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Locklear

Former Developer
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Everything posted by Locklear

  1. Locklear

    How many maps available ?

    There are six maps total at the moment; two available at the same time, one of them changes every week. So each map stays for two weeks, but every week there's a change.
  2. There are dedicated servers located in multiple locations all over the globe.
  3. Locklear

    resources upon death.

    You gain as much materials, as is the value of the resources you've looted. Dying on purpose does not seem as a viable strategy to me, since resources you bring back can be used to upgrade the shelter *or* deconstructed into materials, as you need. Also, since we now usually have a low player count per level (e.g., four), the amount of loot you get is higher than the loot distribution is designed for.
  4. Locklear

    Weapon scopes & target hit indicators

    It will go through some tweaking to sate your bloodlust. :)
  5. Locklear

    Great concept- some issues though

    Thank you for the feedback. 1) and 2) are known to us and being worked on. 3) is something we'd like to find a reliable solution for.
  6. Locklear

    Too much ammo/Traps on the map

    This is intentional, actually. Partially to compensate for some features (not being able to craft ammo for weapons I don't have a blueprint of), partially to make sure players won't struggle with ammo at all and will be able to test the game freely. We plan some changes to crafting, and together with them, we will lower the amount of ammo in encounters.
  7. Locklear

    "Match" Time

    We have some plans to provide players more to do in the levels. If it goes well and we keep that, it will also make matches a bit longer.
  8. Locklear

    Knives = OP

    There should be an update for this soon™, and more tweaks and improvements in the future.
  9. Locklear

    Weapon scopes & target hit indicators

    There will be guns with scopes added later. A successful hit is indicated in several ways, actually: the crosshair briefly turns red, there is a blood splatter and a hit sound, and based on various factors, there's an animation for a hit target.
  10. Locklear

    People teaming up and no gamertags to report

    I believe teaming is an issue for now, when the player count is low. It should not be the case once there are many more concurrent players. If teaming is something that happens between strangers in a match as a result of an ad hoc communication by movement (and later, gestures), we are absolutely fine with that. In the future, we want to introduce some sort of co-op option for playing with friends against other like-minded players.
  11. Locklear

    Combat Leaving

    We are likely to remove instant leaving in the future.
  12. Locklear

    User can´t play online

    The message usually means there was an update and you need to update the game. Please consider following @vigorthegame on Twitter, where updates, server downtimes, and other useful information is shared.
  13. Locklear

    just a few of my concerns

    There are some weapon stats tweaks to be released soon™. The melee itself will require more tweaking, as some aspects of shooting—we work on that, and gather your feedback in the meantime. Thanks for the patience, feedback, and suggestions. :)
  14. Locklear

    Death screen

    Shhh, don't spoil upcoming features. ;) At least as far as letting you know who killed you goes. Kill notifications are a bit more complicated decision: e.g., not being sure if I actually killed someone I was shooting at and who has disappeared behind a rock is a valuable part of the experience.
  15. Locklear

    First touch

    Destroying items should be possible while looting, and weapons can be swapped during looting, too. Thank you for reporting other issues.
  16. Locklear

    Stamina Meter and Falling Damage

    A stamina system of sorts shall be eventually a thing. The same for fall damage.
  17. Locklear

    Blood tracking

    We will likely talk about blood tracking internally, but no promises regarding that. Personally, I wouldn't mind getting rid of jumping completely, but it may be difficult to navigate some parts of our levels. And we'd like to keep them that way to preserve authentic feeling and look. Limiting jumping with a stamina system of sorts might be an option.
  18. Locklear

    Weapon in hands and still on body

    It's a known issue, but thank you for reporting anyways.
  19. Locklear

    Browse inventory?

    The browsing works when you are in a looting UI. It shall be eventually available any time you open your inventory.
  20. Locklear

    Killed by radiation, not in radiation zone

    The red circle has nothing to do with radiation, it indicates an approximate airdrop landing zone. It will be changed later to green, so it doesn't look like danger (although it kind of is, when more people try to get the airdrop :D). The radiation direction is indicated by an arrow in one of the map corners. It will be indicated more clearly later. When the radiation starts creeping it, the Geiger counter starts to tick slowly. When you are in the radiation, the sound of Geiger is much more intense, and there is a post-process effect on your screen; you can also see your max health dropping at an increasing pace. Hope this helps. :)
  21. Locklear

    Since last update: Mk-I EMR less powerfull ?

    The damage is balanced around much closer distances, as the whole Argo gameplay is. Most of the hits/kills happen under 100 meters, as intended. As a result, damage on longer distances is lower then one could expect in comparison with real guns. In case you are looking for more authentic experience, I believe Arma can satisfy such needs.
  22. Locklear

    Ask us anything!

    The type of vest you chose in your loadouts will be used when you play as a Cloud, the proper color variant will be used automatically. PS: We are aware of the issue with the damage and we are investigating.
  23. Locklear

    Point Refund for removed game items

    The currency spent on vests have been refunded.
  24. Locklear

    Hit record

    We are investigating the issue with the soldier durability, sorry for the inconvenience and thank you for your patience.
  25. Locklear

    Feedback Thread

    No intentional change to the damage model has been done. We are investigating the issue.
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