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kbbw123

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Everything posted by kbbw123

  1. Okay... got allot of complaints...... on recruit the AI's are WAAAAAAAAAAAAAAYYYYYYYYYYYYYYY to accurate.... as in I fly a jet over 500 KM/H past a strider and it shoots me in one go out of the cockpit from behind..... accrucy needs to be major adjusted
  2. Hey like the mission few questions. how do we acctually get jets/choppers/tanks? have tried as the diffrent roles but it does not seem to work somehow to get an acctual tank by example
  3. I must stay no matter how annoying they are if i need to have a laugh i always just watch my public servers and fall laughing on the ground because of the stupidety of the public players. so to have a very good laugh they are quite usefull. for the missions.... meh not quite as much except as cannon fotter..... and well the teamkillers......... i always wonder if they have a functiunal brain.... Idea sounds good though although it might be a problem if someone TK's accidently and a ton of people start voting him up that list than it might be bad because innocent people get punished over it. but overall i think its just trollers gonna troll no matter what...
  4. kbbw123

    Arma 3 Server monetization

    This is a very dangerous post you posted here mate, I understand that you typed this as a privat addonmaker and not an bi dev but with these words you just confirmed what many people where afraid for naimly that BIS can't protect Modders when their private license is breached. Taking out of accoun how you posted it we can all see that you are a bis dev. Meaning that you probebly now more abou the topic from interm conversations than most of us comunity members. If even you are not able to make sure people dont make a profit of your work (not sure if you see the people doing the approve list often) then hiw are we the comunity members able to do that? This way there wont be anyone anymore who is not afraid of releasing him content for others and the comunity would brake appart. If you tell us you can, "go to the door next to you and tell the people there 'hey that server is using my content whitout allproval'" then how can we??? I mean yes my clan is approved bu we also say we dont wan profit we just wanna cover our cost that we have. You will never see that we. charge for other peeple's content yet we cant publish ot own mods now because of this.... Is their any solutio. Modders can take to do activly protect their content or not??? Soz for typo's on phone
  5. They show as green or yellow circle's
  6. keep in mind that if your running a mod that is not allowed by a server (wich in allot of cases is not allowed except for populair Client side mods) you will automaticly get kicked off and will not be able to play. i suggest to play with only standard content untill you find a server/group that plays with the mods you want
  7. You can't start with a custom loadout on servers. There are ammobox settings in VAS and Arsenal that let you save a loadout if the server allows it and some servers have persistant loadout over database but thats it.
  8. name the BLUFOR HQ something like HQ_West and put in the following: _handle = this fireAtTarget [HQ_West ,"D81"]; this fires the Maingun of the T-72 at the target with the given name
  9. kbbw123

    Take On Mars Troubleshooting

    Great to hear that! Hope to play soon then! :D
  10. had a go on your server the thing that i noticed was that there were some old bodie's floating around. no interations what so ever but still there. furthermore the area around the airfield was loaded with ATV's maube some kind a garage system on your database where vehicle's you won get stored onto. with destruction state. that way you could implement that if you move say 250 meters away from your vehicle it will be stored in your garage and the map will be cleaner
  11. Testing... testing...Ripping out hair...... hitting the desk..... testing thats how you do it ;)
  12. no you dont. You have to get the unit you want to retexture .paa file and retexture it. after that you have to create you own config for it. to do this you will have to get a basic units class in your addon aswel i.e. class RU_Soldier_F dunno if this is a real class of OA or not but something like this than you have to create your own config and reference the basic unit. class MY_Soldier_F: RU_Soldier_F after that use type in the config settings (just copy and paste from a unit you like) and set the texture one to your own one. for ore info look for the unit retexturing guides on the forums they will tell you all the programs you need for this aswell
  13. kbbw123

    Take On Mars Troubleshooting

    Hey Dram any new info for the crash with the ccsettings.xml? still haven't been able to launch the game even once
  14. kbbw123

