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Everything posted by Degman
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This is a great idea. Ghosthawk has alot of potential and it should be avaible in many versions like ATGM, FFAR and AA pods.
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CSAT won't engage NATO?
Degman replied to stowed4sea's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's some hippy sh*t.. :lol: Yeah, you should look for custom scripts and commands. -
Can't slingload a hunter even though slingload mass set to 99999;?!
Degman replied to konyo's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You have to edit liftForceCoef argument in combination with slingLoadMaxCargoMass. It worked for my helicopters, but i lowered it to fit real Mi-171Å capabilities. Just increase these two until you can lift a Hunter and it should be fine. -
And what about alpha channel in your textures (black means transparent and white means visible) ?
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Check out if your Resolution LODs in .p3d file are correct. The most detailed model always has to be 0.000 or 1.000 RLOD.
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Rifle muzzle attachment as a weapon with magazines
Degman replied to Jastreb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
In your place I would put a model of mortar in the rifle .p3d file itself and just name it's selection "_mortar". Then I would create ammo/magazines based on standard grenades for grenade launcher and do tricks with model.cfg and config.cpp to make mortar show up in your barrel every time you switch to "mortar fire mode" (single, burst, full auto, mortar ..). When you are out of mortars, then "ammoRandom" in combination with hide animation(s) should help with hiding it even when you select "mortar fire mode". I know it's not really helpful, but it's just what I would try .. -
Campaign lighting very bleached out and too bright.
Degman replied to seryth_'s topic in ARMA 3 - TROUBLESHOOTING
It depends on the month and weather. Also, it is normal for such a yellow building to reflect light like that. Believe me, I have a neighbour with yellow colored house. -
SHADOWS, PHYSX and GEOMETRY should be calculated from a single LOD with OPTIONAL use of multiple LODs for each one, if really necessary. Not that this system already was proven to work PERFECTLY in Half Life 2 series and all the games powered by Source engine, but I believe it would be performance friendlier than current system as well. Let's not even mention how much time would you save for us modders. I simply dont see why you would not make an experiment with this idea. It works, it is simple and it is better. Really now, leave ancient systems so that we can welcome you in the year 2015. No harm done. I am just implying that because I love Arma 3 and I want it to be as successful as it can. ;)
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The Uprising - An Half Life 2 based mod
Degman replied to Lehy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Latest Work - Civil Protection (early W.I.P.) - Dodge Charger Full resolution images are avaible on our official Mod DB page. Sincerely, D-Man -
Have you mounted your P: drive and have you opened FuturaToP.bat that is located in it ?
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Please, insert your psovka here _______ ;) Everything related to The Balkans off-topic belongs in this thread. NATIONALIST, RACIST and OFFENSIVE posts will be reported to moderators. The truth is a subjective matter. For some it is based on (measurable, documented, touchable) evidences and research, and for others it is based on blogs, forums, local people's world views, etc. I believe that we both know which one do you take as truth. :icon_rolleyes:
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No, they don't have a right on self-determination. At all. They were and still are just Croatian citizens living in there, no matter if majority or minority in some areas. Following your non-sense claims, every region should be in able to become an independent state based on it's ethnic background. Also, killing and displacing other ethnic groups during it is not nice. Let's cut the crap. Croatia had a constitutional right to separate from SFRY and become an independent state. As a matter of fact, we never tried to leave SFRY, but together with Slovenians, Macedonians and Bosniaks we tried to convert it into confederation so that we become isolated from Milošević, Šešelj and their partners policy, outside their influence. However, countries would stay united the similar way the US are. Unfortunately, Milošević could not even think of it and then he started to threaten us with the military force and "rivers of blood" that will happen if we try to resist him. We didn't fear him and his super-cool Yugo (Serb-Montenegro) People's Army so we naturally did what was the best for us - and we separated completely. Our territory defence was already robbed during Milošević's leadership and all the heavy weapons were stationed in Serbia and Montenegro. Yet another example of his authoritarian regime. As the referendum was held, he armed local Serbs and told them that NDH and Ustashies are back to cut their necks. So aggression of YPA and terrorism from Srpska has began. Everything during 1990s was just an answer on that.
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The Uprising - An Half Life 2 based mod
Degman replied to Lehy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
[WIP] - Buggy -
Excuse me, but how exactly is it wrong to liberate your land occupied by armed terrorists that wants to separate contradictionary to the Constitution of Yugoslavia and common sense ? To prevent another genocide in Bihać ? To put the end on war ? Please explain us, but without because-we're-Serbs-with-privileges-holy-nation-bullcrap. So, it's okay that 400.000 Croats were displaced ? Just because they were displaced from Croatia in another parts of Croatia ? Really ? Why would you not let me come over there and kick your ass from your house and just put you in some other Serbian settlement. You will still be in Serbia, you know, so it's not a crime. Also, I highly doubt that the Srpska paramilitary would ever want to return these Croats in their homes if they won a war of separation. They were in able to return as soon as terrorist forces (yeah, they fit that term very well by all the standards) were forced to retreat in the Operation Storm. I see you still believe in one million of Serbian victims in WW2, which is ridicilous even for lunatic persons. I see you also connect us to them, as well as our country, which is also ridicilous. Better dead than read, is it not ?
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US, UK and Germany won't participate in the anniversary of Croatian military's Operation "Storm" What an unexpected complications :rolleyes:
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The Uprising - An Half Life 2 based mod
Degman replied to Lehy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We'll import and create whatever our two-man team is in able to. I will have to ask severe authors for the collaboration with providing such models as HEV suit is. I usally like to keep the things like this in secret until they are finished, but I have to put some expectations too, no ? Feel free to post more ideas and feature demands if there is more. Sincerely, Sigma Productions, D(eg)-Man -
Your Instict for reproduction is partly to blame, but this mod is bloody amazing,
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The Uprising - An Half Life 2 based mod
Degman replied to Lehy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Introducing: Elite trans-human arm of the Combine Overwatch ​ -
New Forums: Feedback thread - Bugs/Suggestions here please.
Degman replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
I can't reply in my mod's thread. Quick reply doesn't work at all ("Post" button has no function), while "More reply options" always erase my stuff and says "you must write a post". It also erases all my stuff when i switch from simple "quick reply" to "more reply options". EDIT: It seems to be a problem of the Microsoft Edge. -
The Uprising - An Half Life 2 based mod
Degman replied to Lehy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Light Cruise Missile test (APC) -
The Uprising - An Half Life 2 based mod
Degman replied to Lehy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Latest Work on APC -
And now add that Liberland joke to it. :rolleyes:
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The Uprising - An Half Life 2 based mod
Degman replied to Lehy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey, dear Half Life fans! The Uprising Mod Team is back on duty! Here is some of my personal contribution that I would like to share with you: - Re-imported helmet (variants) - Recreated coveralls, armor and textures for them (boots, various colors and 3D insignia included) - Vest (placeholder) - Overwatch faces with implants Some screens: Lehy will be working on AR2 and better vest (ME!) that we expect to import in Arma 3 soon. ;) You can follow the progress of our work on our official ModDB page. -
Yeah, Serbian Academy of Science and Art is doing it's job. :D VuÄić and Dodik are following the holy book of Memorandum 2 with goal to show the federation and it's institutions as meaningless and uneffective. They really do work hard on it.
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An immigrant is a person which used to live in one country and then he moved into another one. It is connected to the territory, not nationality, origins, etc.