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Siege-A

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Everything posted by Siege-A

  1. I'm not really a big fan of Steam either, but I don't think that's to blame here. It sounds to me like these life game modes would be more related to your issue, since they have brought in a massive crowd of underage children into our mix. Same thing that happened when DayZ dropped, only not quite to this scale. This is sure to happen anytime a game becomes more popular, as many new crowds are drawn to it. It's not the same military-sim community that we once had, so you have to pick and choose more wisely or settle with what's available.
  2. Siege-A

    Lightsaber System

    Awesome vid. Nearly pissed myself when the guy put his gun away and tried to play it off. :lol: Amazing work, will be keeping an eye on this one.
  3. +1 to everything PuFu has mentioned. I absolutely despise Steam in general, and I really wish that one day users and creators will drift farther away from it rather than adopt it as a standard. Sure, for the average PC user that isn't real computer savvy, Steam might seem like a godsend, since it basically handles all the technical shit for you. But for those of us that actually give a damn about what goes on our computers (as well as what happens with the content we create), Steam just isn't the answer we were looking for. For me personally, its Armaholic until the day I quit playing, a community supported website that has been with the series since the start. Hell, I would even opt for PWS or something of the sorts before I would support anything from Valve. Steam wouldn't even be installed right now if it wasn't for A3. The main gripe I have with that whole upload system, is the fact that ANY user can upload someone elses content, regardless of whether they are the author or not, and they can package it all together in a way that its hard for the actual authors to realize that their content was used/uploaded. Why is it right for a user (you) to upload an authors (my) content without their express knowledge or consent? When you had absolutely 0% to do with the creation of the said content. Anyways, those are my thoughts on it, so for the day everyone hops on the Steam Workshop train, I'll be more than happy to keep my luggage with me when I don't hop on board. It's no problem at all to point out things that you like or wishing for things to happen, but my question is, why can't we retaliate with our own thoughts on its so called 'good qualities' and share our opinions on why we think this is a bad idea. There are also plenty of bad qualities that should be mentioned here as well as the good.
  4. Siege-A

    Unit insignia.

    Well as for the first method I posted, I doubt you will notice any type of performance impact from that, since it is all called from the config. The second method could probably result in some loss of performance, when you get into tons of soldiers all calling an external script for their insignias. But I will say, I've created some units that use a massive script to randomly generate insignias for them and other than a slight pause at the load of a mission, it runs fine, with no major impact to note...and that's with lots of units all calling the script at the same time. So, I think it would be safe to say that you shouldn't have to worry about any significant performance loss. As far as changing the insignia hidden selection from the config, I'm not sure. Never seen it done before, but that's not to say it isn't possible, so if you do discover a way to do that, please do share. ;)
  5. Siege-A

    Unit insignia.

    Sure can. There are a couple of ways that I have done it with my own projects, both involving EventHandlers: class CfgVehicles { class SOLDIER { scope = 2; displayName = "Soldier"; class EventHandlers { init = "[(_this select 0),""CLASSNAME""] call BIS_fnc_setUnitInsignia;"; }; }; }; This method would be the most direct approach, allowing you to define the insignia used straight from the config. class CfgVehicles { class SOLDIER { scope = 2; displayName = "Soldier"; class EventHandlers { init = "(_this select 0) execVM ""ADDON\scripts\insignia.sqf"""; }; }; }; This method would require you to create a script which would then define the insignia(s) to be used for the unit. Only reason to really do it this way is in case you wanted a randomized choice for the insignia. Hope that helps, and let me know if you have any further trouble with it.
  6. Siege-A

    USP Patches & Insignias

    Slow down, Foxhound, you already got the correct update (1.40) earlier in the week. There is no 1.41 released yet. Thx for the encouragement though. :P
  7. Siege-A

    USP Patches & Insignias

    Sounds like Indonesia it is. ;) Will be trying to dig up some good patches for their military and see what I can do to get them together for all the Tanoa fan-craze. Well, unfortunately, no. I do have tons more MOS patches saved, but just haven't edited them and put them in the pack yet. I threw them in just to see if there was any interest among players, but didn't get much feedback about them, so didn't really think anyone was interested in having MOS patches. But, I have no problem adding more of them in, so you can definitely look forward to a batch of them by next update. Can't guarantee I'll have ALL of them included (there really are alot of MOS roles), but I'll pack as many as I can. That is quite a strange issue indeed. I am running A3 v1.50, and even tested with the ACE3 mod, and had no issues on my end. Not quite sure why they aren't showing up for you. The only mod that I have ever found to conflict with this patches pack is Virtual Arsenal Anywhere. I would be glad to do what I can to help you get it sorted, just need some more information. What version of A3 are you running? Is the directory for USP_Patches.pbo correct? Where did you download USP Patches from?
  8. Siege-A

