Jump to content

vincen

Member
  • Content Count

    11
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by vincen

  1. Hey guys! Is it possible to set force value in RTDWindDynamic parameter in multiplayer?
  2. vincen

    Targeting improvements

    The most annoying features are: player nickname and vehicle name when targeting -____- Very..,VERY ANNOYING I know how to disable them, but after that getting some inconvenience. Don't understand, why it is not already customizable in game overhaul. Disabling enemy name tags there just disable these tags when you see on something with ur crosshair, but not when you targeting via T-button
  3. Some times there are problems with animations in MP: Can select weapon in action menu MX 6.5mm (Black) when switch on auto firing mode: Same weapon but on single firing mode:
  4. vincen

    Targeting improvements

    The best solution that can be - not assimilate Arma with battlefield games series. I didn't understand for what you've (BIS) added this nanomega locking borders with vehicle name, but I think that it doesn't add in game the spirit of simulator and hardcore. I think that all players must have ability to make decisions on their own - to play with this nano borders with vehicle and infantry (yeah, T-lock greatly works on infantry in some kinds of vehicle too) names or not. In Russia, we have about 3-4 large projects where we play TvT games about 180-210 players (Arma3.ru, Weekly Open Games, Tushino Serious Games and etc.). On these TvT games (depending from project) we have missions with a large numbers of vehicles (about 16-20, including light veh., tanks, helis and planes) + there are many ATs on both sides (1 AT/per squad minimum). So, just imagine now, that all players with battle vehicle and ATs will click on T-button every second and scan horizon for vehicle that they may not see -_-. All players come on these projects to simulate real hardcore battle action. I understand, that your new targeting system oriented on PvE (TvE) or Coops, but I think that not only in Russia there are hardcore projects... Lock-borders with vehicle/unit name must be optional and added in cfgDifficulties/in new difficulty presets system.
  5. vincen

    Low CPU utilization & Low FPS

    Try to decrease number of sound sources to 16 in arma sound settings
  6. Hi guys. Is it possible to turn off vehicle name when locking through tablock? May be somebody can help me? I tried to find function, that call this everywhere but coudn't... =( Was this added in some kind of dll or in exe? -_- Or...?
  7. Remove concretely marks - easy =).The main problem for me now is how to disable name of vehicle when locking. May be it's posible to add function in cfgDifficulties?
  8. Hi. In 1.58 there is a bug - lock system can't be turned off on turrets =(( Doesn't work at all: allowTabLock=0; //CfgVehicles canLock=0; //CfgWeapons
  9. Hi BIS. Don't know, where to write else, so writing here =( (Copy of my thread in troubleshooting) Can you repair group number in lobby in 1.58 please? This bug rises just when you place groups in 3d editor. When you place groups in 2d editor, all group numbers are ok. Video with bug: It's really critical bug, when you play 180+ pvp games -_-
  10. Hi BIS. Can you repair group number in lobby in 1.58 please? This bug rises just when you place groups in 3d editor. When you place groups in 2d editor, all group numbers are ok. Video with bug:
  11. Hey guys from BIS. Just today, I think all users in Arma 3 started to get error message from BE: So, what you have broken again??? -_-
×