loopdk
Member-
Content Count
744 -
Joined
-
Last visited
-
Medals
Everything posted by loopdk
-
[OPEN BETA] [SP] bCombat infantry AI Mod
loopdk replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Need som help :D I cant get the AI to trow smoke... My settings in config.sqf is bcombat_allow_smoke_grenades = true; // (Boolean) Toggle feature on / off bcombat_smoke_grenades_additional_number = 2; // (Number) number of additional smoke grenades to be automatically ADDED to unit loadout bcombat_smoke_grenades_distance = [75, 250, 0]; // (Array) [ minimum distance, maximum distance, min. distance from target for friendly units] bcombat_smoke_grenades_timeout = [30, 10]; // (Array) [ unit timeout, group timeout ] can eny body help :D -
Zeus is laggein big time her asswell
-
Authentic Gameplay Modification
loopdk replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
so put the teks in a sqf file and exevm[] script.sqf ---------- Post added at 09:34 ---------- Previous post was at 09:25 ---------- Is now logi.sqf an in the init i put _handle = execVM "logi.sqf"; waitUntil {isNull _handle}; -
is there a link to a complet classname list? This mods is great and i want to use it i my missions but need the classnames:D
-
Authentic Gameplay Modification
loopdk replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i am trying to make this work // _myVehicle is a reference to the vehicle object _myVehicle spawn { private ["_item", "_i"]; waitUntil {!isNil "AGM_Logistics_loadedItemsDummy"}; // adds 4 spare wheels for "_i" from 0 to 3 do { _item = ['AGM_SpareWheel', [-1000, -1000, 100]] call AGM_Logistics_fnc_spawnObject; [_this, _item] call AGM_Logistics_fnc_initLoadedObject; }; // adds 6 jerry cans for "_i" from 0 to 5 do { _item = ['AGM_JerryCan', [-1000, -1000, 100]] call AGM_Logistics_fnc_spawnObject; [_this, _item] call AGM_Logistics_fnc_initLoadedObject; }; }; But when i put it in the init line i get a error "invalde number in expencion" Help :D -
large [SP/MP][COOP] Patrol Operations - Official Thread
loopdk replied to roy86's topic in ARMA 3 - USER MISSIONS
Wuhu!!!! -
Becus it look Like shit ;)
-
been playing for 4 houers on altis test missions but no intel :/
-
ALiVE - Advanced Light Infantry Virtual Environment
loopdk replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i cant get alive to run.. not on eny maps.. what iam i doing wrong? -
Zehn's Advanced GPS, Laser Designator, and Rangefinder mod
loopdk replied to mjblay's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I got a problem with this mod sadly... The mods works perfectly but i cant get it to work with TASKFORCERADIO as soon i add @zehn_advancedgps; to my mod line i get http://peecee.dk/uploads/022015/Error.jpg (507 kB) am i the only one with this problem?? -
Custom loadout by script method drops backpack on ground instead of deleting/removing
loopdk replied to zyg0tic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes Tfar does it but just put tf_no_auto_long_range_radio = true; in youe init -
large [SP/MP][COOP] Patrol Operations - Official Thread
loopdk replied to roy86's topic in ARMA 3 - USER MISSIONS
Goooo!! -
If you can put in L129A1 and som diffent backpaks it will be perfect!!!
-
have same issue
-
Stratis: 51 fps Altis: 51 fps Video settings My Settings: custom(all max) Resolution: 1920x1200 Sampling: 120 per cent View Distance: 3300 Object view distance: 1871 Shadow: 100 Bloom, radial blur, rotation blur, depth of field, sharpen filter set to 100 (default) FSAA 8X ATOC All Tress +Grass PPAA FXAA Ultra ANISO FILTERING Ultra AO HDAD High CAUSTICS Enablet http://peecee.dk/uploads/022015/General1.jpg (169 kB) http://peecee.dk/uploads/022015/Display11.jpg (160 kB) http://peecee.dk/uploads/022015/aa1.jpg (168 kB) Hardware CPU: Core i5-4690k @ 5000Ghz GPU: MSI Gaming 780TI SLI with standart bus RAM: 16 GB @ 2666 Mhz SSD: Samsung EVO 500GB
-
What about a mine dectore skin so you will uset like real life?? Reskin a weapon so it look like a real mine dectore :)
-
:/ Some people use 2*95%+ I only use 2*55%... I want mooooooorrrreee:/
-
Thats why we turn of core parking :)
-
Downloadet it here http://www.guru3d.com/files-details/nvidia-inspector-download.html And download my settings here http://loopdk.synology.me:5000/fbsharing/qrMgIfid Plz share if yoy get it better :D ---------- Post added at 14:17 ---------- Previous post was at 14:16 ---------- On both maps i only use 55% of my CPU :/
-
So I'm back after lots of testing: D I have nvidia inspector changed slightly and it has brought me up to 52% with both cards: D I have at the same time raised my settings by 19% without losing fps. So it is certainly the right way ... BUT so today I should just testBcombat on our server and damn since !!!! I made a very simple little mission on bystrica .. a patrol coming up the road .. just wanted to see if @Bcombat worked and how the throwing smoke etc .. My settings are something about to everything that can is ULTRA and my view distance is 5500 .. On this map, I use 94% of each card = 133FPS: D I realize that there was so much to stress the CPU and gpuerne etc. but anyway ... I was using 94% of both cards ... I went back to BORNHOLM and bang I wnt down to approximately 50% of each card again :/ Some can explain this ??
-
PLz do tell... i cant make it work on dedicated server
-
So i just accecpt i only can use 2*35% of my gpu's
-
Bf3 is using 67% of both cards