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Everything posted by Spark23
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According to the author, @Redphoenix, the information is outdated and should not be used, and the files are no longer necessary. Does anyone know what the updated information is then or what is the author referring to? Thanks!
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[Tutorial] Creating Custom Engine, Gearbox and Suspension [Vehicle config]
Spark23 replied to Redphoenix's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
hello @Redphoenix, first of all thanks for the tutorial, I missed the dummy_hdc.hdc file and the excel ones, will you upload them in the future ?, thanks. -
Hi @ravenleg@kylania , I need empty the default loadout on respawning to only get in my items and not defaults, how is the script to make this? May be with clearItemCargoGlobal and clearBackpackCargoGlobal? I don't know how apply in this script. Thanks! My script: params ["_veh"]; // Since we're calling this code from a script file, we need to pass in the vehicle as an argument (the "_this select 0" part below) _veh lock 0; // And you can put in comments after a double slash to remind you what each line does if (m113_amb_bushlurker == _veh) then { _veh addItemCargoGlobal ["MineDetector", 1]; _veh addItemCargoGlobal ["Binocular", 1]; _veh addItemCargoGlobal ["ACE_bodyBag", 5]; _veh addItemCargoGlobal ["ACE_wirecutter", 1]; _veh addItemCargoGlobal ["ACE_personalAidKit", 10]; _veh addItemCargoGlobal ["ACE_microDAGR", 1]; _veh addItemCargoGlobal ["ACE_MapTools", 1]; _veh addItemCargoGlobal ["ACE_surgicalKit", 5]; _veh addItemCargoGlobal ["ACE_key_lockpick", 1]; _veh addItemCargoGlobal ["ACE_Flashlight_XL50", 1]; _veh addItemCargoGlobal ["ItemMap", 1]; _veh addItemCargoGlobal ["ACE_EntrenchingTool", 1]; _veh addItemCargoGlobal ["ACE_SpraypaintRed", 1]; _veh addItemCargoGlobal ["ACE_CableTie", 5]; _veh addItemCargoGlobal ["ACE_Sandbag_empty", 5]; _veh addItemCargoGlobal ["ACE_EarPlugs", 10]; _veh addItemCargoGlobal ["ACE_fieldDressing", 10]; _veh addItemCargoGlobal ["ACE_elasticBandage", 10]; _veh addItemCargoGlobal ["ACE_quikclot", 10]; _veh addItemCargoGlobal ["ACE_packingBandage", 10]; }; if (m113_zapador1 == _veh) then { _veh addItemCargoGlobal ["MineDetector", 1]; _veh addItemCargoGlobal ["Binocular", 1]; _veh addItemCargoGlobal ["ACE_Clacker", 4]; _veh addItemCargoGlobal ["ACE_wirecutter", 1]; _veh addItemCargoGlobal ["ACE_personalAidKit", 4]; _veh addItemCargoGlobal ["ACE_microDAGR", 1]; _veh addItemCargoGlobal ["ACE_MapTools", 1]; _veh addItemCargoGlobal ["ACE_key_lockpick", 1]; _veh addItemCargoGlobal ["ACE_Flashlight_XL50", 1]; _veh addItemCargoGlobal ["ItemMap", 1]; _veh addItemCargoGlobal ["ACE_EntrenchingTool", 1]; _veh addItemCargoGlobal ["ACE_SpraypaintRed", 1]; _veh addItemCargoGlobal ["ACE_CableTie", 5]; _veh addItemCargoGlobal ["ACE_Sandbag_empty", 5]; _veh addItemCargoGlobal ["ACE_EarPlugs", 10]; _veh addItemCargoGlobal ["ACE_fieldDressing", 4]; _veh addItemCargoGlobal ["ACE_elasticBandage", 4]; _veh addItemCargoGlobal ["ACE_quikclot", 4]; _veh addItemCargoGlobal ["ACE_packingBandage", 4]; _veh addItemCargoGlobal ["ToolKit", 1]; _veh addItemCargoGlobal ["SatchelCharge_Remote_Mag", 4]; _veh addItemCargoGlobal ["DemoCharge_Remote_Mag", 4]; };
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I actually need export vehicle loadout to this script: But as you prefer
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Hi @R3vo Can be added a export loadout to vehicles? And your Simple conversation script? Thanks!
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Im editing a serie of coop missions http://steamcommunity.com/sharedfiles/filedetails/?id=965356876 Here is my first mission "Time limit", I try adapt difficulty based in nº players in mission (2 steps, <6 players or >6 players). -Helicopter is set in advanced fly mode. -Night mission. -Behind enemy lines. -English/Spanish lenguage. Sinopsis: We took a couple of days looking for the Scud SS-21_Scarab_9M79_Tochka without success in the south. Intelligence reports indicate that there is going to be an imminent attack. So we sent a SOG agent to get some reports from the enemy. Since we want the agent to remain there without being discovered, it will be the MARSOC who pick the information. Meet with the agent to verify that he is not compromised, obtain the information and eliminate the threat. *Note, only if its necessary, there are admin alive options to teleport to friends if they die. But ideally they respawn in base, there are another helicopter. This mission is part of this collection http://steamcommunity.com/sharedfiles/filedetails/?id=965356876 Thanks!
