martinezfg11
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Everything posted by martinezfg11
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Project - Vertical Lift 2035 This used to be the V-280 Valor thread. The Valor has progressed immensely with in-game testing happening on a regular basis. However I wanted to expand into the rest of the future vertical lift aircraft such as the SB>1 Defiant, S97 Raider and other derivatives of these aircraft. See here for pictures: V-280 Valor S97 Raider (WIP) Mod Team: Martinez.FG11 - Modeller Yasotay - Tester/Reference FrankV - Tester Misha - Tester Watt - Scripter Credits: Thanks to those so far who have assisted in this project. -Sykocrazy - MELB Countermeasures -hnchmc - Troubleshooting -Dagger[111] - S97 Model Donation -Pretty much everyone on the Discord who answers my questions
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Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[Release] GOM - Aircraft Loadout V1.35
martinezfg11 replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, what's your license? Can I incorporate this into a mod? -
AR_Rappel_All_Cargo_Now = { params ["_vehicle"]; if(!local _vehicle) exitWith { [_this,"AR_Rappel_All_Cargo_Now",_vehicle] call AR_RemoteExec }; private _cargoCrew = (fullCrew _vehicle) select {(_x select 1 == "cargo" || _x select 4) && alive player}; private _rappelUnits = _cargoCrew apply {_x select 0}; private _unitsOutsideVehicle = []; while { count _unitsOutsideVehicle != count _rappelUnits } do { { [_x, _vehicle] call AR_Rappel_From_Heli; sleep 1; } forEach (_rappelUnits-_unitsOutsideVehicle); { if!(_x in _vehicle) then { _unitsOutsideVehicle pushBack _x; }; } forEach (_rappelUnits-_unitsOutsideVehicle); sleep 2; }; }; AR_Rappel_Cargo_From_Heli_Action_Check = { params ["_player"]; private _vehicle = vehicle _player; if(_vehicle == _player) exitWith {false}; if(driver _vehicle != _player) exitWith {false}; private _cargoCrew = (fullCrew _vehicle) select {(_x select 1 == "cargo" || _x select 4) && alive player}; private _rappelUnits = _cargoCrew apply {_x select 0}; _canRappelOne = false; { if([_x, _vehicle] call AR_Rappel_From_Heli_Action_Check) exitWith { _canRappelOne = true; }; } forEach _rappelUnits; _canRappelOne; }; if(!isDedicated) then { [] spawn { while {true} do { if(!isNull player && isPlayer player) then { if!(player getVariable ["AR_Rappel_Cargo_Loaded",false] ) then { player addAction ["Rappel All Cargo", { [vehicle player] call AR_Rappel_All_Cargo_Now; }, nil, 0, false, true, "", "[player] call AR_Rappel_Cargo_From_Heli_Action_Check"]; player addEventHandler ["Respawn", { player setVariable ["AR_Rappel_Cargo_Loaded",false]; }]; player setVariable ["AR_Rappel_Cargo_Loaded",true]; }; }; sleep 5; }; }; }; Seems like there were a few errors in @duda123 post. I did a quick and dirty fix just to get rid of the exceptions. It works in SP, however because I made these changes without knowing what I'm doing I could be introducing other problems. I'll see if I can properly fix it later.
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Arma Toolbox for Blender - Arma 2/3 exporter script
martinezfg11 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi, Excellent addon! Would it be possible to apply triangulate modifier on a mesh during export to .p3d? This is especially useful on shadow LOD's. -
1stBN/160th SOAR Mod ArmA III WIP
martinezfg11 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How dare you besmirch the CrewChief!!! /s Someone has to hand the pilots the pizza, or pump the APU handle.. -
Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Pretty cool pic shared by one of our testers. p.s. Ignore the windows, I know what's going on there.- 208 replies
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You mean like the salute the Arma dudes give without standing at attention?
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Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Working on the original Valor but sometimes it's fun just to make something new.. Here's the WIP stealth variant.- 208 replies
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Interested to see how this progresses.
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(proof of concept) Escape from Tarkov style stance/combat pace selection
martinezfg11 replied to OkRightBackToSleep's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is really cool. -
Some nice binoculars you got there..
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[SOLVED] [Addon Builder] .jpg in binarized .pbo
martinezfg11 replied to 7erra's topic in ARMA 3 - BI TOOLS - GENERAL
Make sure .jpg isn't being excluded by Addon Builder. And no, "Use pboproject" isn't the answer to everything. -
Successfull PBO, but empty.
martinezfg11 replied to scotg's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
May be late, but Make sure your output path in Addon Breaker Builder contains the \addon. Example P:\@YourMod\addons. I don't think that needs to be defined in Mikero's PboProject. -
Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Would you believe if I said the hardest and longest part is not modelling but actually configuring the aircraft for the game? If it was modelling alone, the Valor would have been out the door months ago. Either way, progress is continuing at a steady rate. -
Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Quite the opposite, expanded scope just means we're working on more than one thing at a time. I would not wait for all aircraft to be completed before releasing the Valor. -
https://community.bistudio.com/wiki/Arma_3_Custom_Info This is probably what you're looking for.
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Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The scope of the project has expanded to include more aircraft in the Army's Future Vertical Lift competition. Next in line is the S97 Raider. -
I've had this issue when adding large scratches to tiles textures. Very easy to see the same scratch over and over again. Perhaps scaling your UV's so the tiled textures aren't so obvious from island to island. Would be nice to see your modelling progress too!!
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Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
By the way, Credit goes to @DAGGER [111] who provided his model which served as a the base reference for the game res model above. -
Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'll just leave this here.. There will be updates to the OP this weekend.- 208 replies
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Maybe something to do with: LODTurnedOut=
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Some texture is better than no texture. Keep it up.
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Model not touching ground
martinezfg11 replied to ROTAHOE's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So you added the ATV wheels class to your model config? If so, your damper settings or wheels animations are probably way off causing the vehicle to "hover" like that. You're better off properly setting up your model.cfg and config.cpp values per https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines