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Ketchup0434

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About Ketchup0434

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  1. Ah right, thanks for the reply. I hope I'm not intruding when I ask why the bog standard infantryman now has a holo sight? If I remember correctly from A2, the rifleman had a SUSAT while there was a Rifleman (ACOG) option as well. Only the specialist roles (AT&AA) got holo sights from what I remember. Sorry, just trying to figure out the decision making behind this. Anyhow, best wishes Chairborne and hope you and the CUP team are having a great Christmas/ New Years break!
  2. Just a question which might hopefully be answered here, but I was wondering why the British factions have had their SUSATs and ELCANs taken away from them? Standard procedure is to equip every frontline or deployed soldier with them. Many thanks and loving the new camo and backpacks they got though!
  3. Ketchup0434

    Altis Forces Rearmed - Releases

    Well, issues that could be considered are as follows: Land Rovers are a bit too nippy right now, they remind me a bit of Royal Marines driving ambulances 1Btn riflemen could be issued with a 24-48 hour kitbag instead of a carryall which would be impractical in combat 2Btn could be issued with the Pandur as a standard APC, the Warrior requires more logistical support and is much more expensive to operate compared to the Pandur (maybe a British style Mechanized Infantry with the Pandur and a smaller Armored Infantry company to support independent armored ops?) These could be considered if you want but I believe it would help with the authenticity if applied Lore wise I would be happy to maybe add my interpretation of the AAF if you might be interested I would propose a 3 battalion force to potentially have a brigade strength unit on foreign deployments, this would allow for 1 battalion for training in Stratis, 1 in Alis performing garrison/ ceremonial duties and 1 on deployment elsewhere/ 1 Bn Deployment Readiness Group and 2 Bn Mechanized Combat would have the same ORBAT but could be renamed 1 Bn Rapid Response Group/ Reaction group (The Rifles) and 2 Bn Mechanized Infantry Group (Hippeis) with pure/mostly regular forces Added would be 3 Bn Infantry Group (The Fusiliers), a force similar to 1 Bn and with similar equipment but composed primarily of reserves (maybe only the HQ company and 1 company are regular with 2 as reserves?), they could form a source of boots on the ground during company or battalion size deployments overseas and would form the additional manpower for a Brigade size force in wartime scenarios freeing up regulars and allowing for a source of combat casualty replacements in a peacekeeping/insurgency scenario Support, engineering and signals companies would have to be reinforced to 4-5 platoons to be able to cope with the additional battalion though Possible deployment scenarios: Peacekeeping/ foreign counter insurgency op-1 Bn on active 6 month rotation through its companies with 2 Bn providing mechanized/ armored support as required. 3 Bn providing combat casualty replacements. Remainder of 2 and 3 Bn on training, garrison and reserve duties in Altis and Stratis. Direct defense of Altis- 1 and 3 Bn provide initial 24-48 hour response, 2 Bn form brigade reserve. In any counteroffensive 2 Bn provides the main offensive thrust with optional support from 1 Bn and AAC NATO deployment (if AAF is in NATO)- 1 Bn forms part of NATO Response Force and deploys as initial force, 2 Bn follows on within 72 hours with 3 Bn in reserve in Altis ready for casualty replacements, strategic reserve and defense of Altis. I would happily assist in changing the Orbat if you want to follow my proposal
  4. There is an error author/ is not a value, any chance of a quick fix and a replacement of the L85 with a version that works with Marksman DLC or potentially a replacement with the TRG 21 (which the most similar Arma 3 Vanilla weapon system similar to the L85A2) for the time being? Also the Oktor could be replaced by the Marshall as it is more similar to the VBCI which is the most likely successor to FRES UV
  5. Ketchup0434

    Altis Forces Rearmed - Releases

    I've been getting a /author error ever since the update when using the mod since the latest update, any solutions?
  6. Perhaps absorbing EOD duties into the engineering corps battalion with a explosives company and 3 pioneering/construction companies (2 armored) would be an economical solution. In a deployment scenario the armored companies can be broken into platoons and then redistributed into combat teams or battalions while the non armored company and the explosives company can be broken into platoons or smaller squads and then held in reserve to fill in anything that needs to be done. Its does stretch things a bit thin though on a strategic level. CBRN duties can then be done by Military Intel or the Military Police
  7. Does the Astorian Armed Forces have a CBRN unit? If so are they attached to the intelligence or medical battalions? Just from curiosity. Love the depth of this!
  8. Ketchup0434

    Altis Forces Rearmed - Releases

    I can't believe I've only just discovered this mod. It really is quite something. However if I may suggest something it is to have the Pandur II as the main IFV/APC of the Altis Forces. I can't imagine the AAF which I imagine is a small cost efficient force to use tracked vehicles over more fuel efficient wheeled counterparts. Just a small observation but it really is beautifully done!
  9. Ketchup0434

    Army of the Czech Republic A3 - ACR_A3

    Respectfully, if I may suggest something. Shouldn't the non MOUT units also be using the BREN rifle instead of the Vz58V? From what I understand the BREN is the service rifle for all regular ACR units.
  10. I've tried downloading the update but nothing seems to have changed in game for me either?
  11. Ketchup0434

    Altis Special Police Unit

    The humvees look great, although the driver's arm pokes out the left when steering and there are dirt spots when the car is hit with bullets but it still looks very nice and pretty :D Also the Humvee looks a bit boxy and 2D from a distance but that it just nit picking :p
  12. Ketchup0434

    Altis Special Police Unit

    Good luck for release :o Humvees for VIP transport and patrols I assume?
  13. Ketchup0434

    Altis Special Police Unit

    I agree with you, the off-road with the M2 would be extremely out of place. I also think you should stay away from porting vehicles from Arma 2 if you aren't comfortable with it as too many things can go wrong. The BMW would be a nice addition and maybe a lightly armed police officer with only a pistol would go well with the pack as they could be first responders in a urban scenario. I don't have any more ideas except for vehicles except for maybe the hatchback (not the sport) which would be a patrol vehicle. I also have some smaller ideas which I can give you if you want. Just PM me
  14. Ketchup0434

    Altis Special Police Unit

    What I meant was the SUV ingame which really is a BMW X6, maybe you were thinking of the off-road? But this is your creation and you get the final say in what's in and what's out :D
  15. Ketchup0434

    Altis Special Police Unit

    If I may suggest something I would like to suggest a Black Hunter and SUV for VIP transportation and patrols. This is a great mod :D
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