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JerrBerr

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About JerrBerr

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  1. Anyone notice the mouse control for land vehicles has become severely stunted in the recent updates? You used to be able to use mouse for precision steering and now it feels like it's constantly fighting you to straighten out and tries to instantly recenter the steering wheel.
  2. Anyone found a fix for this yet? I really miss the old way of mouse steering; it was more precise and I could use mouse for fine adjustments and the keyboard for sharp turns :(
  3. JerrBerr

    Authentic Gameplay Modification

    I would really love to see more done with the interaction menus. Maybe pushing the self interaction menu to a radial context menu key (F key?) relating to things like fire mode, ammo types, really anything that the scroll menu in vanilla arma does; leaving contextual things like opening doors in the center and whatnot. I also think it would be especially useful to give quicker access to things that are in the vest and uniform through that menu, differentiating it from opening up the backpack but I am unsure of the difficulty of that. I don't mean to feature request but this is the only mod that comes to mind that has a functional radial menu, and I think the features mentioned might also be relevant to the goal of this mod
  4. It feels like the new difficulty is not affecting campaign AI. I have both precision and skill set to 0 and enemies are still able to wing my barely visible skull from 400m away within 2-3 shots. I started the entire Adapt campaign over thinking it got messed up along the way somehow, but even in the third mission in its still happening.
  5. Feels like rain should be more visible at night in headlights or flashlights. I've noticed from a 3pv perspective you can see rain more -opposite- the light source, ie: behind it. But when you have a flashlight it looks like there's no rain at all in first person. I believe it should be more the opposite, so you can only see rain that's in light and that makes using flashlights and headlights in the rain more hazardous. Not to mention rain comes off really bright in NVGs which seems unrealistic. -edit- Another thing I've just noticed is that air control towers can be destroyed rather easily just by shooting them with the AH-9 miniguns
  6. Can we get a response from the devs over the crashing when changing certain video settings? It's annoying to have to go through the arma3.cfg to tweak settings that would be more reliably changed instantaneously in order to monitor frame rate. I was hoping it would quietly be patched today but it's still persisting from yesterday's patch.
  7. On the topic of not being able to link to empty UAV's for the purposes of being "static" or used by the enemy: isn't that exactly what the locked property is for? The current method requiring a UAV to be "manned" to be used makes the nice respawn modules included in ArmA 3 useless for them, instead requiring scripting that a basic- to even moderate-level mission maker might not know or want to deal with. I propose that linking to an empty UAV (mainly the greyhawk, the others can be claimed through some hacky manners) will activate it's AI-crew so long as the terminal is of the same class (the three models have prefacing letters designating their side in their class names which match their terminals). I've been trying to get a simply functional UAV respawn to work for a group I've been playing with and it's just simply not capable of working with BI's modules. If there is some simple solution to this that I've missed, please inform me; I've searched around for hours unable to come up with anything reasonable.
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