Kn1ghtR1d3r
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Everything posted by Kn1ghtR1d3r
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Understand how a server executes scripts
Kn1ghtR1d3r replied to florianmuellerch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Set persistent = 1 in the server configuration and put only your map in the map rotation. It will be loaded as soon as a player connects. -
Random Mission Failed in Multiplayer Mission
Kn1ghtR1d3r posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Community, I got a big problem with my multiplayer mission. Sometimes the mission randomly failes. All players see the "Mission Failed" screen. There is nothing I can find that is causing the mission failed. It somestimes happens 2 or 3 hours after server restart and sometimes some minutes after server restart. I couldn't find anything useful yet that helped me. The only thing I found was this bug report. The bug described there is exactly the same problem I have but the bug tracker says it was fixed. It is really annoying since it ruins the gameplay. Is there anybody that has an idea what could cause the random mission failed. Thanks in advance. Kn1ghtR1d3r -
Random Mission Failed in Multiplayer Mission
Kn1ghtR1d3r replied to Kn1ghtR1d3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found something that might help. Every time the mission fails this command is being logged by battleye in the public variable log: #0 "BIS_fnc_MP_packet" = [0,["endDeath",false],"bis_fnc_endmission",true,false,false] Is there anything I could do to catch this message? I can't find the reason why this message is being sent to the server at all.... -
Mission ... read from bank when using Binarize in BinPBO
Kn1ghtR1d3r posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hello, I have a problem when I try to pack my mission with BinPBO using the Binarize feature. When I pack the mission without Binarize everything works well. But when I use Binarize (what I really want to because I got some texture files in my mission) it does not work. When connecting to the server the game stops at the loading screen. In the server console it says repeatedly "Mission <mission> read from bank." I searched for that error and in the forums they always give the hint to look in the RPT file and check for missing addons. But the server log files don't mention any missing addons and since the mission is working without using Binarize I think this is a different problem. This is the PBO log: Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found Creating texture headers file... 39 texture headers saved to file "C:\Users\Jo\AppData\Local\Temp\ARMAaddons\<mission>\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' And the server log: ===================================================================== == E:\Spiele\Steam\SteamApps\common\Arma 3\arma3server.exe == "E:\Spiele\Steam\SteamApps\common\Arma 3\arma3server.exe" -config=server_config.cfg -world=empty -mod=@Arma2NET;@custom_addon Exe timestamp: 2013/09/05 21:18:18 Current time: 2013/09/06 12:27:48 Type: Public Beta Branch: Development Version: 0.77.109799 Allocator: E:\Spiele\Steam\SteamApps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ ==== Loaded addons ==== dta\bin.pbo - unknown dta\core.pbo - 0 dta\languagecore.pbo - unknown dta\languagecore_f.pbo - 55722 dta\languagecore_h.pbo - unknown E:\Spiele\Steam\SteamApps\common\Arma 3\@custom_addon\addons\custom_addon.pbo - unknown addons\a3.pbo - unknown addons\air_f.pbo - 55395 addons\air_f_beta.pbo - 55469 addons\air_f_gamma.pbo - 55296 addons\animals_f.pbo - 53513 addons\animals_f_beta.pbo - 54975 addons\anims_f.pbo - 55479 addons\anims_f_data.pbo - 55460 addons\armor_f.pbo - 53513 addons\armor_f_beta.pbo - 55401 addons\armor_f_gamma.pbo - 55401 addons\baseconfig_f.pbo - 43414 addons\boat_f.pbo - 54949 addons\boat_f_beta.pbo - 54453 addons\boat_f_gamma.pbo - 55541 addons\cargoposes_f.pbo - 55395 addons\characters_f.pbo - 55328 addons\characters_f_beta.pbo - 55401 addons\characters_f_gamma.pbo - 55328 addons\data_f.pbo - 55648 addons\drones_f.pbo - 55328 addons\dubbing_f.pbo - 55351 addons\dubbing_f_beta.pbo - 55170 addons\dubbing_radio_f.pbo - 55654 addons\dubbing_radio_f_data.pbo - 55654 addons\editor_f.pbo - 53723 addons\functions_f.pbo - 55527 addons\languagemissions_f.pbo - 55723 addons\languagemissions_f_beta.pbo - 55723 addons\language_f.pbo - 55722 addons\language_f_beta.pbo - 55723 addons\language_f_gamma.pbo - 55723 addons\map_altis.pbo - 55473 addons\map_altis_data.pbo - 55473 addons\map_altis_data_layers.pbo - 54531 addons\map_altis_data_layers_00_00.pbo - 54531 addons\map_altis_data_layers_00_01.pbo - 54531 addons\map_altis_data_layers_01_00.pbo - 54531 addons\map_altis_data_layers_01_01.pbo - 54531 addons\map_altis_scenes_f.pbo - 55073 addons\map_data.pbo - 54886 addons\map_stratis.pbo - 55395 addons\map_stratis_data.pbo - 52631 addons\map_stratis_data_layers.pbo - 49811 addons\map_stratis_scenes_f.pbo - 55073 addons\misc_f.pbo - 54927 addons\missions_f.pbo - 55460 addons\missions_f_beta.pbo - 54843 addons\missions_f_beta_data.pbo - 53692 addons\missions_f_beta_video.pbo - 49010 addons\missions_f_data.pbo - 53352 addons\missions_f_video.pbo - 48854 addons\modules_f.pbo - 55500 addons\modules_f_beta.pbo - 54985 addons\modules_f_beta_data.pbo - 52079 addons\modules_f_data.pbo - 51786 addons\music_f.pbo - 55469 addons\music_f_music.pbo - 55431 addons\plants_f.pbo - 54531 addons\roads_f.pbo - 53255 addons\rocks_f.pbo - 54961 addons\signs_f.pbo - 54477 addons\soft_f.pbo - 55401 addons\soft_f_beta.pbo - 55401 addons\soft_f_gamma.pbo - 55648 addons\sounds_f.pbo - 55395 addons\sounds_f_vehicles.pbo - 55296 addons\sounds_f_weapons.pbo - 55296 addons\static_f.pbo - 55176 addons\static_f_beta.pbo - 53790 addons\static_f_gamma.pbo - 55572 addons\structures_f.pbo - 55458 addons\structures_f_data.pbo - 55395 addons\structures_f_households.pbo - 55395 addons\structures_f_ind.pbo - 55395 addons\structures_f_mil.pbo - 55395 addons\structures_f_wrecks.pbo - 55395 addons\uifonts_f.pbo - 54031 addons\uifonts_f_data.pbo - 54031 addons\ui_f.pbo - 55659 addons\ui_f_data.pbo - 55654 addons\weapons_f.pbo - 55351 addons\weapons_f_beta.pbo - 55351 addons\weapons_f_gamma.pbo - 55351 ======================= PhysX3 SDK Init started ... PhysX3 SDK Init ended. 12:29:25 c:\w\c_branch\poseidon\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! I also tried to remove the custom textures from the mission but I still got the same problem. I really hope you can help me. If you need any further information please let me know. Best regards, Kn1ghtR1d3r -
Performing an animation on all clients?
Kn1ghtR1d3r replied to roguetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just tested it: [[0,"TEST1"],"life_fnc_broadcastMessage",nil,false] spawn BIS_fnc_MP; [[0,"TEST2"],"life_fnc_broadcastMessage",true,false] spawn BIS_fnc_MP; Both times the function was executed on the dedicated server... About the scheduled environment: That means when adding "true" as fifth parameter the function will be executed immediately ignoring any scheduling? And I guess "false" is default? -
Performing an animation on all clients?
Kn1ghtR1d3r replied to roguetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh my fault. It should be [[[_unit], {(_this select 0) switchMove "AdvePercMstpSnonWnonDnon_godown";}], "BIS_fnc_call", true, false] call BIS_fnc_MP; As far as I know, "true" is the same as "nil". But anyway, I didn't know about the fifth parameter since it is not documented. What do you mean with "scheduled environment"? -
Performing an animation on all clients?
Kn1ghtR1d3r replied to roguetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think it should be: [[[_unit], {(_this select 0) switchMove "AdvePercMstpSnonWnonDnon_godown";}], "BIS_fnc_call", false, true] call BIS_fnc_MP; without "nil"... or without "false"... makes no difference. There is one parameter too much. -
A Question about Lazy Evaluation
Kn1ghtR1d3r replied to lordprimate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
One more question about the brackets. Is there a difference between if (condition1 && {condition2} & {condition3}) then {}; and if (condition1 && {condition2 & {condition3}}) then {}; -
JIP-compatibility of new command setObjectTextureGlobal
Kn1ghtR1d3r posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was wondering if the new command setObjectTextureGlobal is JIP compatible? Do I still have to call the command manually for each JIP player or not? -
JIP-compatibility of new command setObjectTextureGlobal
Kn1ghtR1d3r replied to Kn1ghtR1d3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The report in the bug tracker mentions that it is working for units. So maybe it is JIP compatible but it is overwritten by the randomization stuff. Maybe it is working for vehicles without the random texturing... -
Real Weather - dynamic weather for MP games
Kn1ghtR1d3r replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I downloaded your script and tried it out. I really like it. Good scripting and nice weather changes. I will use it in my mission. There is only one minor issue with the time syncing. The part where you sync the time and weather from the server to clients does not use the current server time (date): // sync server & client weather & time [_timesync] spawn { private ["_timesync"]; _timesync = _this select 0; while { true } do { publicVariable "wcweather"; sleep _timesync; }; }; The date in the wcweather array is only updated every 5 minutes (with default settings) when the weather is forecasted. So every time the server syncs with the clients it sends an old server date and thus resets the client time to the old server date. To try it out just start a mission using the script and open the watch. You will see the client side time skipping, but every 60 seconds the time is reset. I use this as a little workaround: // sync server & client weather & time [_timesync] spawn { private ["_timesync"]; _timesync = _this select 0; while { true } do { wcweather set [4, date]; publicVariable "wcweather"; sleep _timesync; }; }; -
JIP-compatibility of new command setObjectTextureGlobal
Kn1ghtR1d3r replied to Kn1ghtR1d3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can anyone confirm JIP compatibility? Btw Tonic 10 minutes are over ;) -
It would be nice if there would be one UAV Terminal that could be used by all sides (even civilians). For multiplayer missions it would be very interesting to allow civilians to use UAVs. Furthermore it would make things easier if there was only one Terminal for all sides.
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Heavy Network Traffic (->Network message pending)
Kn1ghtR1d3r posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, my mission was running fine. But now after making a big update for the mission the server FPS are dropping very fast. I tried to find out what is causing the FPS drop and first of all I noticed a lot more network traffic. Network traffic was around 6000-9000 kbs with a full server before the update and now it is between 20000-30000 kbs with only half of the players. My assumption is that the network traffic is causing the FPS drops. The problem is that I can't figure out what is causing all the network traffic. I checked everything and I am pretty sure it's no functions beeing called inside my scripts. When I have a look at the server log files there are a lot of messages like these: Server: Network message 2c04130 is pending NetServer::SendMsg: cannot find channel #830492367, users.card=46 NetServer: users.get failed when sending to 830492367 Message not sent - error 0, message ID = ffffffff, to 830492367 (Playername) In my client side logs I found these messages: Observer C Golf 1-3:1 (Playername) REMOTE (civ_13) in cargo of C Golf 1-3:1 (Playername) REMOTE (civ_13); message was repeated in last 60 sec: 14896 Observer C Hotel 1-3:1 (Playername) REMOTE (civ_24) in cargo of C Hotel 1-3:1 (Playername) REMOTE (civ_24); message was repeated in last 60 sec: 34517 Now I assume that those "observer messages" are causing all the traffic, but I don't know what I changed to cause those messages. Can anyone please give me a hint how to resolve this issue? Or give me some tips on how to find out what exactly is causing the network traffic. Thanks in advance! Kn1ghtR1d3r -
Heavy Network Traffic (->Network message pending)
Kn1ghtR1d3r replied to Kn1ghtR1d3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I finally figured out what the problem was. It was a trigger on the map. I called a function in the activation field of this trigger that spawned some animals. And for some reason this trigger caused between 500-1000 kbps traffic per player! Normally it's only betwenn 10-50 kbps (when standing still). But thank you all for your help! If you want to try out the mission search for "Blackwing Gaming". It's a life mission. Cheers, Kn1ghtR1d3r -
Heavy Network Traffic (->Network message pending)
Kn1ghtR1d3r replied to Kn1ghtR1d3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for your help Jacmac! But how could a death looping process cause all that network traffic? And why is this causing all the "observer messages"? I need some hints what I have to look for. Is there a way to log what is causing the traffic? -
Hello, I was wondering if there is a possibility to either completely disable the action menu or to disable a specific menu option? I am doing a multiplayer mission and I want to prevent a player from entering or leaving a vehicle. Simple locking doesn't work because other players can unlock the vehicle. Thanks in advance, Kn1ghtR1d3r
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Mission ... read from bank when using Binarize in BinPBO
Kn1ghtR1d3r replied to Kn1ghtR1d3r's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Wow, that was fast. Worked perfectly! Thank you very much mrflay! You saved my day -
Tophe's Arma Dedicated Server Tool (TADST)
Kn1ghtR1d3r replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Nice work man