iburnfurbies
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Everything posted by iburnfurbies
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What would you like to see worked on next in ArmA 3?
iburnfurbies replied to Westonsammy's topic in ARMA 3 - GENERAL
I would love to see a 2 seater fighter / bomber like the su 27 & a c 130 -
How come the remote control doesnt work?
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Just wondering when we get to play with the new content today :D
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How to change Arma 3 branches between STABLE & DEVELOPMENT versions @STEAM client
iburnfurbies replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
I used steam backups to downgrade. -
Need to spawn a garage like the gun stores in wastelands.
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how to create building?
iburnfurbies replied to iburnfurbies's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a bunch! -
how to create building?
iburnfurbies replied to iburnfurbies's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's the garage building. Just want to make it spawn or place it in the editor.. Land_Garage_V1_dam_F ^^ dis wun -
1. Secure implementation into existing mission types (ie. Wastelands, BECTI, etc) allowing only a server side list of player id's / unique BEID's to access the Zeus mechanics - Admins. 2. Ability to place Air* vehicles as flying as per object property in editor. 3. Have toggles for adv AI commands so it doesn't overwhelm the GM / complicate it for new players. 4. Script executing like when previewing in editor. 5. Unique tags for each unit spawned and have that viewable when looking at stance / health / fuel unit properties so as to have something to target with script execing.
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It was a nice surprise. They'll likely have mission options to disable lightning spam. Regardless, great addition. Hopefully there will be more advanced options for dealing with the ai / managing them ---------- Post added at 15:40 ---------- Previous post was at 15:37 ---------- The thing I would love to see would be disabling VON in global
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Zeus Discussion (dev branch)
iburnfurbies replied to killeraled's topic in ARMA 3 - DEVELOPMENT BRANCH
I'm wondering if it's going to be possible to add zeus as an administration layer. The spectator mode / adding unscripted events could bring a lot to the table -
Gonna give er a go.
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Where?
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Stuttering FPS as of Dec 19, 2013
iburnfurbies replied to iburnfurbies's topic in ARMA 3 - TROUBLESHOOTING
I'll have to check that out ---------- Post added at 10:55 ---------- Previous post was at 10:22 ---------- And so it appears... -
This just started happening on Thursday. The fps will consistently go from 60 to 45 and back up every other second, and likewise on my girlfriend's computer on the same mp server (ws.arma.su servers and even mp becti servers) but she has my old rig, getting 31 with drops to 19 every other second. Also we noticed that now when selecting a squad member, their distance changing especially in meters will cause the game to drop to 7 fps until they are no longer selected. Was there an update on steam or something!?! My rig i7-4770k 12gb 1600 ram 128gn ssd 650ti 2gb card her rig; core 2 quad, q6600 8gb 1066 ram 320 x 2 raid 0 7200 rpm drives 645 gtx card Really weird. No antivirus. What changed????
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Stuttering FPS as of Dec 19, 2013
iburnfurbies replied to iburnfurbies's topic in ARMA 3 - TROUBLESHOOTING
another example. ---------- Post added at 22:58 ---------- Previous post was at 22:56 ---------- We apparently had the server updated, then we noticed the issue. They apparently rolled it back, but the issue lingers. -
Stuttering FPS as of Dec 19, 2013
iburnfurbies replied to iburnfurbies's topic in ARMA 3 - TROUBLESHOOTING
http://www.twitch.tv/jedstevens/c/3436353 A good example here. Weird intermittent pausing that started last thursday. -
Stuttering FPS as of Dec 19, 2013
iburnfurbies replied to iburnfurbies's topic in ARMA 3 - TROUBLESHOOTING
Its really weird, but I can't find a changelog for a new patch since the one with the new aaf vehicles. The one with the new vehicles didnt break it for me. It was more recent than that. -
Stuttering FPS as of Dec 19, 2013
iburnfurbies replied to iburnfurbies's topic in ARMA 3 - TROUBLESHOOTING
Multiple servers. Not just my network. The issue is also happening to our friends. Its like time slows down for a second, catches up on the next second. Rinse and repeat. It gets worse as more players join. Happenned on dedicated BECTI and ws.arma.su wastelands. Happens regardless on the 7 servers I have tried. ---------- Post added at 19:25 ---------- Previous post was at 19:18 ---------- And the issue happens regardless of how long you have been playing or how long the server was up. -
Stuttering FPS as of Dec 19, 2013
iburnfurbies replied to iburnfurbies's topic in ARMA 3 - TROUBLESHOOTING
Exclusive to multiplayer. New issue as of last thursday. Interestingly enough Arma 3 showed up in the downloads section of steam that day, as if it were updated. It only happens on dedicated servers. I can host a server and not have issues on my LAN. Even with ridiculous amounts of AI like in BECTI, it runs at a steady 60 fps. When the fps drops, its like a desync / stutter. -
Stuttering FPS as of Dec 19, 2013
iburnfurbies replied to iburnfurbies's topic in ARMA 3 - TROUBLESHOOTING
I'm 100% sure. Even entertained the idea that someone may have broken into my house and installed 3rd party anti-virus software on my gaming rigs just to be a dick and screw up my battle-eye :/ Nope. Just going bareback on the internet until arma 3 gets sorted :p -
A standalone hotfix would help surface the less impressionable bugs because most will just install and not go to the Dev version. I hadn't had a physx crash in 3 days, even after 3 hours of play last night I only crashed when we unloaded on a Chopper. Lol. Perhaps the wastelands modders should remove them until something is released. (and i did manage to have no issues even it was a little bird, only with other choppers) ---------- Post added at 12:55 ---------- Previous post was at 12:52 ---------- Fixed: Common multiplayer instability related to PhysX simulation (ragdoll versus respawn) in patch 1.02. Please allow some time for all servers and clients to update - issues may persist if either isn't yet updated (they are able to connect to each other).
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The hotfix was released to main branch was released yesterday. It worried amazing on wasteland servers.
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So was another patch released that broke the one from yesterday?
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When will the update that fixes crash out of the game?
iburnfurbies replied to PacoOfficial's topic in ARMA 3 - TROUBLESHOOTING
If we could get a dev build server to frig around on...