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[kgb]cartman

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Everything posted by [kgb]cartman

  1. KGB Bundeswehr ReTexPack by [KGB]Kampfgruppe Berserker (YouTube re-rendert the video so it´s a bit blurry. Sorry for that) Description: Contains re-textures off the BI Strider and Kuma to change them into the Fennek and the Leopard 2. We made them for use in our own community, but we thought it would be nice to share. So we hope you enjoy. Notes: This isn´t related to the German BwMod, but we used their units as crewman. So you need to install this Mod as well. But if you like to play with german units you will have this already installed anyway. If not, you should check it out. We hope our simple re-textures fill the gap till they release more vehicles. Keep up the good work. Check out our WIP Thread: http://kgb-arma.de/forum/viewtopic.php?f=7&t=68 Download www.kgb-arma.de ts.kgb-arma.de YouTube
  2. [kgb]cartman

    German Addon Studio releases

    Very nice. I can already see some nice KFOR Missions on Chernaruss. All we need now are some decent vehicles (Fuchs, Luchs, Marder, Wolf). Hope you include the SpliSchu and that the Oliv and NVA Units follow ;)
  3. Very good work, but can A3 handle a map like this in multiplayer? Looks to me, like there are too many objects. I remember a mission that we played on the x-cam showcase map and the performance was very bad. Of course this map was for the presentation of the x-cam mod, but I think the high density of objects is a real performance killer!?
  4. [kgb]cartman

    Zero Dark Zero

    It didn't worked on a dedicated server, with more players, so I had the choice to rework it, or just use the AGM Altimeter. But I like yours better ;). What would be nice, is a container to eject, before you jump. I don't really know what the name is, but I mean this little metal crates, like in the HALO Scene from Battlefield 3.
  5. I like the idea, but there are two things I would change. The big circle in the hud is not necessary and immersion breaking and I would like to point my finger, when I press the key once and take my finger down, when I press the key a second time. That would give others more time to look at me and follow the direction I am pointing at. Except that, it is very nice.
  6. Showmaker of the Unsung Mod Team gave me his new map for testing and making a small video, showing off his new map. I would say, the countless hours he put in, were time well spent ;). It does look just amazing. Thanks for letting me have a preview. Map by Showmaker Mods by RazorBack
  7. [kgb]cartman

    "Dak To" Map - Unsung ArmA 2 & 3

    No, that is the recording. The recording wasn't that perfect and youtube did the rest. Sorry for that, maybe I have to check my settings, but I use the settings recommended by youtube. The frames were pretty good. Up to 50 frames in the jungle area. Really amazing work and the light effects in the jungle are awesome. I know that he also added a different skybox for the A2 Version and the water in the rice paddies don't work in the A3 Version by now. But so far, I think it is the best map I have seen for the Vietnam setting. Can't wait to play a mission on it.
  8. [kgb]cartman

    Zero Dark Zero

    And here my 12k HALO-Jump I pulled a bit early so I could land close to my gear ;).
  9. [kgb]cartman

    Zero Dark Zero

    Hi Goblin, I really love your mod, but I wanted to use it in multiplayer missions on a a dedicated server. So I played a bit around with it and made my own scripts using some of your scripts, sounds and gear. So far I got a 12k HALO Jump starting in the C130 and a 4k Jump with a Stryker drop. (The drop sound for the stryker is a bit off in that recording) Hope you like it ;). Keep up the good work. Cheers Cartman
  10. [kgb]cartman

    KGB Camo Faces

    KGB Camo Faces by [KGB]Kampfgruppe Berserker Description: Contains 5 Camo Faces Notes: We made 5 Faces so far. Let us know what you think how they look and what Camo types you want to see and we will add more. Check out our WIP Thread: http://kgb-arma.de/forum/viewtopic.php?f=7&t=68 Download www.kgb-arma.de ts.kgb-arma.de YouTube
  11. [kgb]cartman

    KGB No Zeus Mod

    No Zeus Mod by [KGB]Kampfgruppe Berserker Description: Are you sick of lines like: "Oh look, up there is the eagle. Watch out Zeus is spawning enemies...", or "Did you hear the eagle? Zeus is watching us..." That is over. This mod turns the mighty eagle into a tiny mosquito. No more eagle, no more annoying screams. Notes: If you find any bugs, let us know and we fix it, but it should work fine. Check out our WIP Thread: http://kgb-arma.de/forum/viewtopic.php?f=7&t=68 Download www.kgb-arma.de ts.kgb-arma.de YouTube
  12. [kgb]cartman

    KGB No Zeus Mod

    Like I said, there are a lot of ways to work around it, but that way you be done with it for good ;).
  13. [kgb]cartman

    KGB No Zeus Mod

    We played a Zeus mission last weekend and I didn't noticed that pop up, when the game master entered the Zeus mode, so I don't really know if that is an issue. I think you just have to synchronize the game master with the module and the message doesn't pop up. But we can change this. I will wait a for about a week and make an update, in case some bugs come up, or someone else is requesting something. Thanks for the feedback.
  14. [kgb]cartman

    KGB No Zeus Mod

    Yes, this is right ;). It is supposed to give more immersion, so the players won't know, when Zeus is around. I consider especially that sound of the screaming eagle as annoying. And I hate it, when people destroy the immersion, while talking about seeing the eagle, or a yellow/red chain. They use it mostly to indicate the next wave of spawned enemies.
  15. [kgb]cartman

    KGB No Zeus Mod

    Thanks.
  16. [kgb]cartman

    KGB No Zeus Mod

    I can't disable it in the Configure/Expansions!? And sure, you could work around it, but you can just put the pbo in your repo and be done with it. That way, you won't have to explain it every time someone in your community builds a Zeus mission. So I think, it is still a useful mod ;).
  17. [kgb]cartman

    RHS Escalation (AFRF and USAF)

    The RHS-Ammobox crashes my game on Chernarus, when i switch from the map in the game on initialization.
  18. [kgb]cartman

    RHS Escalation (AFRF and USAF)

    Here the AGM Hotfix AGM Fix
  19. [kgb]cartman

    ARMA 3 Addon Request Thread

    You have two weeks But seriously, I think a true body armor mod, would be great. That means if you carry a vest you don't get hurt, when you get hit in the torso. But you fall down and have to get up. Should be possible for someone with the knowledge about scripting. And a bomb suite, that protects you, when you disarm an ied.
  20. [kgb]cartman

    East vs West (OFP inspired mod)

    Yes, it's a replacement for the config in that pbo. I didn't want to make a hotfix, I only wanted to make it work again for a mission and I thought I share it. The weapons pbo is still needed, because I used his binoculars. To be honest, I have a 15 Gb Mod Pack and I don't care about this errors anymore. Especially since the last update. Start A3 and take a look in your rpt. I think after that, this little warning message won't bother you either. But as always. If you don't like, don't use it. ;)
  21. [kgb]cartman

    ArmA 2 US Helicopters Import to A3

    http://lmgtfy.com/?q=debbie+downer&l=1 Auf deutsch ne Negativnase. ;)
  22. [kgb]cartman

    East vs West (OFP inspired mod)

    I couldn't wait for the fix, so I changed the weapons used in the config ;). I made two versions, if anyone is interested. RH_M4/M16, HLC AK, HLC M60, Massi NATO/Russian Massi NATO/Russian
  23. [kgb]cartman

    Trixie's Release Thread

    Hi Trixie, I just fired a few times with the javelin and I think it does not enough damage. The T-72 was nearly not damaged. I was using AGM, maybe that's the reason, haven't tried it with vanilla. Would be nice if you could look into that, because a lot of people using that mod. Keep up the good work.
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