djotacon
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Everything posted by djotacon
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This is the problem with the IF:LITE right now: I leave a message in the IF:LITE right now. I make test using only this mod and works fine. I suppose is a issue related only with IF:LITE.
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Iron Front in Arm3 LITE - preview versions
djotacon replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This causes some troubles with other mods. Using World War II UnitsI lost most of the units in the 3den main tree. -
Great mod! Awesome. But I think there's a configuration issue between this mod and IF:LITE -> recent updated ver. on STEAM. I can't see properly some units if I have loaded the two mods at the same time. Some units like HD versions dont show into the editor units tree (3DEN). There's a way to fix this?
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Iron Front in Arm3 LITE - preview versions
djotacon replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I try to reproduce the problem but now works fine??? Another bug This plane clasname: LIB_P47 in the position [6890.9,7506.77,0] of the map Poland Baranow 1944 cannot make a proper take off, is stick to the terrain. I make more test and the entire map Poland Baranow 1944 reduce the speed of the starting vehicles to 10 or 11 ??? is a mud based terrain? obviously the planes barely can take off. More test using: lib_us6_tent in Poland Baranow 1944 position [6299.16,7137.13,-0.000104904] the truck reduce his speed to 0. -
Iron Front in Arm3 LITE - preview versions
djotacon replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats too to devs of this mod! I found some troubles: Some vehicles do not move in the editor (3den), I tested only the russian counterpart (cars) and only some of them. I think in the final version that's will be fixed. -
[COOP-06] Sigma Quadrant (Complete Series)
djotacon replied to djotacon's topic in ARMA 3 - USER MISSIONS
New update all SIGMA QUADRANT MISSION's to ver. 158 of Arma 3 -
I dont know if this request is done yet: I like a colapse all (+) into the main tree of objects. Right now I must colapse one by one the sub levels of object trees. Another petition: There's a way to have a option to auto-activate the vertical-sync when you enter into the editor to avoid over-heat when editing a scenario?. Right now I must remember activate the v-sync each time.
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Briefing A sinister enemy force people settled illegally in Chernarus, due recent oil discovery. Its objectives are unknown but the president of the Russian nation has decided give a punitive lesson to these hostile forces. A contingent of troops has been deployed taking the airfield to deploy and from there launch the final strike that would end with our enemies. Description Coop 06 Virtual Arsenal Mobile Headquarter Savegame Troop Recruit Teleport MHQ Mission parameters Respawn Revive Mods required CBA A3 CUP TERRAIN CORE CUP TERRAIN MAPS RHS: http://www.rhsmods.org/ PG SERVICES (ruPal Edit): http://www.armaholic...ge.php?id=30292 File: https://www.dropbox.com/s/jpq3vx916gle95h/RQ2.Chernarus.pbo?dl=0
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Briefing Hostile forces has taken positions over Chernarus. Our mission is neutralize this forces and free the Chernarus population. Mission description Coop Mission Parameters ( time, weather, skill ...) Revive Respawn Mobile HQ Mods required Theseus Services Russian Federation armed forces CBA http://www.armaholic.com/page.php?id=18767 ARMA CUP TERRAINS + CORE http://cup-arma3.org File: https://www.dropbox.com/s/h5uxuh5lxztcbzx/REDQUADRANT2.Chernarus.pbo?dl=0 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=649722144
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No
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Is to disable some features by default related to physics, damage, etc. I think options to disable this by default - adding a new menu in the editor - may be useful instead using the multiple selection. And we need an option - or script - to test the workflow of the mission while is running. Right now we can only make this using mods like my own SVDEBUG. A tool integrated in the action menu to do this is vey useful to me to test mission. I make the SVDEBUG - and his previous released versions- to edit and test missions in run time, (like a "tron" command version"). SVDEBUG sample: https://forums.bistudio.com/topic/187968-svdebug/ I see my own poor script copied again and gain. I think will be most useful instead of that have a proper created version of this inside the editor.
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I think very useful a default settings to drag and drop. Explanation: Selecting disabled physics in a menu and after of that all the vehicles dropped in the editor has the physics disabled by default.
