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Everything posted by PenguinInATuxedo
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
PenguinInATuxedo replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MCC needs to Adopt the ZEUS UI for the drag drop spawning in 3D, that's one example of how ZEUS can improve MCC i'm sure the masterminds behind MCC can find more. -
LEA - Loadout Editor for ArmA 3
PenguinInATuxedo replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Is it possible to have a AddAction on a info stand for loadouts without the @LEA game mod, I know how to do it with the mod but I wanted it know if it can be done all mission side with vanilla? In my mission I want it so SL's tell people what they can use then those people just go to an info stand and select the AddAction for what role the SL assigned them. I've been trying to do it will the contents of \userconfig\lea\loadout_0.sqf (loadout for AR I made) but I'm not very good with scripting. -
So your going to be making the attachments a separate mod? If so I like the sound of that, right now I feel swamped with attachments.
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@A3CS - ArmA 3 Combat System
PenguinInATuxedo replied to alduric's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
here you go http://www.armaholic.com/page.php?id=23753 Still being improved but a very good base, I played the other day in a big community night with 50+ people was quite fun. -
@A3CV - ArmA 3 Coop: Vietnam
PenguinInATuxedo replied to alduric's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You know Alduric we are going to have to get you a crown soon, with all the mods you are working on you seem to be aiming for King of ArmA. Can't wait for all your unreleased mods they all look so great. -
Hidden Identity Pack V.2 *WIP
PenguinInATuxedo replied to Cunico's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i think it would be cool if you could wear the full face mask then with an add action + hand moving animation you could pull it down and be wearing that around the neck variant. -
ASM - Arma Samples Mod
PenguinInATuxedo replied to alduric's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are the weapons all going to be the base model allowing us to use the glory of A3 and just attach accessories individually? I'm so happy we are past the days of five variant for the same weapon just with different sights. -
Good to see new update soon. I might need a tutorial on how to drop bombs agian, I can't seem to figure it without that vertical line and small horizontal line.
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@A3CS - ArmA 3 Combat System
PenguinInATuxedo replied to alduric's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I fear you could be spreading yourself too thin. -
Regarding the textures I need to have myn set to Very high for the text around switches to be readable? Is this common, I would love to have my textures on standard but still be able to read the text.
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Cannot wait to fly it, looks beauteful.
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Removing any Primary Weapon from a unit
PenguinInATuxedo replied to iceman77's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks so much can it be done with unit name and init? the commander unit is a certainty but commander might change. -
Removing any Primary Weapon from a unit
PenguinInATuxedo replied to iceman77's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there a way to get this done on loop? I want it for a joke on my commander so he can only use pistol(Zubr) during mission. -
Is it allowed\possible for a mod like this to be incorporated into ACE when it comes out? I'm not certain but didn't ACE in A2\OA port some weapons, I would love to see this as a permanent part of ACE going into the future.
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MRAP Maxxpro-Light armoed Vehicle
PenguinInATuxedo replied to lincolnlou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks like there are multiple people looking into recreating this mod for A3, you should pm each other and maybe work together or at the least share some ideas and fixes. -
Minihattan Island
PenguinInATuxedo replied to bracer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I had a lot of fun trying to fly jets between the buildings today on minihattan island all it needs now is a Godzilla mod. -
Will the tractor work on other planes?
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N'Ziwasogo A3 terrain (Released)
PenguinInATuxedo replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't wait until it's on pw6 -
Will it be possible to get a simple version of this mod, I love the look of it all but I don't have track IR so it might be hard for me to fly and do interactions.
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Photoshop .PAA plugin
PenguinInATuxedo replied to disco.modder's topic in ARMA 2 & OA : Community Made Utilities
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Why didn't BI animate vehicle doors?
PenguinInATuxedo replied to (st6)predator's topic in ARMA 3 - QUESTIONS & ANSWERS
Yup, I believe because they only had it working on a couple of vehicles they took it out until it was more polished and available on more vehicles. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
PenguinInATuxedo replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hopefully it won't kick me for ping to high -
ALiVE - Advanced Light Infantry Virtual Environment
PenguinInATuxedo replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you, you just saved that mission. -
ALiVE - Advanced Light Infantry Virtual Environment
PenguinInATuxedo replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Using @A3MP I've been making missions on A2 maps but on my lastest mission, a defend mission around the gas station on Proving grounds there is no viable objective that ALiVE can identify. One day in the future will it be possible to have OPCOM target areas that have no identified objectives in them? -
Japan, sprawling cities to ancient village to snowy mountian. Could make for some very good terrain if done well, offers some very interesting foliage and fits nicely with the future setting.