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marc_book

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Everything posted by marc_book

  1. marc_book

    BWMod

    In the last few month we had some people that wanted to do better sounds but we din't got feedback/soundsamples or we didn't liked the sounds internally. We also thought about creating something between 2D and 3D interiors but at the moment we are not working on it. The same applies to the boxer. We already have an exterior model, but it does not match our quality standards anymore. At the moment we are working on other vehicles. On my YouTube channel you can find some WIP videos of the Boxer.
  2. marc_book

    BWMod

    @mannmitmaske Delete your @bwa3 folder and reinstall BWMod. This should fix your error.
  3. marc_book

    BWMod

    @Sanya I can reproduce the first bug but I'm not sure how to fix it. For the other bug I need more information because I cant reproduce it. Can you please open a issue on git.koffeinflummi.de. Thanks
  4. marc_book

    BWMod

    Finally the new version 2.0 of BWMod is available for everyone. It would probably be too difficult if we would present all individual changes to you here in text form - especially since some new things have already been published - so a simple reference to the changelog has to suffice. We wish you a lot of fun with the new update, hope for active feedback and ask all players to keep an eye open for bugs and to report those so that we can fix overlooked issues in a subsequent update. Have fun with the new equipment! - added: G29 sniper rifle - added: G36KA0 assault rifle - added: G36A1 assault rifle - added: G36A1 AG-40 assault rifle - added: G36KA1 assault rifle - added: G36A2 assault rifle - added: G36A2 AG-40 assault rifle - added: G36KA3 assault rifle - added: G36KA4 assault rifle - added: Rotex IIA silencer - added: Rotex Monoblock silencer - added: Rotex III Compact silencer - added: KAC QDSS NT4 silencer - added: BT10-LW17 ADM bipod - added: 1A2 S-BRM Bipod - added: Aimpoint MicroT2 optic - added: Aimpoint CompM2 optic (black, tan) - added: EOTech 552 optic (black, tan) - added: ZO4x30 MicroT2 optic (black, brown) - added: ZO4x30i optic (black, sand) - added: ZO4x30i RSAS optic (black, sand) - added: ZO4x30i MicroT2 optic (black, sand) - added: 3-20x50 PM II DMR MicroT1 rear optic - added: 5-25x56 M5Xi Military (Tremor 3) optic - added: 5-25x56 M5Xi Military (MSR) optic - added: 5-25x56 M5Xi Military MicroT2 (Tremor 3) optic - added: 5-25x56 M5Xi Military MicroT2 (MSR) optic - added: 3-20x50 PM II DMR optic - added: optics to editor - added: attachements to editor - changed: G36 A3 assault rifle - changed: G36 A3 AG40 assault rifle - changed: G36 KA3 assault rifle - changed: LLM01 Taschenlampe + IR laser (black, tan) - changed: LLM Vario-Ray Taschenlampe + IR laser - changed: RSAS optic (black, brown, sand, tan) - changed: Aimpoint MicroT1 optic - changed: ZO4x30 optic (black, brown) - changed: ZO4x30 RSAS optic (black, brown) - changed: 1.1-8x24 PM II ShortDot Dual CC optic - changed: 3-20x50 PM II DMR MicroT1 front optic - changed: 5-25x56 M5Xi Military (Tremor 3) optic - changed: 5-25x56 M5Xi Military (MSR) optic - changed: 6-24x72 Hensoldt optic - changed: attachements classnames - changed: optics classnames - changed: some weapons classnames - changed: added CBA option to set Puma gunner clocknumbers relativ to periscope dir - changed: added CBA option to set Puma commander clocknumbers relativ to turret dir - changed: added CBA option to set Leopard commander clocknumbers relativ to turret dir - changed: Improvised camo position - better view for driver/gunner - changed: Licenseplate specular value - changed: Eagle IV textures - changed: Turretnumbers zero was not available - first vehicle in group will have zero per default, now - changed: MG3 textures and materials - fixed: Tiger camolight was switchable - fixed: Leopard/Puma damage effects were not visible on tracks - fixed: Navipad broken pip effect - fixed: Navipad menu entry was broken - fixed: Leopard MG3 was not visible in commander view - fixed: missing japanese translation - fixed: MG3 now available in editor - fixed: Incorrect texture selections - removed: G36 KA3 AG-40 assault rifle - removed: G36 light machine gun Download
  5. marc_book

