jazzer12369
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Infinite Range Artillery
jazzer12369 replied to jazzer12369's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Floof Making an addon using the Scorcher is defiantly doable I imagine it wouldn't take much work if there is a simple "Range" parameter I can edit or something. @GEORGE FLOROS GR This is very interesting mate, i'll have a play around with this when I have some more spare time. Cheers lads! -
jazzer12369 started following Vehicle disable, but not destroy, Infinite Range Artillery and Vehicle disable, but not destroy
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Hi there people, Is there a way to make a static artillery emplacement such as a mortar have an infinite range across an entire map via a script? I don't like using the virtual combat support modules as I like to hear/see the artillery being fired from a base camp far from the front lines. I've used the ALiVE mod and MCC forward observer artillery interface before however these both still require the artillery gun to be in range. I don't want to have to move Artillery vehicles across the map to get within range ya see. Thanks in advance, - Jack
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Hi there people, Is there a way to make a static artillery emplacement such as a mortar have an infinite range across an entire map via a script? I don't like using the virtual combat support modules as I like to hear/see the artillery being fired from a base camp far from the front lines. I've used the ALiVE mod and MCC forward observer artillery interface before however these both still require the artillery gun to be in range. I don't want to have to move Artillery vehicles across the map to get within range ya see. Thanks in advance, - Jack
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Vehicle disable, but not destroy
jazzer12369 replied to jazzer12369's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HazJ @pierremgi This is great stuff ladies thank you very much! @POLPOX nailed exactly what I needed, awesome stuff all round. -
Vehicle disable, but not destroy
jazzer12369 replied to jazzer12369's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is fantastic mate thanks for this. I've got this working for a hunter now simply by changing the wheels in the array like you suggested. Just a quick question about one of the parameters, what does the "(_this#7" mean? I understand the rest for the most part but I haven't seen this before. I'm quite interested in how it all works. Also, how would this be adapted for a tracked or fixed wing vehicle for example? -
I'm looking for a way to stop a specific vehicle from being able to be blown up. I want the hull and engine to be invincible, so that the vehicle won't explode when hit, but the wheels should still be vulnerable so that it can still be disabled, just not destroyed/blown up. I'm looking for this to be achieved within the vehicles init field, or via an external script. The reason I want this to be possible is because I don't want a simple vehicle respawn in my mission like I have now. I want to punish players for getting a vehicle blown up, making them have to airlift the damaged vehicle back to base where it can be repaired (I don't need help with the airlift or repairs I've got that covered, just need help on making the vehicles hull and engine invulnerable.) Are there any scripts out there which can help me a achieve this? I was looking into the "SetHit" functionality etc but I am a total noob when it comes to scripting. To be completely honest with you I'd love for someone to figure this out for me as I really don't have a lot of time to dedicate to testing and playing about with things myself
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Vehicle disable, but not destroy
jazzer12369 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm looking for a way to stop a specific vehicle from being able to be blown up. I want the hull and engine to be invincible, so that the vehicle won't explode when hit, but the wheels should still be vulnerable so that it can still be disabled, just not destroyed/blown up. I'm looking for this to be achieved within the vehicles init field, or via an external script. The reason I want this to be possible is because I don't want a simple vehicle respawn in my mission like I have now. I want to punish players for getting a vehicle blown up, making them have to airlift the damaged vehicle back to base where it can be repaired (I don't need help with the airlift or repairs I've got that covered, just need help on making the vehicles hull and engine invulnerable.) Are there any scripts out there which can help me a achieve this? I was looking into the "SetHit" functionality etc but I am a total noob when it comes to scripting. To be completely honest with you I'd love for someone to figure this out for me as I really don't have a lot of time to dedicate to testing and playing about with things myself