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release [Release] Incon Undercover: A comprehensive undercover / incognito simulation
Spark23 replied to Incontinentia's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Read the wiki in github, I think that clothes and AI combative are answered there, sorry for not answer you in detail, im not english speaker and I can lose you more.- 138 replies
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- undercover
- incognito
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(and 3 more)
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Im getting a error, but seems working anyway. (error variable not defined on expresion: thislist) Civilians are sync with virtual AI alive module because that zone (yafiah & I'timad) isn't indexed with alive, may be that reshmaan indexing not is completed? P.S: tested in 3den editor preview.
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[ALiVE, SP/COOP 1-20] Battle of Lythium
Spark23 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
@HeroesandvillainsOS Can you modify the mission to get FFAA (spanish army) instead british, or can I modify your mission? Thanks, and good work as usual P.S: Because solo? the module option isn't enabled to save in alive Warroom? -
Hi @R3vo Its hard for you integrate this: Simple Conversation Script? If that is easy, It might be useful option to choose between SP or MP script code. Thanks!
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@R3vo I sent a translation to github
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oh, it is a pity , Thanks.
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@R3vo I am a complete ignorant about this subjects... why ambience animations only work in single player?
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Community Upgrade Project - CUP Terrains
Spark23 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I write a ticket then or not is a cup issue related? Reshmaan (kezban village) Land_House_C_3_EP1 not working (shop strips three floors w/ roof) AI go through door. Land_House_C_9_EP1 not working (restaurant two floors w/ roof) AI go through door. Land_House_C_10_EP1 not working AI go through door. Takistan (Rasman village) (cba+Cup terrain-Core+Cup Terrain-Maps) Land_House_C_10_EP1 not working AI go through door. Land_House_C_9_EP1 not working AI go through door. Land_House_C_3_EP1 not working AI go through door. I did not test more buildings -
Community Upgrade Project - CUP Terrains
Spark23 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok, I did 3 test with required addons ( I didn't know what was required), the third was the complete required addons without errors. - CBA+Reshmaan province (steam)+Cup terrain-Core+Cup Terrain-Maps As I saw in my first test, not buildings there without Cup terrain-Core, because of that I thought, from my ignorance, that was related with cup. About hold horses... I understand that you are busy and there are many people asking for things. But it was not my intention to ask for anything, I just wanted to know if someone had seen the same problem, not if you had fixed it. It is not necessary to be unfriendly. I'll try what @HeroesandvillainsOS said and I will re-edit my first post So it will not be so confusing . I will not post again about this. -
Community Upgrade Project - CUP Terrains
Spark23 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nothing yet?, may be a issue with CABuildings, ¿JBAD? -
Community Upgrade Project - CUP Terrains
Spark23 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for delay, The issue was present with reshmaan province steam mod and with reshmaan province armaholic mod + mad build mod. Performed three tests to find the minimum of required addons . - CBA+Reshmaan province (steam) = No buildings, no texture roads and error message "Addon 'mad_lights' require addon 'CABuildings' ". - CBA+Reshmaan province (steam)+Cup terrain-Core = error message "Addon 'reshmaan' require addon 'takistan' " road textures and buildings are rights. - CBA+Reshmaan province (steam)+Cup terrain-Core+Cup Terrain-Maps = Same issue that vídeo. In general It seems that AI is indecisive to get in/out buildings some times. -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
Spark23 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Ok, thank you @HeroesandvillainsOS I think that CUP team not have knowledge about issue because reshmaan not is include in CUP terrains, only bis terrains are included. -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
Spark23 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Reshmaan province isn't a cup map. I have not observed other maps, I think they do not have this problem. Thanks! -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
Spark23 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Same results to reshmaan and mapbuild from armaholic. Some people said me that is related with patch lods or somethings. -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
Spark23 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
For players work fine. But when AI appears back you without knocking on the door ¡surprise! and kill you, not is funny, hahaha. I can see roads, if map build were not integrated in steam version I can't see roads, right? About 3CB, you know, people like doing it with their army (russian with rhs, etc, etc.) Thanks for the answers! -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
Spark23 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
@HeroesandvillainsOS Im editing a regular mission (not alive) in reshmaan downloaded from steam workshop, its necessary map build addon? and you have issues with AI ignoring doors? They pass through them without opening doors. Another question about your Prophet mission, If my friend's group use others units pack (not 3CBE) can we remplace it? Thanks! -
Reshmaan Province v.0.80 beta
Spark23 replied to Fogu's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I agree, its not popular map, but for me is great, I like more that others, zargabag, etc. Can you @Fogu donate to CUP or other user to continue supporting map? -
Ok
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Ok I read this: Default ambience module is not spawning civilians only vehicles, its because Reshmaan Province or require alive too? Thanks!