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ruPal

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Everything posted by ruPal

  1. ruPal

    RHS Escalation (AFRF and USAF)

    I found the problem. My bad. In 0.3.7 developers renamed folder @RHSUSF -> @RHSUSAF. I use old USA addon because of this. If you have problems, please check this moment.
  2. ruPal

    RHS Escalation (AFRF and USAF)

    Checked it with RHS only, without any other mods. Yes, latest version of ARMA3 (stable) + RHS 0.3.7. Already reported that problem. Hope we can see a hotfix soon. Because with AFRF is everything OK.
  3. ruPal

    RHS Escalation (AFRF and USAF)

    With AFRF weapons in prone position and with deployed bipods you don't dive in earth anymore. With all USAF weapons bug persist: http://i.imgur.com/osUKbkH.png (186 kB)
  4. ruPal

    RHS Escalation (AFRF and USAF)

    Update the thread title pls - 0.3.7:o
  5. ruPal

    East Static Weapons Pack

    Is CBA needed for this addon? Is it working with new CBA?
  6. Feature request: If engine is damaged (orange or red), add some random engine stalls and maybe difficulties with start engine (for example, more than 1 attempt needed to start it).
  7. New system is much better, IMO. You have to move your mouse a lot, change position, furthermore it is more beautiful and gives more immersion. It may take time to get used to it, but then you love it.
  8. Is it possible to bind interaction keys? I want to use: Left windows key - Self interaction menu Left windows key + Left Ctrl - Interaction menu Or it is impossible at current stage? Answer: Settings - Controls - Configure addons (right bottom corner)
  9. May somebody post a new build? Has not found any ready to go pbo's since unofficial 0.0.1 alpha.
  10. Is it possible to make an addon for this and configure settings via module, placed in mission?
  11. Input lag is good for keyboard but not for joysticks. Input lag should compensate the speed of motions for key pressing. But with joysticks it takes longer time to do something so it already have some king of "physical lag". That is why input lag for joystick should be much less or disabled. Btw, also a good proposition for AFM from Silverdude (http://feedback.arma3.com/view.php?id=12760):
  12. ruPal

    Authentic Gameplay Modification

    Is it possible to disable AH-9 Pawnee HUD without disabling AGM_Aircraft?
  13. ruPal

    TF47 Launchers [WIP]

    When I kill someone with AT4 or Carl Gustaf, visual texture of AT4 or Carl Gustaf disappear. But when I come closer and open inventory, I can take it. Looks like after death, launchers teleports to inventory of killed person instead of falling on earth.
  14. Hello, all! In our small community (40 vs 40) we play custom made hardmode missions without respawn. To make games better I am looking for a script that will allow Platoon Leader to buy vehicles on start: 1. On start Platoon Leader have X points. 2. Platoon Leader can spend this points to spawn vehicles. 3. Every vehicle cost different amount of points, so Platoon Leader may choose what is better for current situation. 4. After Z minutes Platoon Leader loses the ability to spawn vehicles. I am a real noob in scripting. Looking for help or script.
  15. ruPal

    Authentic Gameplay Modification

    But without AGM everything works good. I think that this problem in AGM. I like the AGM features, but also SWT markers are good too. Especially for TvT games. Want ot use them both.
  16. ruPal

    Authentic Gameplay Modification

    I have already done this. The problem still exist. I deleted agm_markers.pbo but AGM still do something with channels. When I disable AGM, SWT markers works ok. Looks like the problem is here: http://puu.sh/gyPtL/cb66bc4403.png Without agm_markers.pbo, AGM still do something with channels.
  17. ruPal

    Authentic Gameplay Modification

    There is a bug when use AGM and Sweet marker system together. So the channel of arma3 is different from Sweet marker system. Without AGM Sweet marker system works great.
  18. Great mod! Do you plan to make it compatible with RHS vehicles (Mi-8, Mi-24...)?
  19. I have found a cheat that is not blocked by steam or anything else. How can I report about it? Should I contact battleye, steam or arma 3 developers?
  20. ruPal

    RHS Escalation (AFRF and USAF)

    Found that m16a4 has 4x higher recoil than m4 and ak-74m in prone (medium) position. m16a4 after 30 single shots: http://i.imgur.com/MzUmZAp.jpg m4 or ak-74m after 30 single shots: http://i.imgur.com/uV40Siz.png Is this normal?
  21. ruPal

    RHS Escalation (AFRF and USAF)

    But they look soooooooooooooo nice for engineers and demolition soldiers. I like this sapper clippers so much.:o Please make it possible to change their loadouts (want to put there some mines and AGM accessories).
  22. ruPal

    RHS Escalation (AFRF and USAF)

    Btw, have problem with rhs_assault_umbts_engineer and rhs_assault_umbts_demo backpacks. I make custom loadout and cannot change the loadout of this backpacks - they are constant (two toolkits or one toolkit anf 4 charges). It is impsossible to change this loadout.
  23. ruPal

    RHS Escalation (AFRF and USAF)

    I will ask server admin, but every client updated via Arma3Sync and server checks keys.
  24. ruPal

    RHS Escalation (AFRF and USAF)

    RHS in arma 3 when started on dedicated server: http://cs623416.vk.me/v623416455/1e320/y4hDmkiEjxE.jpg (806 kB) http://cs623131.vk.me/v623131486/1f672/FTtzFs6DLkg.jpg (320 kB) Critical problem for multiplayer.
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