    USP Patches & Insignias

    For the most part, I have been just adding in new flag patches once a country has received its own addon. But I guess it wouldn't hurt to go ahead and start including more of them, so I will see what I can do by the next update. Feel free to let me know if there are any in particular that you are looking for, so they can be included if I don't get around to doing all countries by the update.
  9. Siege-A

    USP Patches & Insignias

    UnderSiege Patches & Insignias v1.4, released. 770 New patches added, 2260 Total. First post updated. As always, please use DropBox link until others have been updated. Enjoy. ;)
  10. Looks like all is well, many thanks on the fix and reply. ;)
  11. This issue is already known, reported, and hopefully being fixed. As you can see, my account was affected by this as well.
  12. Well, I was looking to reply to the topic Drongo started, 'These forums are utter shit', but looks like it was removed, so I will post here instead. I have to agree with Drongo here, these new forums are a pain in the ass to use...not so sure what was wrong with the last layout in order for it to have to be changed. Sure you have your reasons, but I sure hope it was worth the headache that will come with making this switch. I figured it wouldn't take long for people to say, 'anything new seems awkward, so you'll get used to it over time.' Well, can't really say I agree with that, if something is working do you break it and switch it all around just to see what result you come up with? And if the end result isn't what you want, do you just stick with it because it is new...so you will get used to it over time? I'm getting pretty sick of the forum telling me I don't have permission to do this or that, and kicking me back to homepage every couple minutes. Hell, just now I tried quoting someone elses post only to be told I have no permission....seriously? Not to mention, I can imagine released projects are playing hell for Foxhound and the crew over at Armaholic now that they have to fight with this new layout as well. Now I understand things can get better as bugs are fixed, and I don't think I really have a choice in the matter, either keep using them or switch over to Armaholic's forums. Well, nothing to do about it other than ride it out, so here's to hoping that everyone can 'attune' to the new layout or watch the community start to find new places to make home for their projects (meaning less people aware of releases).
  13. Siege-A

    USP Patches & Insignias

    Yes, this project is still alive, even though it's been slow getting this next update out. I've been working on several other projects as well, and busy with RL, so it's coming along...just a bit slower than I had hoped. But no worries, I will add in the patch you referenced. I've really been looking to make a release of some of my other projects at the same time I update this one, so that's the big reason for holding out so long. Rest assured, alot more patches on the way. ;) BTW, very nice quality patch, thx. Will look great in the new HD resolution.
  14. Siege-A

    USP Patches & Insignias

    No pain at all, but unfortunately the only installation instructions that I can provide you with are the manual installation steps that I use myself, and these steps aren't really for people that aren't PC literate. This simply involves installing the addon folder to the A3 directory on your hard drive, and then modifying your A3 shortcut startup parameters. I'll give a quick rundown if it helps, but if you still have trouble, I would advise asking around the community or doing a bit of research on how to install mods for A3, as this one is done the same as any other mod you download and install. 1. Download the file from Armaholic. 2. Extract its contents to your root A3 directory on your HD. The folder extracted should be labeled '@USP_Patches'. 3. Now create a shortcut for the arma3.exe 4. Right-click on the shortcut you just created and click on 'Properties'. 5. Add this to the end of the target field: -mod=@USP_Patches; 6. Launch the game using the shortcut you modified. If you wanted to run multiple mods using this method, you can simply add them to the target line, as described in Step #5, ex: -mod=@CBA_A3;@USP_Patches;@RHSUSF;@RHSAFRF;@DragonFyre; The line of code for adding insignias to a unit, are meant to be used in the units init field, just as you had said. You need to swap out the classname for the actual patch you would like to use. Once you are in VA, you should be able to click on the last tab, which is for insignias, and you will see the full listing of patches. Sorry if this isn't exactly the method you were looking for, but it's the way I do it, and gives me more freedom to operate A3 the way I please. Hope it helps, and feel free to message me if you encounter any problems with what I have described. If it still seems like too much for you, there are easier methods of installing addons that can be explained on the download pages for armaholic.
  15. Siege-A

