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POLPOX

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Everything posted by POLPOX

  1. POLPOX

    free load from save.

    Vanilla game already offers to load from multiple (manually saved) saves. Probably you need to lower your difficulty.
  2. I don't know why you want that when it is already there. Don't almost all IFVs have such feature already?
  3. It does. As Harzach said it is available as a scroll wheel menu (Action Menu).
  4. You can just try setVelocity or setVelocityModelSpace
  5. POLPOX

    LAUNCHER: MOVE MODS.

    The !Workshop foldrer only exists for your convenience and it DOES NOT store anything. Let me explain, have you noticed the arrow marks in the folder like a shortcut does? This indicates that the folder IS NOT there, but somewhere else - it's called a Junction, basically a file/folder shortcut but it never leads to the exact place (terms of file paths), instead it behaves just like a normal folder. (I'm not an Windows expert, please refer actual documents for accurate info) This means, as long as you have this arrow, it is not there but somewhere else. How do you know where it is? As I suggested, you can use dir command for Command Prompt. When I run the command for my !Workshop folder, will return like this: 2023/01/15 15:55 <JUNCTION> @CBA_A3 [\??\G:\SteamLibrary\steamapps\workshop\content\107410\450814997] As you can see, the CBA_A3 folder there, is a Junction and actually it is in G:\SteamLibrary\steamapps\workshop\content\107410\450814997 (on my computer, of course. I'm not sure what \??\ does mean, but whatsoever). If you run the command for those three !Workshop folders and they return the same, there is no need to worry about duplicated files/folders. tldr; one of your folders, most likely the 107410, is the only folder that contains 100GB worth of Mods.
  6. POLPOX

    LAUNCHER: MOVE MODS.

    !Workshop folder is not where the actual Mod files are stored. Usually Mods are stored in steamapps\workshop\content\107410. You can check where the actual Mod folders are via dir command of Command Prompt.
  7. I don't think this space between color and [] is allowed. Remove it and try again.
  8. POLPOX

    Can someone give me "data_f_mod.pbo"

    No. It is a vanilla data file. You can just verify your game. https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
  9. POLPOX

    Game save error code

    It indicates some of your vanilla files are corrupted. Please be sure to verify your game and check if it works. https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
  10. POLPOX

    S.O.G. Prairie

    Then make or find one on Steam Workshop! Easy isn't it, if you don't know how the game works, this game is not yours. Also, just stop insulting someone for simply no legit reason. Of course you shouldn't insult someone publicly anyhow...
  11. Hi, welcome to Arma series - and, it is very safe to say singleplayer scenarios are achiveable/beatable. I really don't know what Mods you have right now, but this is also safe to say, you better to remove EVERY Mods before you play singleplayer properly, especially if it is a vanilla/official scenario. I don't really know why you've think so, so can't really say anything else to say. Feel free to reply, I'd like to help you as much as I can.
  12. Located in Arma 3\Expansion\Addons\missions_f_exp.pbo.
  13. Define “set weapons control like in Red Orchestra.”
  14. POLPOX

    Arma Discord Ban

    Unbanned.
  15. I have no idea how you did run the script but str'ing string will add extra quotation mark. Not a this is Arma moment, it's supposed to happen in the first place.
  16. Just #include "scripts\tts_emission\cfgSounds.hpp" Instead of class CfgSounds { sounds[] = {}; #include "scripts\tts_emission\cfgSounds.hpp" }; #include does dumb copy&paste, nothing else. So your config has CfgSounds in CfgSounds.
  17. POLPOX's Artwork Supporter This MOD allows you to make an artwork easier and faster with functions in it. In-depth guide that covers the major functionality is available in Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1877568946 Workshop Page Changelog Thanks to: A3 Hub Discord Server for making this happened! ConservativeJustice for the two pictures in Workshop page! Bohemia Interactive for the game, Splendid Camera, awesome animations!
  18. You can check Enhanced Artwork Supporter. Enhanced one has one, located in Modules
  19. Apparently the mass value is only used for the personal magazines e.g. just an ordinaly STANAG 5.56 or 6.5. Also 1 mass is not equals to a kg, or any other mass units (according to, at least how vanilla uses). This also applies to other items like CfgWeapons items. So, what you're trying to do is pointless unfortunately.
  20. Suggest to use one of them instead in order just to set someone in a ragdoll state: https://community.bistudio.com/wiki/addForce https://community.bistudio.com/wiki/setUnconscious
  21. What... that's not why it didn't work. The reason why is the return value of BIS_fnc_spawnVehicle (_car1) was not an object. Also, createVehicle does spawn an empty vehicle, so you simply don't need that line.
  22. If you're not a Linux player, just buy a legit copy of Arma 3. That's it. We offer no support more than that for such pirates.
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