ruPal
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Everything posted by ruPal
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I found the problem. My bad. In 0.3.7 developers renamed folder @RHSUSF -> @RHSUSAF. I use old USA addon because of this. If you have problems, please check this moment.- 16550 replies
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Checked it with RHS only, without any other mods. Yes, latest version of ARMA3 (stable) + RHS 0.3.7. Already reported that problem. Hope we can see a hotfix soon. Because with AFRF is everything OK.- 16550 replies
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With AFRF weapons in prone position and with deployed bipods you don't dive in earth anymore. With all USAF weapons bug persist: http://i.imgur.com/osUKbkH.png (186 kB)- 16550 replies
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update the thread title pls - 0.3.7:o- 16550 replies
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Is CBA needed for this addon? Is it working with new CBA?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
ruPal replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Feature request: If engine is damaged (orange or red), add some random engine stalls and maybe difficulties with start engine (for example, more than 1 attempt needed to start it). -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruPal replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New system is much better, IMO. You have to move your mouse a lot, change position, furthermore it is more beautiful and gives more immersion. It may take time to get used to it, but then you love it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruPal replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is it possible to bind interaction keys? I want to use: Left windows key - Self interaction menu Left windows key + Left Ctrl - Interaction menu Or it is impossible at current stage? Answer: Settings - Controls - Configure addons (right bottom corner) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruPal replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
May somebody post a new build? Has not found any ready to go pbo's since unofficial 0.0.1 alpha. -
CSSA3 - A Spectator Script for Arma 3
ruPal replied to cyrokrypto's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to make an addon for this and configure settings via module, placed in mission? -
using large page memory mapping, for increased performance
ruPal replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
Is this malloc still working? -
Input lag is good for keyboard but not for joysticks. Input lag should compensate the speed of motions for key pressing. But with joysticks it takes longer time to do something so it already have some king of "physical lag". That is why input lag for joystick should be much less or disabled. Btw, also a good proposition for AFM from Silverdude (http://feedback.arma3.com/view.php?id=12760):
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Authentic Gameplay Modification
ruPal replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to disable AH-9 Pawnee HUD without disabling AGM_Aircraft? -
When I kill someone with AT4 or Carl Gustaf, visual texture of AT4 or Carl Gustaf disappear. But when I come closer and open inventory, I can take it. Looks like after death, launchers teleports to inventory of killed person instead of falling on earth.
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Hello, all! In our small community (40 vs 40) we play custom made hardmode missions without respawn. To make games better I am looking for a script that will allow Platoon Leader to buy vehicles on start: 1. On start Platoon Leader have X points. 2. Platoon Leader can spend this points to spawn vehicles. 3. Every vehicle cost different amount of points, so Platoon Leader may choose what is better for current situation. 4. After Z minutes Platoon Leader loses the ability to spawn vehicles. I am a real noob in scripting. Looking for help or script.
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Authentic Gameplay Modification
ruPal replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But without AGM everything works good. I think that this problem in AGM. I like the AGM features, but also SWT markers are good too. Especially for TvT games. Want ot use them both. -
Authentic Gameplay Modification
ruPal replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have already done this. The problem still exist. I deleted agm_markers.pbo but AGM still do something with channels. When I disable AGM, SWT markers works ok. Looks like the problem is here: http://puu.sh/gyPtL/cb66bc4403.png Without agm_markers.pbo, AGM still do something with channels. -
Authentic Gameplay Modification
ruPal replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is a bug when use AGM and Sweet marker system together. So the channel of arma3 is different from Sweet marker system. Without AGM Sweet marker system works great. -
Head Range Plus: Improved TrackIR Movement
ruPal replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod! Do you plan to make it compatible with RHS vehicles (Mi-8, Mi-24...)? -
I have found a cheat that is not blocked by steam or anything else. How can I report about it? Should I contact battleye, steam or arma 3 developers?
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found that m16a4 has 4x higher recoil than m4 and ak-74m in prone (medium) position. m16a4 after 30 single shots: http://i.imgur.com/MzUmZAp.jpg m4 or ak-74m after 30 single shots: http://i.imgur.com/uV40Siz.png Is this normal?- 16550 replies
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But they look soooooooooooooo nice for engineers and demolition soldiers. I like this sapper clippers so much.:o Please make it possible to change their loadouts (want to put there some mines and AGM accessories).- 16550 replies
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Btw, have problem with rhs_assault_umbts_engineer and rhs_assault_umbts_demo backpacks. I make custom loadout and cannot change the loadout of this backpacks - they are constant (two toolkits or one toolkit anf 4 charges). It is impsossible to change this loadout.- 16550 replies
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I will ask server admin, but every client updated via Arma3Sync and server checks keys.- 16550 replies
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RHS in arma 3 when started on dedicated server: http://cs623416.vk.me/v623416455/1e320/y4hDmkiEjxE.jpg (806 kB) http://cs623131.vk.me/v623131486/1f672/FTtzFs6DLkg.jpg (320 kB) Critical problem for multiplayer.- 16550 replies
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