    Camofaces

    Right on, many thanks Sk3y. That is exactly what I was looking for. ;)
  16. Siege-A

    Camofaces

    Excellent mod guys, really love the new feature to apply the camo. Been hoping for something like this for a long time. :cool: I have a question/request, is there any way you would consider also releasing the camo faces which were included in the initial release? Only reason I ask is to be able to also use the camofaces with AI as well. Or is there someway to apply it to them in its current state? I have been working on some custom units which made use of the camo faces, and with not being able to select them now, makes the player the only one to be able to use it.
  17. Siege-A

    USP Patches & Insignias

    Not that I know of. I'm using v1.44 and all insignias and patches are displaying just the way they should. Please do be sure and check the game with no mods loaded, except maybe a single patch mod, and see if you still have issues.
  18. Siege-A

    USP Patches & Insignias

    Thanks for the positive feedback, Snowball. And yes, I am familiar with Bawidamann, probably some of my favorite patches I've seen. As for the 'Death From Above' patch, I do have a few different versions of that one saved which hadn't been added yet, as well as some others from that same author. I will gladly add in the ones I have, as well as the version you posted, for the next coming update. And I have a special treat in store for this next update which I'm sure everyone will appreciate (which is the main reason this update is taking so long): HD-quality patches. I am revising the entire pack and upgrading all previous patches with much higher quality. But don't worry, I'm not waiting until all 1570 are upgraded before I release the update. Instead, I will be updating the old patches a bit at a time, while still releasing new patches, to keep things moving forward. I will say, I believe everyone will be very pleased with the results of the new quality, which is easily 10x better than before. :cool: Here's a little preview of some of the upgraded HD patches, so everyone can see the difference in quality. Smaller images are the old patches, larger images the newer ones.
  19. Siege-A

    Personal Insignia Extension

    Very useful mod, thanks for this release. Hadn't even thought of this approach. Glad to see even more functionality for the insignias. ;)
  20. Siege-A

    USP Patches & Insignias

    Sorry guys, I've been extremely busy with work so haven't had time to touch A3 in about a week now. But everything is back on track now. Yes, I will try to include as many of them as I can, and I also still have many more French patches that didn't make it in the last update. Just keep in mind, I have to create patches based off of what references I can find, so if none of the units you mentioned have any images of their patches, then there's nothing I can do with them. I will dig around and see what I can find, and if possible, try to PM me some images of the patches you want (that would make it a ton easier from my end). And glad you liked the update. ;) Sorry, just as Jackal said, you would need to direct that question to StalkerGB, since it is a compatibility issue with his own mod. He hasn't coded the units to use insignias, which is why they won't display.
  21. Yes, there is a jail on the map, and I believe there should be one at each FOB. In order to have him removed from your squad, the arrested suspect needs to be ordered to stand in or near the jail building (or have him follow close with you as you look for the jail, make sure he's close by). He will need to stand in the 'jail' area for at least 5-10 secs, can't remember how long it took, and then a message should pop up and he will disappear. If you continue having trouble finding it, just say so, and I'll try to make some screenshots for you showing where the jails are. Hope that helps.
  22. Siege-A

    USP Patches & Insignias

    Sure thing, got them saved and still have a few more that will be in the update as well. ;) Anytime, glad you liked it.
  23. Siege-A

    USP Patches & Insignias

    UnderSiege Patches & Insignias v1.38 HOTFIX, released. 165 New patches added, 1570 Total. First post updated. As always, please use DropBox link until others have been updated. Keep in mind, this was mainly just meant to be a hotfix, so many patches were held back from this release for the coming 'motherload' update. Enjoy. ;)
  24. Siege-A

    Insignias broken since 1.4?

    Sorry for the delay, hotfix is inbound. EDIT: Released.
  25. Siege-A

    Insignias broken since 1.4?

    Thanks again, Jackal, I wasn't aware of that. Either way, I've already put all this work into changing around the configs, so I'll release hotfix later today just in case some don't use ASDG-JR (As unlikely as that may seem). ;)
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