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bigpoppablunts

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Everything posted by bigpoppablunts

  1. In agreement with about sector control probably being the closest to the old BF2 conquest play. You can however still play BF2 via the Revive Launcher over at https://battlelog.co/
  2. bigpoppablunts

    Vcom AI V2.0 - AI Overhaul

    @autigergrad http://steamcommunity.com/sharedfiles/filedetails/?id=721359761&searchtext=vcom If you have ever been searching a town when they start shelling it... whoooo what a rush that is.
  3. bigpoppablunts

    How do I find the in-game icons?

    I use TexView 2 fine on Windows 10. I believe mine was installed with Arma3 Tools from Steam.
  4. bigpoppablunts

    How do I find the in-game icons?

    There are multiple tools to do the job. I use Mikeros Tools http://dev.withsix.com/projects/mikero-pbodll/files I hear PBO Manager works but I do not use it. http://www.armaholic.com/page.php?id=16369
  5. bigpoppablunts

    How do I find the in-game icons?

    Most of what you want can be found in ui_f_data.pbo . Simply depbo it and you can use the paths for your needs.
  6. bigpoppablunts

    Aerodrome ICAO signs Mod

    This is a long overdue visual upgrade needed for the airports. Air only units will appreciate it I'm sure. No if we can just get the planes to fly like real planes! :P
  7. bigpoppablunts

    Mission SQM

    Try changing your chat channel to SideChat while in game.
  8. @lugiahua 1. I can no longer find the barrel in the arsenal either. 2. Remake your serverconfig.hpp file. My old one caused massive desync issues. Making a new one fixed it.
  9. bigpoppablunts

    F.U.S.E -- Explosives & EOD Project

    Glad to see this come back. It was one of my favorite parts of SpookWar.
  10. bigpoppablunts

    What is the purpose of global time trial rankings?

    Showcasing cheaters is all leaderboards have ever been good for.
  11. bigpoppablunts

    Doomsday Night BIO-WARFARE

    I remember helping ya test some of those older missions. Good times man. I'm sure this one is a masterpiece.
  12. @Bamse I would assume the wiki has been updated to the latest types. ALIVE_autoGeneratedTasks = ["MilAssault","MilDefence","CivAssault","Assassination","TransportInsertion","DestroyVehicles","DestroyInfantry","SabotageBuilding","InsurgencyPatrol","InsurgencyDestroyAssets"]; Found at the bottom of this page http://alivemod.com/wiki/index.php/Custom_Blacklists
  13. bigpoppablunts

    Saurian - Realistic Dinosaur Simulator!

    There is a game similar to this concept on Steam called The Isle. Didn't hear nice things about the devs so I left it alone. Saurian looks great though.
  14. bigpoppablunts

    Apex props and non-owners

    You can get by with weapons and vehicles. Map objects such as the screen, wooden foot bridge, etc will kick non apex owners.
  15. Unless it is included in the mission itself it doesnt work. Change missions or have enough self control not to use it. It should be limited to one person who can use it anyway.
  16. You pressed CTRL+SPACE. What you seen is the high command view.
  17. Sounds like a network firewall issue not allowing packets to be sent outbound to the steam servers. Try temporarily disabling the firewall in the router and pc if you have one.
  18. bigpoppablunts

    Arma 3 targeting review - revision 2

    Holy serious research Batman! Excellent info .kju
  19. bigpoppablunts

    Slideshow briefing

    @Devastator_cm I do not normally use JPG files. That seems to be what most people have an issue with. All my pictures are showing up fine .paa format. @loopdk and @Pjetu I like what ACE has done with the slideshow. Some do not wish to use the ACE mod which is understandable. There is also a script that does the same thing essentially as the ACE setup. http://www.armaholic.com/page.php?id=28480
  20. bigpoppablunts

    Slideshow briefing

    @BadHabitz if you are talking about the ones pictured above then they are just 2 selections 0 and 1. this setObjectTexture [0, "YOURPICTURENAME.jpg"]; and this setObjectTexture [1, "YOURPICTURENAME.jpg"];
  21. bigpoppablunts

    Please Help!! Arma 3 Dedicated Server Errors

    It would probably help if I knew exactly what an EPE Manager was lol. This line is letting you know that it doesnt know the gametype like co-op. 7:11:44 Mission OperationalTEST.Baranow: Missing 'description.ext::Header' Lines like this are harmless as far as I know. 7:11:51 soldier[LIB_SOV_mgunner]:Some of magazines weren't stored in soldier Vest or Uniform? These 2 lines are saying that a script called in the mission or init are missing. 7:11:53 Warning Message: Script ammoboxrefiller.sqf not found 7:11:53 Warning Message: Script cratefiller.sqf not found That leaves the EPE Manager... hopefully someone sees this that can answer what exactly that is. Sorry, I'm at the end of my knowledge. Everything in search refers to the Epoch mod which you obviously do not have running. If you do figure it out let me know. I would be interested to find out myself.
  22. bigpoppablunts

    Please Help!! Arma 3 Dedicated Server Errors

    The errors are referencing "XEH_PREP.hpp, line 2" repeatedly and after looking at those files that is technically line 1 as there is a blank line at the top of each file. Have you tried deleting and reuploading @CBA_A3? FTP is a funny beast as it doesnt check if the files are the correct size etc. It just sees that a file is there and calls it good.
  23. bigpoppablunts

    Please Help!! Arma 3 Dedicated Server Errors

    That all looks to be in order. Where is the "z\" coming from in the ace files? File z\ace\addons\rangecard\XEH_PREP.hpp, line 2 Is this a custom ace version you compiled? Im just guessing because I have never ran into a EPE manager release error.
  24. bigpoppablunts

    Please Help!! Arma 3 Dedicated Server Errors

    Whats your launch line consist of? Example: ./arma3server -BEPath=battleye -config=sc/config.cfg -cfg=sc/basic.cfg -noSound -mod="@mod1;@mod2" It would appear that CBA is not loading.
  25. Why dont you just set the trigger owner to the "target"? Place a trigger covering the area you want. Make it big in case he runs away. Place your target AI. Right click trigger and select "Set trigger owner", drag line to the target AI. Set trigger to - Type: End#1 - Activation: Owner only - Activation Type: Not Present.
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