dauhaanh
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10 GoodAbout dauhaanh
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Sorry but noob question here. Does this mod need to be installed on the server and the mission maker or everyone have to install this?
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Thanks a lot lads, Will take a look at these. Quick question @bardosy, I see you're using "vedok" array for list of unit which will be unload. May I ask how do you assign those unit to the array? I'm guessing that you are spawning the evac group at the start of the mission.
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dauhaanh started following [MP] =BTC= Hearts and Minds, Random SAR Missions, CBRN Script and and 4 others
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ohhh.... That's mission sound coool. May I ask how did you do the AI Squad to get in your heli and order them out when back to base?
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Hi, may I ask how did you do NBC protected vehicles? Thank you very much.
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ai mod [Release] Vcom AI 3 - Dangerous AI
dauhaanh replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone know if Vcom is compatible with LAMBS? Love this script so far 🙂 -
Hi, wonder if anyone try this mod together with Vcom AI script?
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Hi, I'm trying to make a laser designate target to pop up on other player screen like in king of the hill mission. I know how to make it appear on the map, however would be better if it can appear on player screen as well. Does anyone know how to do that? Thanks in advance.
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Advanced Combat Radio Environment 2 (ACRE2)
dauhaanh replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone know how to get the rack ID from the vehicle?- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
dauhaanh replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the reply :). I have no idea where and how to use the config in the mission. Sorry, very new to the config stuffs Also anyone know how to edit the radio rack? Try to made the MRAP radio rack available to access from outside the vehicle.- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
dauhaanh replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice update man !! How do you add radio rack to other vehicle? Try to use acre_api_fnc_addRackToVehicle on RHS humvee without any result.- 896 replies
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(SMA) Specialist Military Arms
dauhaanh replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice mod man, Love your SCARs so far. Just wonder is there any way to just use the SCAR from this mod? I also use RHS and there is just too many M4s in the Arsernal -
And also, does the unit class names have to be from a same faction? I tried to add some ZSU tank to "middle east militia" but I can't see them spawn at all.
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Thank you for your quick reply !! I tried it but stilll have the same error :(. I have some things like this : case (_p_en == 10 && isClass (configfile >> "CfgVehicles" >> "OPTRE_Ins_URF_Rifleman_AR")) : { btc_hq = btc_hq_red; btc_enemy_side = east; btc_type_units = ["OPTRE_Ins_URF_Rifleman_AR","OPTRE_Ins_URF_Assist_Autorifleman","OPTRE_Ins_URF_AT_Specialist","OPTRE_Ins_URF_Autorifleman","OPTRE_Ins_URF_Breacher","OPTRE_Ins_URF_Demolitions"]; btc_type_divers = ["O_T_Diver_F","O_T_Diver_TL_F","O_T_Diver_Exp_F"]; btc_type_crewmen = "OPTRE_Ins_URF_Rifleman_AR"; btc_type_vehicles = ["OPTRE_m1015_mule_ins","OPTRE_M12_FAV_ins","OPTRE_M12_LRV_ins","OPTRE_M12A1_LRV_ins","OPTRE_M12R_AA_ins"]; btc_type_boats = ["O_T_Boat_Armed_01_hmg_F","O_T_Boat_Transport_01_F","0_SDV_01_F","I_G_Boat_Transport_01_F"]; btc_type_motorized = ["OPTRE_M12_FAV_ins","OPTRE_M12_LRV_ins","OPTRE_M12A1_LRV_ins","OPTRE_M12R_AA_ins","OPTRE_m1015_mule_ins"]; btc_type_mg = ["O_HMG_01_F","O_HMG_01_high_F"]; btc_type_gl = ["O_GMG_01_F","O_GMG_01_high_F"]; Is this correct? Ps: I tried to use unit class name from Operation Trebuche mod :)
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Hi, love your missions so far, I tried to change your mission for difference AI unit. May I ask how to do it? I tried to change some enemy class name and I got this:( Thank you very much!!
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Authentic Gameplay Modification
dauhaanh replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I remove AGM_AI.pbo, does it effect the ability of the AI to use medical system in the mod?