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phil671

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About phil671

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  1. phil671

    Sever Reset

    So, what i ´ve done to find the files wich need to be deleted to "reset" the mission on the server , is to delete each files in each folder one one by one doing a sort of "debuging" ( sorry if i don´t use the appropriate terms :) ) So the files deleted that reset the mission on the server after a restart are located here: C:\_A3\Games\ArmA3\A3Master\Users\Administrateur And those files are: Administrateur.Arma3Profile Administrateur.vars.Arma3Profile Arma3.cfg
  2. phil671

    Sever Reset

    Thank you Terox for the support, the problem is that i´don´t know where the logs files are located: C:\_A3\Games\ArmA3\A3Master C:\_A3\Apps\Steam C:\Users\Administrateur\AppData\Local\Arma 3\BattlEye ?? I don´t use any batch, just the shortcut .
  3. Hello everyone, i´ve tried to find out on the net , but no way.How to reset the mission lodded on the server .Restating it from ZERO Maybe i should be more precise .We have on the running server "thousands" ( kind of) vehicles and all stuff ....Some players take a huge time to load the file .What i would like to know is how to delete all this logs ...Maybe a DDB file to delete somewhere before restarting ? In advance thanks for the support . PS. i use this way to run a server : https://forums.bistudio.com/topic/139003-tutorial-installation-configuration-of-arma3-dedicated-server/
  4. Everything works fine...One more time thank you ;)
  5. Thanks, i try that and let you know ,)
  6. Hello guys, how could i solved this problem when i try to join MY server trhough the launcher. Same files ( @addons file) are added on the client and on the server but i receive this type of message : http://i35.servimg.com/u/f35/17/93/51/86/tadst_15.png
  7. Hello guys, i just start to understand how dedicated server setup and settings work .I´ve been following the dedicated server installation posted by tophe and things works perfectly , execpt regarding addons / mods added .So here is the situation: My root installation: C:\_A3\Games\ArmA3\A3Master .Where my addons folder are located (@ace, @CBA_A3, @EM, @Task_Force_Radio) In the target arma3server.exe shortcut , this is what it´s in there: C:\_A3\Games\ArmA3\A3Master\arma3server.exe "-profiles=C:\_A3\Games\ArmA3\A3Master" -port=2322 -config=CONFIG_Vanilla.cfg "-world=empty -mod=@ace;@CBA_A3;@EM;@task_force_radio" I run the server, i can get in but a message show up http://i35.servimg.com/u/f35/17/93/51/86/no_tas10.jpg I join the server trough the A3 LAUNCHER and here is what does it shows before joining: http://i35.servimg.com/u/f35/17/93/51/86/connec12.jpg Any help is welcome.
  8. Now, after being few hours testing and starting several times the server, it seems to works fine...... I don´t know if i can post it here, but i´ve noticed a lot of mismatches if the steamwork option trough the launcher is trying to update addons used on server. We were 4 this evening testing the server and differents mismatches happen to eachother So what will be the best to be sure to have all players getting on the server at the first time.Is there a way to denied the acces to this "auto addons update " through the launcher? It says : (server doesn´t require any mods) http://i35.servimg.com/u/f35/17/93/51/86/connec11.jpg But it does : C:\_A3\Games\ArmA3\A3Master Target Sorctcut:: C:\_A3\Games\ArmA3\A3Master\arma3server.exe "-profiles=C:\_A3\Games\ArmA3\A3Master" -port=2322 -config=CONFIG_Vanilla.cfg -world=empty "-world=empty -mod=@ace;@CBA_A3;@EM;@task_force_radio" Or others types of "errors" http://i35.servimg.com/u/f35/17/93/51/86/tadst_15.png But thank you for the support ;) What normally admin server use to make sure that every players will launch on the server without any type of mismatch? I´m asking because , i just take the example of this evening .It took us around 3 hours to join together the server after , start and restart .....
  9. Okay, after a second try , we can get on the server but mods doesn´t works on the server
  10. Thanks a lot Terox for the support ;) I´m getting close to ....... When i trying to get on to the server , the message "waiting host" comes up and nothing happend
  11. Okay, the server is running but when trying to join , i get connected to a original A3 mission and not on the one added . Here are the cfg settings: // // config_Vanilla.cfg // comments are written with "//" in front of them or encapsulated with /* and */ // visit https://community.bistudio.com/wiki/server.cfgfor more info // GLOBAL IDENTIFICATION // hostname = "GSR_02"; // The name of the server that shall be displayed in the public server list // JOINING RULES // //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server, leave commented out for initial testing maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. persistent = 1; // If 1, missions still run on even after the last player disconnected. headlessClients[]={127.0.0.1}; // The server doesn't allow arbitrary connections from headless clients if you do not define the headless clients IPs. // Multiple Connections and Addresses are allowed in the case of more than one Headless Client. localClient[]={127.0.0.1}; // to indicate clients with unlimited bandwidth and nearly no latency (https://dev-heaven.net/issues/62500), Available since Arma 2:OA build 99184 , including