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CatBook-Yi23332 started following sparfell_19
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Shared sources of the terrain under APLSA : https://github.com/GdC-Framework/atolls_GDC
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I'm glad you like it guys. As a hiker myself I gave these trail a special attention. I tried not to use too much modern buildings (I avoided solar panels for instance) so the terrain could be used in a variety of time periods.
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Atolls GDC Download on Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=2693734321 This is a fictional 5km x 5km pacific islands terrain composed of three main islands and few smaller ones. It is a tribute to Grèce De Canards community on Arma and it was made as a terrain building learning project. I used L3DT for the heightmap, Plopper for object placement and Gimp for image editing. I want to sincerely thanks the members of arma terrain making community for their friendly help and well made tutorials. As it was a learning process, some mistakes (or rather happy little accidents) were made along the way, so excuse me if you notice some imperfections within the terrain. Currently AI planes cannot take off from the airstrip, this might or might not be fixed in the future. If you use this terrain in a stream/video/screenshot/mission/etc, I would love to take a look at that content, please share it with me. You can follow my work on Twitter : https://twitter.com/Sparfell_19 Sources : https://github.com/GdC-Framework/atolls_GDC
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CPC_Factions_RHS updated V2.2 CPC_Factions_CUP updated V2.3
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Update 3.0 A few new toys. Thanks to @Sweedn for pointing me to the new uniform textures. Download : GitHub And Steam Workshop Changelog : Pictures :
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CPC_Factions_CUP updated V2.2 New contributor : Warzen aka @1212PDMCDMPPM Picture :
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Community Upgrade Project - CUP
sparfell_19 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi. It should be fixed with lastest CBA update : https://github.com/CBATeam/CBA_A3/releases/tag/v3.13.0.191116 CUP optics use CBA scripted optics. -
CPC_Factions_CUP Updated V2.1 Pictures : CPC_Factions_RHS Updated V2.1
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Update 2.9 A lot of additions and modifications for this one. A huge thanks to @zukov for his volontary help and his suggestions, I can say this update is also his work for a good part. Download : GitHub And Steam Workshop Changelog : Pictures : New Mercenaries : New Livonian Partisans :
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Yes you can send me the code, appreciated. I'm using the black CSAT helmet on CSAT russian units. Is that the helmet you are talking about ?
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Hello there. I'm preparing an update and I have some plans to do a complete redesign of the mercenaries faction. They would get a new appearance very different from their present look. Would it bother you as it could visually affect some already created missions ? In short, I want to drop the eclectic look for a more uniform military one that would suit a serious imaginary PMC.
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Update 2.8 Download was moved from Gdrive to GitHub Download : GitHub And Steam Workshop Changelog :
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Update 2.7 AKA "not the last one". Download : GoogleDrive And Steam Workshop Changelog :
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TAW View Distance Script (Addon Version)
sparfell_19 replied to tonic-_-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks @tonic-_- -
I read that but I think the "that makes use of it" part make it unclear. Currently, if I'm not mistaken the ability to join is based on the content used in the mission, not the content loaded on the server. For example, let's say my community want to host a GM event on friday and a vanilla event on saturday. Do we need to restart the server between friday and sunday in order to be able to play saturday's mission with players that don't own the DLC?