blindside
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Yes, I am asking about OPF/CWA. Not Armed Assault, Arma 2, or Arma 3. The game from 2001 :) I want to mod it.
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Hey guys, is there anywhere I can learn to make addons for this game, or can someone help me? I can already model and make sounds, textures, etc. I just need to learn how to make them work ingame. What I would like to do is add new guns, new unit models and uniforms, new vehicles, etc. I would like to make a faction mod. Any help would be appreciated :)
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Assign task to player at end of script
blindside posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, I'm trying to create a task for the player at the end of an .sqf but I don't know how to do this. I have the modules setup and they work properly, but I don't want the tasks to be created and shown under "Tasks" menu until the end of the .sqf. So basically I have an AddAction on a unit that executes "dialogue1.sqf". Dialogue1 then initiates some chatter between player and unit, and after the chatter I would like to have the task created. How can I achieve this? -
Maybe as an added bonus to the DLC we can get proper animations for launchers? A custom animation for the MAAWS would be nice, opening the rear latch, inserting a rocket, and closing it. Premium animations for Premium DLC
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I am just coming here to commend Bohemia Interactive on how they are getting much better at designing missions. So far I've been having a really good time with Tac-Ops missions playing them in multiple different ways, and the Tanks DLC missions along with the showcases. They've been a lot of fun and I love getting immersed into the conflict of ArmA 3 with it's storyline. Really good job BI with these new missions. They have great pace, fun gameplay, great story, and overall just feel really great to play.
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Tac-Ops Mission Pack Military Operations
blindside replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
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Tac-Ops Mission Pack Military Operations
blindside replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Fun times :) -
Tac-Ops Mission Pack Military Operations
blindside replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Ahh didn't realize :) atleast that makes me feel better. -
Tac-Ops Mission Pack Military Operations
blindside replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Issues with "Disintegration Point" Best part about this mission once reaching one of the objectives is: it's the first time I've ever properly and intentionally used a claymore mine in ArmA. effectively. :) -
Will the 3rd party DLC recieve help and support from BI dev teams or will it be 100% developed by third party?
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I Arma 3? or which game? I think it's fine for what it is and is not a priority. Theres not reason to bother improving flag cloth physics.
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Tac-Ops Mission Pack Military Operations
blindside replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
You could combine both Pinnacle AND in-game control settings for functions such as double click or hold. That is what I did. As for movement and aiming, definetly use the in-game settings. Bind right stick to aiming up-down-left-right and left stick to movement. It tracks how much you are moving the analog and puts you into a walk at the half-way point, and full jog at full throttle. If you wish to discuss further send me a PM since it's rather off-topic. -
Tac-Ops Mission Pack Military Operations
blindside replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
You don't need to use Pinnacle Profiler to use a controller for ArmA 3. Infact I would advise against it. I have created a controller scheme that works quite well for me although it is rather simple. Including Infantry, Helicopter, and Vehicular controls. Anyway, I have noticed a bit of an issue slightly affecting mission progression: -
blindside started following Arma 3 Third-Party DLC Pitch Discussion
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Flag cloth physics have been affected by wind speed and direction since Operation: Flashpoint (ArmA: Cold War Assault). It's been a thing in every arma game.
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