    BWMod

    Keep your head up. The BWMod version 2.0 will be released in the next few days. We will inform you about the release.
  6. marc_book

    BWMod

    @eh chaser There will be a silencer too.
  7. marc_book

    BWMod

    The answer is G29.
  8. marc_book

    BWMod

    Small update: Have fun guessing what optic and weapon it could be. Happy Easter!
  9. marc_book

    BWMod

    As I mentioned in our bugtracker, I'll talk to ir0n1e to see if we can fix it. https://git.koffeinflummi.de/bwmod-team/bwa3-public/issues/81
  10. marc_book

    BWMod

    @pipewr3nch We are already in contact with Crielaard.
  11. marc_book

    BWMod

    Hi @-J0hnny-, wie added this message for all people using the old Steam Workshop item. It looks like PWS used the latest version of our old SWS item. To fix this you can use our new SWS item our the normal download. To fix it in PWS please contact the PWS Support.
  12. marc_book

    BWMod

    Enjoy the search!
  13. marc_book

    BWMod

    The time has come. The year 2018 has finally started. The BWMod team wishes you a happy and successful new year 2018, we have already started work on version 1.7 and start with the first picture of the new version into the new year. Have fun puzzling what's creeping up here.
  14. marc_book

    BWMod

    We will edit the configs but 3d interiors are not planned so far.
  15. marc_book

    BWMod

    In the course of the preparations for version 1.6 we’re changing from Ghost's Workshop to our own Steam account (bwmod) and release a new ACE compatibility PBO. Since - according to Steam support officials – it’s not possible to give other users rights to edit the files or to change the owner, we have to create a new Steam Workshop submission. The change to the new account will be done in 3 steps. [13.11.17] Upload of the current versions (BWMod 1.5.1 and ACE3 - BWMod Compatibility v1.5-2) [no release date planned] Release BWMod 1.6 [several weeks after Release 1.6] Deletion of Ghost's BWMod submission to the SWS We will inform you about the next steps. Please switch to the new Steam Workshop entry as soon as possible. We also inform the owner of large mod packages in order to finish the upgrade as soon as possible. The new entries can be found under: BWMod v1.5.1: http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537 ACE3 - BWMod Compatibility v1.5-2: http://steamcommunity.com/sharedfiles/filedetails/?id=1200145989 Changelog:
  16. marc_book

    BWMod

    Thanks a lot for this information. Never heard that. Maybe we will be able to reduce our section count with this. I will check this in the near future. I have a lot to do at the moment.
  17. marc_book

    BWMod

    We would like to do that but we are not able to do that unfortunately. Currently we have animations in our weapon models and they would be lost if they are in a proxy.
  18. marc_book

    BWMod

    After some render images you get some inGame-Pictures.
  19. marc_book

    BWMod

    Yes, we know this. This is because the weapons were our first models. We have plans to rebuild them but currently we don't have enough manpower to do this.
  20. marc_book

    BWMod

    We separated the ace_comp from the project, so that we can release it depending on ace releases. Download: http://bwmod.de/index.php/inhalt/download GitHub: https://github.com/BWMod/bwa3_comp_ace (feel free to help us!)
  21. marc_book

    BWMod

    There are plans to recreate the opscore helmet, but actual we don't have enough 3D Artists to do that.
  22. marc_book

    BWMod

    commy2 fixed this today I think.
  23. OK, now I can't wait for the Marksmen DLC :)
  24. I hope, the github link is coming soon. I want to code.
  25. Same Problem!!! I hate ArmA-Updates, because everytime the Updates have Errors. Please try out your updates BEFORE RELEASE.
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