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loopdk

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Everything posted by loopdk

  1. Need som help :D I cant get the AI to trow smoke... My settings in config.sqf is bcombat_allow_smoke_grenades = true; // (Boolean) Toggle feature on / off bcombat_smoke_grenades_additional_number = 2; // (Number) number of additional smoke grenades to be automatically ADDED to unit loadout bcombat_smoke_grenades_distance = [75, 250, 0]; // (Array) [ minimum distance, maximum distance, min. distance from target for friendly units] bcombat_smoke_grenades_timeout = [30, 10]; // (Array) [ unit timeout, group timeout ] can eny body help :D
  2. loopdk

    Zeus goes desync ?!

    Zeus is laggein big time her asswell
  3. loopdk

    Authentic Gameplay Modification

    so put the teks in a sqf file and exevm[] script.sqf ---------- Post added at 09:34 ---------- Previous post was at 09:25 ---------- Is now logi.sqf an in the init i put _handle = execVM "logi.sqf"; waitUntil {isNull _handle};
  4. loopdk

    Leights OPFOR Pack

    is there a link to a complet classname list? This mods is great and i want to use it i my missions but need the classnames:D
  5. loopdk

    Authentic Gameplay Modification

    i am trying to make this work // _myVehicle is a reference to the vehicle object _myVehicle spawn { private ["_item", "_i"]; waitUntil {!isNil "AGM_Logistics_loadedItemsDummy"}; // adds 4 spare wheels for "_i" from 0 to 3 do { _item = ['AGM_SpareWheel', [-1000, -1000, 100]] call AGM_Logistics_fnc_spawnObject; [_this, _item] call AGM_Logistics_fnc_initLoadedObject; }; // adds 6 jerry cans for "_i" from 0 to 5 do { _item = ['AGM_JerryCan', [-1000, -1000, 100]] call AGM_Logistics_fnc_spawnObject; [_this, _item] call AGM_Logistics_fnc_initLoadedObject; }; }; But when i put it in the init line i get a error "invalde number in expencion" Help :D
  6. loopdk

    SLI yes ore no :(

    Becus it look Like shit ;)
  7. been playing for 4 houers on altis test missions but no intel :/
  8. i cant get alive to run.. not on eny maps.. what iam i doing wrong?
  9. I got a problem with this mod sadly... The mods works perfectly but i cant get it to work with TASKFORCERADIO as soon i add @zehn_advancedgps; to my mod line i get http://peecee.dk/uploads/022015/Error.jpg (507 kB) am i the only one with this problem??
  10. Yes Tfar does it but just put tf_no_auto_long_range_radio = true; in youe init
  11. loopdk

    DG British Armed Forces

    If you can put in L129A1 and som diffent backpaks it will be perfect!!!
  12. loopdk

    L85a2 v3

    have same issue
  13. Stratis: 51 fps Altis: 51 fps Video settings My Settings: custom(all max) Resolution: 1920x1200 Sampling: 120 per cent View Distance: 3300 Object view distance: 1871 Shadow: 100 Bloom, radial blur, rotation blur, depth of field, sharpen filter set to 100 (default) FSAA 8X ATOC All Tress +Grass PPAA FXAA Ultra ANISO FILTERING Ultra AO HDAD High CAUSTICS Enablet http://peecee.dk/uploads/022015/General1.jpg (169 kB) http://peecee.dk/uploads/022015/Display11.jpg (160 kB) http://peecee.dk/uploads/022015/aa1.jpg (168 kB) Hardware CPU: Core i5-4690k @ 5000Ghz GPU: MSI Gaming 780TI SLI with standart bus RAM: 16 GB @ 2666 Mhz SSD: Samsung EVO 500GB
  14. loopdk

    Mine Detector

    What about a mine dectore skin so you will uset like real life?? Reskin a weapon so it look like a real mine dectore :)
  15. loopdk

    SLI yes ore no :(

    Pm me your mail
  16. loopdk

    SLI yes ore no :(

    But how!!!! :)
  17. loopdk

    SLI yes ore no :(

    :/ Some people use 2*95%+ I only use 2*55%... I want mooooooorrrreee:/
  18. loopdk

    SLI yes ore no :(

    Thats why we turn of core parking :)
  19. loopdk

    SLI yes ore no :(

    Downloadet it here http://www.guru3d.com/files-details/nvidia-inspector-download.html And download my settings here http://loopdk.synology.me:5000/fbsharing/qrMgIfid Plz share if yoy get it better :D ---------- Post added at 14:17 ---------- Previous post was at 14:16 ---------- On both maps i only use 55% of my CPU :/
  20. loopdk

    SLI yes ore no :(

    So I'm back after lots of testing: D I have nvidia inspector changed slightly and it has brought me up to 52% with both cards: D I have at the same time raised my settings by 19% without losing fps. So it is certainly the right way ... BUT so today I should just testBcombat on our server and damn since !!!! I made a very simple little mission on bystrica .. a patrol coming up the road .. just wanted to see if @Bcombat worked and how the throwing smoke etc .. My settings are something about to everything that can is ULTRA and my view distance is 5500 .. On this map, I use 94% of each card = 133FPS: D I realize that there was so much to stress the CPU and gpuerne etc. but anyway ... I was using 94% of both cards ... I went back to BORNHOLM and bang I wnt down to approximately 50% of each card again :/ Some can explain this ??
  21. loopdk

    Moss Targets

    PLz do tell... i cant make it work on dedicated server
  22. loopdk

    SLI yes ore no :(

    So i just accecpt i only can use 2*35% of my gpu's
  23. loopdk

    SLI yes ore no :(

    Bf3 is using 67% of both cards
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