullets cant kill it, it had to be a GL edit: specifically a static HMG w/ stands also just now after capturing it, i died because an enemy charge spawned edit2: simple bullets CAN kill it, just takes time -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
why not turn it into a nearby friendly mortar zone? enemies have theirs, why not ours? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
never played CoD, but i play in third person (hit num enter) (ghost recon FS point of view) as soon as the cutscene starts, so maybe thats why i like it ---- Bug: surrendering mortar units are stuck with their mortars temp fix: shooting their mortar until they pop out like some power up coming from a box -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
your cutscenes, i dont know man, i dont think its working out, different is good but not always better... that or i find the campaign cinematic cutscenes much immersive, and i can move around while at it -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
can you add a spawn limit? http://i61.tinypic.com/2iln7vd.jpg if finally got to a point where even my squadmates get delayed a lot when i order them to do something FPS doesnt go down (yet) and no stutters so i think thats an improvement -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
xrook replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it couldnt find my directory- 5764 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
xrook replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
NV brightness key conflict, and arma is already running out of assigned keys especially with mods maybe put it on the action menu? and should only appear whenever you have your NV up- 5764 replies
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- single player
- realism
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
1 explosive sachel (not charges) does the trick edit: your mission is already piling up noticeable bugs (not script errors, your topic has a pages lists of them already), when will you prioritize them? -
revive A3 Wounding System (AIS by Psycho)
xrook replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
no update for the mod version?- 914 replies
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
oh and i noticed your new green borders overlaps with red enemy camps -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
xrook replied to SaOk's topic in ARMA 3 - USER MISSIONS
Q: can the latest SP update be played in MP? or do i have to wait till the competition ends before you update the MP? -
Zehn's Advanced GPS, Laser Designator, and Rangefinder mod
xrook replied to mjblay's topic in ARMA 3 - ADDONS & MODS: COMPLETE
new GPS UI is not resolution friendly and an error appears when you press GPS (toggle) (right ctrl + M) other than that its amazing, arma 3 is set in 2035 yet lacks in advanced tech :D LOL