andy1
Member-
Content Count
201 -
Joined
-
Last visited
-
Medals
Everything posted by andy1
-
What you specifically mentioned about taking the A3 vanilla models is strictly prohibited. RHS and 3CB use a mixture of Arma 2 ports, and their own custom models. That is how mods are made for this game. If you want to make futuristic stuff go ahead you just need to either base it off an arma 2 model or start from scratch.
-
Hi all, so I am trying to create a couple of custom pylons for the 3cb vehicles. I have them created and in game and working. I however have come across the issue that the pylon model spawn in inline with the proxy for the missile not at the center point. I was wondering if a sample model may be being released to provide us modders with an example of how to set the model up. If not has anyone got any clue as to why this may be happening, there's not much info about proxies and object builder I can find. Thanks
-
OCAP - Op Capture And Playback (AAR/Replay)
andy1 replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Amazing to hear someone is picking up on it. Goodson sadly disappeared due to real life and this was not picked back up. I do really hope it can be finished to what it could be which is an amazing tool. -
As I say that screams like DRO is making changes to the load outs. You need to look at the settings or configure for that mod.
-
Sounds like a setting in the dynamic recon mod that is cha going something. Have yiu tested with just the 3cb mods first to rule out whether this is the case. If so I would go and ask them or look for there documentation.
-
This is a view of the gunners camera. This should show what your gunner is aiming at.
-
Are you going to go through all the BAF mod threads asking for a challenger?? I see you've been told off on another thread for asking for updates. Asking for specific items is just as bad.
-
Very unlikely as we don't have a model, also we are an infantry based unit so it doesn't fit in with our MO
-
Have you disabled the randomisation process? That might be what is causing you the issues.
-
I think the question is how would it react in MP. Would it be as reliable or would it cause lots of issues. Apart from that real life is getting in the way with lots of us at present and whilst we continue to work on new items things have slowed dramatically. So starting a new vehicle with a whole new mechanic is very unlikely to happen. Sent from my iPhone using Tapatalk
-
@loopdk what other mods are you running? Have you re-downloaded the pack to make sure the files weren't corrupted? It's just I have tried with our public server repo which has ALOT of mods and I was able to get in and had the option in the action menu appear. We have also been running this on our public server since before Christmas so it has been tested for a good couple of weeks.
-
@VileBeggar we do not really give out specifics on the projects that we are working on at present. There are only a few of us working on projects at the current time and we don't want to get peoples hopes up and then disappoint by not delivering content or it taking forever to release. I hope you understand.
-
[Tutorial] - Importing ArmA2 vehicles to ArmA3
andy1 replied to Αplion's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Firstly look here you need to make sure you have named selections of the things you want to move. As in Flap_R, Flap_L, Rudder_L etc.. you then need to create the animations. If you have these already in your model.cfg as you say this is a port then you need to check that your named selections have been created in object builder and are present on All your LODs also include view-pilot so you can see them when flying. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
andy1 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is anyone still having issues with drones where you are not able to change the settings on a Hellfire, like the laser code or the targeting settings. There was a bug report here with a fix created that was supposedly released in 3.11.0 but it doesn't seem to be working in the latest version. -
The only one of those that you are ever likely to see is the scimitar because it’s the only one at present we have a model for. Additionally other vics are taking priority at present. Those being some of our current ones that need urgent armour upgrades to increase survivability and some new ones. Sent from my iPhone using Tapatalk
-
Can you provide some example photos so if we look at implementing one our texture artist has something to go off. Thanks.
-
OCAP - Op Capture And Playback (AAR/Replay)
andy1 replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@XianGrim you can't be asking the Mod maker questions like that it is against the rules of the forum. He is working on but he had to do a full we write of the code. Then some other issues were encountered with the way arma works which have been delaying the process. -
Arma Toolbox for Blender - Arma 2/3 exporter script
andy1 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Oh fair enough then. I haven't been following it closely at all just got a couple of youtubes of the dev version in my playlists pop up and that's where the questions came from. -
Arma Toolbox for Blender - Arma 2/3 exporter script
andy1 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@Alwarren not wanting to ask what state your mod is in at all, but what with the almost imminent release of Blender 2.8 (scheduled for the 20th Oct) I assume what with the changes that they have made of layers that we will need to hold off for awhile whilst you get a chance to update.Please don't take this as me pushing you to update it at all, I just don't want to update blender too early. Thanks again. -
Hahah woops my mistake for reading forums when traveling to work!! Sent from my iPhone using Tapatalk
-
Not to tease too much but it is working well. Plus you are able to reload but you have to turn out as the commander/ gunner to do so. Adds a nice risk element to a very powerful vic. Sent from my iPhone using Tapatalk
-
@DSabre and @da12thMonkey thank you both for this thread. I've been struggling with trying to get a pylon cannon to animate for a while now. I stumbled across this thread today and you've helped me fix it.
-
No it wasn’t. BIs announcement of the tanks DLC and the improvements they announced slowed our progress / added the question of should we hold off and wait for the upgrades. Sent from my iPhone using Tapatalk
-
Can you please give us a list of mods you are running and the exact circumstances that they appear white in. A video or images would be amazing. Thanks.
-
Tapatalk can't read any post , been a month
andy1 replied to claws01's topic in BOHEMIA INTERACTIVE: Web-Pages
Thanks, very much I've likewise been having issues with tapatalk but thought it was just a local problem to me.