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ross514

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Everything posted by ross514

  1. ross514

    Arma3 - AGGRESSORS

    "Please keep in mind this mod is created for use as opposing forces only at this time. The weapons are not designed or tested for player use so animations and textures may be lacking in quality" THE FIRST POST ON JUST ABOUT EVERY THREAD ANSWERS MOST QUESTIONS, Read them first
  2. Witch is how their employed against light skinned targets IRL anyway ;)
  3. ross514

    Arma3 - AGGRESSORS

    Nope, Were going for at least four hotfixes this time. we hope to achieve this by Not testing anything whatsoever and keeping configs polluted with as many typos and misc errors as possible. As for the rest probably not, Were all SUPER hooked on Goat Simulator and cant be bothered at this time Thanks:) :icon_wink:
  4. @CAF and @CAF_AG are not supporting ZEUS or MCC
  5. thank you for chiming in, your feedback will be noted
  6. ross514

    Arma3 - AGGRESSORS

    Due to recent updates on the AI some issues may arise with their reaction to contact as well as the ranges they will engage with certain weapons systems, this is an incredibly dynamic issue and it is going to take time to properly test to confirm as well as sorting them. in most cases the AI is still effective but individual cases may vary so please be patient as fixes are released
  7. So let me get this one straight L0ckAndWTF your super creative original username is. You paid for an incomplete game with little content plagued with bugs to the point where stability was just a dream and have said nothing about that but your inquiring why a community of people who have provided complete and stable releases FOR FREE with zero playability issues haven't ensured weapon textures and handling placement be the utmost of priorities? I'm ashamed that you've had to suffer the hardship of downloading and installing something that doesn't conform to your Free Content Standards, Please for your own sake discontinue any use of this dreadful content so it doesn't clash with the magnificent beauty of the myriad of better mods your running
  8. ross514

    Refined Vehicles

    appreciated, thanks Lappihuan
  9. ross514

    C-130J Port Release

    thats exactly what the script is intending to do no but one is coming ;)
  10. ross514

    Refined Vehicles

    has anyone found specifics on what changed? it broke my work as well
  11. ross514

    Arma3 - AGGRESSORS

    the whole pack is getting overhauled right now but im sure once its closer we'll knock on your door again ;)
  12. ross514

    C-130J Port Release

    Realize that its a waste of your time to read the thread and keep ignorant posts to yourself? yeah obviously
  13. ross514

    C-130J Port Release

    is that a threat?
  14. ross514

    Arma3 - AGGRESSORS

    Again this isn't the place for it,get it back on topic. Voices will not be changing any time soon and EXTREMELY doubtful if at all so be thankful their not speaking Greek or English at this point and enjoy shooting them. Everyone is very busy getting additional content out and polishing what already is so look at the opening post under future plans and tell me that all needs to be put aside to nail down redundant crap.
  15. ross514

    Arma3 - AGGRESSORS

    nope, probably shortly after its complete and tested
  16. ross514

    Arma3 - AGGRESSORS

    Armor ratings were removed in general so that talitubs weren't standing up to 4+ rounds through their man jammies ;)
  17. the defib kills sometimes but not often, my unit has rolled back waiting out on the next stable release. Thanks X39 were still with ya
  18. ahh that would make sense Ill try that thank you, I remember a script for popping a hint displaying damage too I'll have this figured soon
  19. Then submit one via proper channels as requested? over and over and.......
  20. ross514

    Arma 3 tanks config guidelines

    Just created a config somewhat like yours that created a similar issue. "changeGearMinEffectivity" is holding it in gear due to the drastic change in ratio. reducing each value and testing until it shifts should correct it. my issue was as follows GearboxRatios[] = {"R1",-5.67,"N",0,"D1",8.05,"D2",3.58,"D3",2.09,"D4",1.39,"D5",1}; changeGearMinEffectivity[] = {0.95, 0.15, 0.95, 0.95, 0.95, 0.95, 0.95, 0.95, 0.95, 0.95}; condition was vehicle tachs out in first gear no shift, vehicle unwilling or random shift on decline config change=changeGearMinEffectivity[] = {0.95,0.15,0.65,0.78,0.5,0.75,0.75,0.65}; vehicle now shifts appropriately through gears
  21. ross514

    Arma 3 tanks config guidelines

    not saying theres anything wrong with high values, your engine parameters are fairly powerful and shouldn't require a ton of gearing. maybe try a closer ratio for second gear? I know the engine doesn't play well with steep torque curves so maybe its too much step in between gears
  22. ross514

    Arma 3 tanks config guidelines

    leopards only have four forward gears and rather tall ratios requiring a ridiculous trans ratio, just diagnosed and tested another config with the same issue as yours, try using your gearbox ratios with a much lower trans ratio. trans ratios make a massive difference
  23. ross514

    Arma 3 tanks config guidelines

    try {"R1",-3.231,"N",0,"D1",2.462,"D2",1.870,"D3",1.241,"D4",0.970,"D5",0.711}; and transratio no higher than 5.35 short explanation on gearing ratios, gearbox ratios are dividing engine RPM into usable RPM by REDUCTION. few transmissions(gearboxes) will reduce more than 4:1 in its lowest gear nor "overdrive" more than .60 the "transmissionratio" or differential ratio overcomes the vehicles weight and tire circumference<witch multiplies prior ratios. small passenger cars run a high ratio for fuel economy like 2.78:1-3.43:1, light trucks 3.73:1-3.78, medium duty commercial start at 4.11 and so on depending on their intended task. as you can see small differences in diff ratios make a huge impact on driveability. most trucks run identical gearbox ratios and only diff ratios change between them
  24. ross514

    Arma 3 cars config guidelines

    I've had downshift issues (stuck in third on incline) but not upshift, pm me your config I can take a peek if you like
  25. the entire Aggressors pack was from concept to release in under a week, alot of stuff got backburnerd. its still in the works
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