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A sinister enemy force people settled illegally in Chernarus, due recent oil discovery. Their objectives are unknown but the president of the Russian nation has decided give a punitive lesson to these hostile forces. A contingent of troops has been deployed taking the airfield to deploy and from there launch the final strike that would end with our enemies. Mission description: Coop 06 Virtual Arsenal Mobile Headquarter Savegame Troop Recruit Teleport Random target position Mission parameters: Daytime Weather AI Skill Grass Density Mods required: CBA A3 CUP TERRAIN CORE CUP TERRAIN MAPS RHS RUSSIAN FORCES RHS United States Forces PG SERVICES (ruPal Edit) -> http://www.armaholic.com/page.php?id=30292 Update ver 1.1 Bug fixes. file link: https://www.dropbox.com/s/ngye13oq59lv0cv/RQ01.Chernarus.pbo?dl=0
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Большое ÑпаÑибо , удовольÑтвие от миÑÑии ! Muchas gracias, diviertete mucho con la mision ! Thank you, enjoy the mission !
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RAM Management - Serious Question
djotacon replied to I give up's topic in ARMA 3 - DEVELOPMENT BRANCH
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Overhauled sounds. New 3d occlusion system from Enfusion engine Decorate functions.... I'm a happy man!
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Dev says in the SS3 forum about add Vulkan to SS3: SS4 first!!!! \o/ :rolleyes: :) :P :D
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Variable mouse sensitivity attached to performance?
djotacon replied to pd3's topic in ARMA 3 - GENERAL
I suggest remove the windows acceleration at all http://www.esreality.com/post/1846538/markc-windows-7-mouse-acceleration-fix/ -
Inmature drivers A non deeply developed engine for support both standards (DX11 and Vulkan) Developers with a new graphics library. Etc. And Vulkan: designed for support multiple OS, directX designed for only one S.O. Goals of Vulkan compatibilty between OS, FPS. Vulkan now is like a strong baby, it needs grow and be more and more stronger in time.
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I strongly agree. With the updates and patches I expect nothing less a miracle (fps speaking) but takes time to achive that. Added: The Eden editor is fabulous!
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Great work and thanks for your efforts Haleks. I have a great fun doing my own mission for your mod.
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NVIDIA GeForce Game Ready WHQL display driver version 361.91
djotacon replied to major-stiffy's topic in ARMA 3 - GENERAL
Yesssss.... :angry: We have a severe shadow dancefloor again. I make everythin in my hand to report this issue to NVIDIA ( with ticket to NVIDIA support) and there's no solution yet. Tested in a AMD 8320fx with 750ti very high setting (default nvidia driver settings) YAAB 20 FPS... :( Tested in a AMD 8320fx/750ti and "craptacular" settings YAAB 25 fps I dont see any improvents with my FX 8320 "snail edition". Some test with intel maybe? -
Agree. The new occlusion system will be the most "heavy" fps boost inside the game because right now because attack directly to the main buildings ( bye bye Kavala lag). Decorate function is a function to create object without any physx interaction or animations inside to "fill" your scenarios with more objects with less cpu resources (probably this definiton will be incomplete or wrong). We will have all of this improvements in future patches. Edit I see decorate functions into the gzdoom engine: http://zdoom.org/wiki/DECORATE I dont know if this is related with Arma 3 engine but for explanatory purposes I leave this link here.
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See directx12 in Arma 3 isnt relevant to me. See fps improvements using every resource avaiable is really important to me. Directx12 may not be the "salvation" of the fps "hell" that the game suffers rigth now but helps a lot to achive more and more fps reducing the overload with dx11 right now in this game. We will see directx12 in a near future?, maybe. We have a first milestone with Tanoa DLC but the work to change internally the main render engine is huge if they try do this, or maybe the Enfusion guys have his work done - and integrated - before this DLC. But listening "lunatic" conspiracies about NVIDIA and AMD or Dx11 isnt to me valid to fill a thread with good intel. Vulkan is a great contender for the title of best api to improve the render power in a game but to me Directx12 has behind the main creator of the S.O under the game. In an ideal scenario maybe will see a DirectX12 for Win10 and a Vulkan for linux, but I dont have right a cristall ball to see the future - unless I dont have the silver foil hat :) -
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Aha, well good to know this. Thanks.