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aliascartoons

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Everything posted by aliascartoons

  1. @Everyone Please use this thread to post comments or ask questions, tthank you!
  2. @GunTer Updates will be announced here as soon as we are ready to c https://discord.com/channels/497907246165000206/497912398108426240 other communication channels will be updated with a delay sometimes depending on the availability of the team member. These are the changes on short: Fixed - Memory leak for caves Single player saving not functioning CCTV station not displaying camera feed Several terrain fixes and OOB's fixed. Black light glitching Destructible walls Missing roadways to some object Fixed double lab door Uniform names Missing property names Randomized door reset when player joins - Changed - Light HP, Most lights can now be destroyed in one shot Rework of all dynamic sound properties Buffed Exo-suit damage resistance Blinking lights animations Some object optimisations Framework: Rewritten our entire SFX controller, New abilities and optimizations to help us streamline the creation and usability of SFX objects in the future <-- The cause of most of the delay LimitViewDistance Rewrite - Added - Attributes: Initial earthquake timer and repeated earthquake timer now customizable Random inactive lights % Features: Destructible windows on cars and windows Miners hat lamp/no lamp Ground texture floors Missing property names Flicker effect to light SFX Objects: Ground texture tiles Miners hat New Rails Pavements Supports Working Ladders and of course further optimisations
  3. aliascartoons

    Cytech Industries

    We only covered 5% from what we have planned for the terrain so we used various compositions to block areas as that utility elevator which has a working version as well, but not used in the current version of the map
  4. hmm, that shouldn't happen on other maps than Cytech. I will check it out and see if is the same for me.
  5. aliascartoons

    Cytech Industries

    That is not an official Cytech mission tho 🙂 I will speak with the author to slightly change the name to avoit confusion. Tho should be accessible, i remember i had a look on it.
  6. For better perfomance in nighttime we disabled shadows, so is intended.
  7. aliascartoons

    Cytech Industries

    What mission has that issue?
  8. ...we work on optimizations as we speak
  9. aliascartoons

    Cytech Industries

    You can give the mod a go while playing these missions featuring Cytech https://steamcommunity.com/sharedfiles/filedetails/?id=2764745587 Have fun!
  10. Quick Cytech overview in case you missed it. And here it is a nice video going over the latest terrain mods.
  11. Most likely not, but we have plans for that.
  12. @Private Evans Yes, is on the table, tho most likely will be optional and not built in in the Core mod, but don't quote me on that, hasn't been decided yet.
  13. Here we go. Was a long wait for everyone involved but now we have a release date for Cytech alpha version. Will be a long way for this project to see the finish line so if you want to support this mod now would be a good time to: * spread the word * join our team if you like making compositions in Eden, make/port models, texturing, scripting etc * become our Patreon https://www.patreon.com/CytechMod As you may know the project is in early access stage, is still opened for video, art work, mission and/or mod makers with a history in this fields, preferably with items published on STEAM or other public channels. You can apply for early access via https://discord.gg/bK8bDRCJuN For everyone else the mod will be available as stated in the trailer. I almost forgot, we have a website now, still WIP but will be one of the ways to keep you guys up to date https://cytech-mod.com/
  14. In case you missed it, we have a YT channel now 🙂 With thise ocasion we invite mission makers and content creators to ask for early access via our Discord. If you have a history in content making for Arma do not hesitate to get in touch with us. https://discord.gg/2VYN3GPJGu
  15. We did some work on AI pathing, however for the first release i don't know if we gonna have time to implement the final version of AI pathing. With this occasion i would like to officially welcome our new team members who worked hard on expanding our assests and compositions: * C.Ritter - Modeling, texturing (https://www.youtube.com/channel/UCiULvHNGokE3sfVTx_XatUA) * Clλckers - Level design (https://steamcommunity.com/profiles/76561198104468876) * Jan - Level design, video editing (https://www.youtube.com/channel/UC9E0hIzlM--GPFWZ9FmS16g)
  16. aliascartoons

    JBOY Napalm FX

    😀 Thank you for sharing mate! Keep it up! 🏋️‍♂️
  17. Will work in MP/Coop switching servers. As for SP we will see what we can come up with.
  18. Just a reminder, if you are interested and passionate (or you have a friend who is) about - terrain making/building - 3D modeling and porting models to A3. - Textures - compositions please let me know(PM me or post it here)! This would speed up the process. There is a lot of ground to cover and we want this project done ASAP as much as everyone else. Thank you!
  19. @Valken CYTECH objects will be available in Eden. We have several levels of randomness and all of them can be tweaked by server owners, mission makers or admin via options. There are random lights effect: we have lights that go off randomly, we have SFX which will be randomly generated near lights. Doors and gates have randomized states: open, closed, locked and we think of adding few other states to them tho is not a priority or something that we will necessarily implement. Special effects scattered around map will be randomized off/on. Random sounds, random events. but more about these in the future announcements. You will also have the option to turn randomization, SFX etc OFF via mission editing or as server admin. Going on several floor levels will be tricky for AI, we experiment with a 3 levels area but is something we have to see if is feasible in terms of performance.
  20. Hey man, I love your screenshots, would you like to join CYTECH team? We need passionate people to help us create compositions... there is a lot of ground to cover 🙂

    If so send an invite on STEAM for CYTECH and let me know what ID you used to grant you access.

    Either way, keep it up and have fun!

     

    ALIAS

    1.  EO

      EO

      Sounds interesting man, thanks for the consideration!

      I'm assuming it's Cytech Dev Team for the friend request?

      My steam ID is EO. :icon_biggrin:

    2. aliascartoons

      aliascartoons

      Great! My ID on discord is 

      ALIAS #3048

      I will have to introduce you to the team.

      Do I have you in my friends list on STEAM? I've tried to look you up but there are too many EOs 🙂
      Send me an invite at 
      ALIAScartoons or 63839155

       

      Keep in touch!

  21. Dan came up with another video showcase, here it is in case you missed it. Enjoy!
  22. aliascartoons

    (Ravage) Virus X - Patient Zero

    Thank you for sharing mate! Keep up the good work!
  23. Yeah bro, you can use any sounds you find in my scripts, i spent so many hours to find and edit them and will be a waste not to be used as much as possible. Keep up the good work!
  24. aliascartoons

    JBOY Squib

    Cazy awesome stuff as usual. Thank you for sharing mate!
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