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andy1

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Posts posted by andy1


  1. On 6/12/2020 at 8:43 PM, SushiJaguar said:

    Hi fellas. Just wondering what the point of the extra pilot camera (LCtrl + Right Click) is in the Apache? Doesn't seem to be controllable at all besides zoom level, and I can't seem to use a laser designator with it. Is it really just a 41x zoom front camera for the pilot's use?

    This is a view of the gunners camera. This should show what your gunner is aiming at.


  2. I think the question is how would it react in MP. Would it be as reliable or would it cause lots of issues. Apart from that real life is getting in the way with lots of us at present and whilst we continue to work on new items things have slowed dramatically. So starting a new vehicle with a whole new mechanic is very unlikely to happen.


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  3. @loopdk what other mods are you running?  Have you re-downloaded the pack to make sure the files weren't corrupted?  It's just I have tried with our public server repo which has ALOT of mods and I was able to get in and had the option in the action menu appear.  We have also been running this on our public server since before Christmas so it has been tested for a good couple of weeks.


  4. Firstly look here you need to make sure you have named selections of the things you want to move.  As in Flap_R, Flap_L, Rudder_L etc.. you then need to create the animations.  If you have these already in your model.cfg as you say this is a port then you need to check that your named selections have been created in object builder and are present on All your LODs also include view-pilot so you can see them when flying.


  5. The only one of those that you are ever likely to see is the scimitar because it’s the only one at present we have a model for. Additionally other vics are taking priority at present. Those being some of our current ones that need urgent armour upgrades to increase survivability and some new ones.


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  6. @Alwarren not wanting to ask what state your mod is in at all, but what with the almost imminent release of Blender 2.8 (scheduled for the 20th Oct) I assume what with the changes that they have made of layers that we will need to hold off for awhile whilst you get a chance to update.Please don't take this as me pushing you to update it at all, I just don't want to update blender too early. Thanks again.


  7. I can’t comment about the bugs you’re getting that’s something we will have to look into. With regards to the “missing” AA wingtip pylon if you go back a page in this thread you will see a discussion and supporting evidence as to why we haven’t put them in and why we won’t be putting them in. 

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