    Let's talk about the artillery computer

    If you disable the Arty computer you can still indeed use the 1st person scope. this works abit like ACE to be honest. Although it does take allot of practise to properly fire the arty guns with this as it doesn't work with grids but with elevation and direction. elevation of the gun can be done with arrow up and arrow down making it a challenge to get the right elevation for long distances. this way the Arty operators can still give support where needed (When they can use it properly) but are not aible to just spam AO's with arty
  15. The only possibilety to retexture a vest/Helmet is by reconfiguring it.
  16. Playable units HAVE to be created on the map. they should be put in a so known Debug spot. there isn't a mission (AFAIK) that has no units placed on the map. you can make an empty vehicle a spawn place though and/or respawn spot
  17. Okay so for my modpack I'm reconfiguring the Katiba's to be Single and 2 Round Burst. problem is everything works but the ammo is not being draind (Although it is doing damage and only the burst is unlimited single is fine) Here is the config class arifle_EW_Katiba_F: arifle_Katiba_F { _generalMacro = "arifle_EW_Katiba_F"; displayName = "KH2002 MkII"; modes[] = {"Single","Two_Burst"}; class Two_Burst: Mode_Burst { sounds[] = {"StandardSound","SilencedSound"}; class BaseSoundModeType { weaponSoundEffect = "DefaultRifle"; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_2",0.39810717,1,10}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_3",0.39810717,1,10}; soundClosure[] = {"closure1",0.5,"closure2",0.8}; }; class StandardSound: BaseSoundModeType { begin1[] = {"A3\sounds_f\weapons\khaybar\khaybar_1",1.0,1,900}; begin2[] = {"A3\sounds_f\weapons\khaybar\khaybar_2",1.0,1,900}; soundBegin[] = {"begin1",0.5,"begin2",0.8}; }; class SilencedSound: BaseSoundModeType { begin1[] = {"A3\sounds_f\weapons\silenced\silent-18",0.7943282,1,100}; begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",0.7943282,1,100}; soundBegin[] = {"begin1",0.333,"begin2",0.555}; }; aiDispersionCoefY = 2.4; aiDispersionCoefX = 1.9 reloadTime = 0.075; dispersion = 0.0011; soundBurst = 0; requiredOpticType = -1; showToPlayer = 1; displayName = "2 Round Burst"; textureType = "burst"; recoil = "recoil_single_ktb"; recoilProne = "recoil_single_prone_ktb"; burst = 2; minRange = 2; minRangeProbab = 0.5; midRange = 75; midRangeProbab = 0.7; maxRange = 150; maxRangeProbab = 0.05; aiRateOfFire = 2.0; aiRateOfFireDistance = 200; multiplier = 1; autoFire = 0; soundContinuous = 0; }; }; Updated for people to look at and know how to make custom burst mode's yes there is an class Mode_Burst in the config Cheers, KBBW
  18. Managed to fix it. put in an: multiplier = 1; autoFire = 0; soundContinuous = 0; This is the Mode_Burst in the config of A3_Weapons_F class Mode_Burst: Mode_SemiAuto { displayName = "$STR_DN_MODE_BURST"; textureType = "burst"; recoil = "recoil_auto_primary_3outof10"; recoilProne = "recoil_auto_primary_prone_3outof10"; aiDispersionCoefY = 2.4; aiDispersionCoefX = 1.9; soundBurst = 0; }; And it workes like a charm thanks for everyone trying to help. could a mod close the thread?
  19. So i did some more testing and found this in my .rpt i don't know what it is because i can't find it in ANY of the configs that i try to learn from so I'm at my wits ends Some help would really be appreciated KBBW
  20. I've got that AMD CPU and its great for every game BUT Arma. i can play ACU, FC4 and everything with a stable 60 FPS on ultra but arma will only play with a stable 30 Fps (sp and MP) so yea like i said amazing CPU and cheap but not good enough for ArmA. Intel core's are better as far as arma goes
  21. Tha RAM seems a bit overpriced. i spent (in €) about 120 bucks for 32 Gig
  22. You will have to use EPM for server monitoring/ banning and you can select mission on it. next I would asume that your server company provided you with a Server control panel? (i.e. TCAdmin, Admin Panel, ect.) next you will have to make a Config for your server to put into the control panel and make it work over command lines. that will be the best way for a dedicated server that is not your own computer
  23. Progress is slow but steady as she goes. Is there anyone who could teach me how to make a HUB mission for the campaing?!? Either way te F/A-18F is now working and the Elite-Warriors have more firepower in the air than ever before! Thanks Saul and John_Spartan!!!!! Proceding with some Armor now!
  24. kbbw123

    [SP] HETMAN: War Stories

    http://forums.bistudio.com/showthread.php?187381-W-I-P-Elite-Warriors-PMC-Pack&p=2852642#post2852642 this is my custom faction its not publicly released yet as I'm still working on it. has some default units and airsupport (not much cars and armor yet though)
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