Arma 3 onUserConnected = ""; // onUserDisconnected = ""; // // disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+) // loopback = true; // While using the Dev version of Arma III, adding this option will force server into LAN mode. This will allow multiple local instances of the game to connect to the server for testing purposes. // At the same time it will prevent all non-local instances from connecting. //upnp = 0; // Automatically creates port mapping on UPNP/IGD enabled router. // This option allows you to create a server behind NAT (your router must have public IP and support UPNP/IGD protocol). // Warning: When enabled then this setting may delay server start-up by 600s // (standard UDP timeout of 10 minutes) if blocked on firewall or bad routing etc. Thus in such case is recommended to disable it. forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. // LOGGING // logFile = "A3Master.log"; timeStampFormat = "short"; // Possible values are "none" (default),"short","full". // WELCOME MESSAGE ("Bienvenue") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "__________ SYSTEM MESSAGES __________", "Bienvenue", "IMPORTANT Verify Signatures is enabled", "", "TS3 Server: sur le forum", "Web: ", "Summer Time", "__________ END OF MESSAGE __________" }; motdInterval = 5; // Time interval (in seconds) between each message // VOTING // voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.3; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // VON // disableVoN = 0; // If set to 1, Voice over Net will not be available voncodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 11; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 // SECURITY // passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = // "Password to use server commands via scripts"; Battleye = 1; // = 0 to disable battleye verifySignatures = 2; // Turn on addon checking system, so that players cannot join with any addon, only those you allow and host in keys folder kickDuplicate = 1; // Do not allow duplicate game IDs. Second player with an existing ID will be kicked automatically. 1 means active, 0 disabled. requiredSecureId = 2; allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) allowedLoadFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected doubleIdDetected = ""; // // MISSION MNAGAEMENT // missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available ///// LEAVE THE FOLLOWING MISSION CYCLE CLASS COMMENTED OUT UNTIL YOU HAVE PROVEN THE SERVER INSTALL ///// /* // MISSIONS CYCLE (see below) // class Missions { class Mission1 { template="greuh_liberation_0_923[NGBC].Tanoa"; difficulty="Regular"; }; }; */
  12. @Terox, thanks for the support, On the security parameters: // SECURITY // passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = // "Password to use server commands via scripts"; Battleye = 1; // = 0 to disable battleye verifySignatures = 2; // Turn on addon checking system, so that players cannot join with any addon, only those you allow and host in keys folder kickDuplicate = 1; // Do not allow duplicate game IDs. Second player with an existing ID will be kicked automatically. 1 means active, 0 disabled. requiredSecureId = 2; allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) allowedLoadFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected doubleIdDetected = ""; // By default is the number 2 value , wich not allow player to join if they use addons. Should i put 1 insteed, to allow addons use?
  13. Hello guys, first of all thank you for this superb tutorial . I run a dedicated server on WINDOWS 2012 With a vanilla.cfg evrything works fine. If i put a different mission (found on the web ) i can´t connect to the server .I use @ace, @CBA_A3, @EM and @task_force_radio .All this addon have been paste ARMAIIISERVER folder (C:\_A3\Games\ArmA3\A3Master) A the end on the shortcut TARGET i´ve put C:\_A3\Games\ArmA3\A3Master\arma3server.exe "-profiles=C:\_A3\Games\ArmA3\A3Master" -port=2322 -config=CONFIG_Vanilla.cfg -world=empty "-mod="-mod=@ace;@CBA_A3;@EM;@task_force_radio" In the CONFIG_vanilla.cfg i ´ve replaced: ///// LEAVE THE FOLLOWING MISSION CYCLE CLASS COMMENTED OUT UNTIL YOU HAVE PROVEN THE SERVER INSTALL ///// /* // MISSIONS CYCLE (see below) // class Missions { class Mission1 { template="greuh_liberation_0_923[NGBC].Tanoa"; difficulty="Regular"; }; }; */ And in the mpmissions folder added the pbo file mission (greuh_liberation_0_923[NGBC].Tanoa) The server is running: 23:09:36 Dedicated host created. 23:10:13 BattlEye Server: Initialized (v1.213) 23:10:13 Host identity created. 23:10:14 Game Port: 2322, Steam Query Port: 2323 Where i get the problem is when i try to join the srver , i have a mismatch files message: http://i35.servimg.com/u/f35/17/93/51/86/mismat10.jpg http://i35.servimg.com/u/f35/17/93/51/86/mismat11.jpg http://i35.servimg.com/u/f35/17/93/51/86/mismat12.jpg A WORKSHOP have been created in my ARMAIII folder .I delete the file requested ...But at the second intent connection , no way , the same type of message appears.
  14. And if i want a Helicopter getting , let say to the second waypoint, to stabilaze to a specific altitude, but not landing and after 10 seconds move away : I add to my second waypoint in the waypoint timer: 10 / 10 / 10 and a third waypoint making the chopper move after being stopped in the air 10 second But for the altitude i don´t know.
  15. Thank you it works perfectly ;)
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