miasdad
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Everything posted by miasdad
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New EDEN update makes font look disgusting...
miasdad replied to AzZaMaTr0n's topic in ARMA 3 - DEVELOPMENT BRANCH
I agree with all the positives on here.Present font far better than the previous one which had my eyes bloodshot after every game.What he said: And I'm just grateful to have this new tool..without bugs finally. -
A great match-up..Intruder + Prowler
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ChernoPlus worked for me using Rsoftokz's "Roads" port except for the loot not spawning in DZ's modified buildings but the trash cans outside of them had loot aswell as the vanilla structures.
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"Lights on" as in street lamps?That is something I noticed in CUP TP..streetlights not working (even w/o Ravage).Whereas In AIA TP they worked.
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Tilt object on its side(setVector command doesn't want to play)
miasdad replied to miasdad's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep.Here I was thinking placing the oil rig was going to be a headache but it fit perfect.Thinking about scrapping the LHD for the battleship Iowa since it ALWAYS spawns on its starboard side without fail! -
Tilt object on its side(setVector command doesn't want to play)
miasdad posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I'm making an apocalyptic-style mission and want to insert an LHD/Carrier but spawned lying on its port/starboard side.Trying the setvector command but it spawns upright still. -
Tilt object on its side(setVector command doesn't want to play)
miasdad replied to miasdad's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[ship, 45, -45] call BIS_fnc_setPitchBank is what I put in the boats init.Is it wrong?I'm somewhat new to to manipulating objects via scripting somewhat.Used to editors that allow you to manipulate every object with just a mouse(BF2 for example). -
Tilt object on its side(setVector command doesn't want to play)
miasdad replied to miasdad's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for reply but didn't work.Still upright using this [ship, 45, -45] call BIS_fnc_setPitchBank -
Tilt object on its side(setVector command doesn't want to play)
miasdad replied to miasdad's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks pal.Trying the pitch command. -
I agree.How about "rabid" dogs?Or even better...wolves?In the woods(especially in Europe) I'd think you'd stand a better chance of running into a pack of wolves/wild dogs than a pack of chickens/pet dogs.
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Just a heads up,latest Cherno Packs work fine,but the Altis mission has majority of camps in the sea?
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Just d/l cpl of the missions but one(co10_Escape_AT.Chernarus_Summer) wasn't playable b/c I needed the add-on "AT_Units"?What is it & where can I get it?Also.as in the previous CUP_US missions there are no guards and when there is they've been shot by some unknown unit(I came across dead units,destroyed vehicles elsewhere during my escape).Otherwise I love these missions.Thanks.
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[SP] Ravage Vanilla Mission ported including Template
miasdad replied to cosmic10r's topic in ARMA 3 - USER MISSIONS
Is where I got it http://www.angryinsects.de/downloads/Mods/@napf2.zip -
Incidentally,has anyone considered adding survival mode to these missions. Realistically it's something POWs(downed pilots especially) have to face during escape & evasion("Behind Enemy Lines,BAT 21"). Just a thought. ;)
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Heh,heh...wondered if anyone was going to catch that.Several times I've managed to just "walk out" instead of using the gate due to the guards shooting the walls down
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[SP] Ravage Vanilla Mission ported including Template
miasdad replied to cosmic10r's topic in ARMA 3 - USER MISSIONS
That would be great.And I floated thru most of the villages of Napf and most are enterable. -
[SP] Ravage Vanilla Mission ported including Template
miasdad replied to cosmic10r's topic in ARMA 3 - USER MISSIONS
Is it possible to ravage Napf island with your template?In addition,what about creating a cache for all your loot,or if you're lucky enuff to find a vehicle? In the roadz Cherno mission I dumped loot I could no longer carry in one of the boxes then left & came back & it was gone? -
I thought I was the only one having probs w/ module.Game freezes when I try to place any module in the editor.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
miasdad replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you're referring to "items" I had one & to double check I retrieved one from an items crate I placed in the editor yet still blank map.Can you be a little more explicit? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
miasdad replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In-game Map Screen empty.Just made a mission & during play in preview press map key but no map? -
Spawn AI module - assign groups and waypoints?
miasdad replied to mausAU's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you R3vo..what I needed.And thanks to all of you for quick response.Presently educating myself on BI scripts.Totally different from Ghost Recon. -
Spawn AI module - assign groups and waypoints?
miasdad replied to mausAU's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What functions? -
Spawn AI module - assign groups and waypoints?
miasdad replied to mausAU's topic in ARMA 3 - MISSION EDITING & SCRIPTING
:confused:Is there away to customize the module,i.e spawn AI unit from a community mod instead of vanilla units?