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Everything posted by CaptainAzimuth
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Current State Renovation before more Content
CaptainAzimuth replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Ill look into that later as well. I remember doing a mission at night and i could see the instruments glow, but never payed that much attention to the HUD unless i was doing a landing. -
A Large Fixed Wing transport aircraft for Arma 3
CaptainAzimuth replied to progamer's topic in ARMA 3 - GENERAL
The A400m and C-130J are the most logical Cargo/Transports. I cant see anything else being used, unless BI were willing to implement something like Russian's modern Caspian Sea Monster. They have the technology to make planes that can land on water so why not? But hey, the A400m is STOL, and fully capable of landing and taking off at some of the airfields on Altis. I do believe though that there is one airfield you cant get off unless you have like, an Ultra light or Prop plane. But all the other Airfields are doable with an A400M. C-130J on the other hand, will only get off the main airport. That is a fact. I've tested it out and ended up hitting tress and rock walls with a C-130J. I've seen videos of the A-400m. Matter a fact, here. Instant take off. (not really, but you get the point, it is flexible) ---------- Post added at 17:27 ---------- Previous post was at 17:19 ---------- You contradicted yourself. You want variety of vehicles, yet you get all bent out of shape because people request one single Cargo plane? So wait, the definition of variety doesn't include different kinds of aircraft does it... hmm... -
2 CAS Aircraft remain unknown. What if?
CaptainAzimuth replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
I'm am so sick of hearing about Indians and Pakistanis going at it. It is so stupid, like, what the hell is the deal between them anyway? Not that this has to do with the topic. But hey, don't think there would be a DLC for that, including another map. Much less need aircraft to go with that. -
A Large Fixed Wing transport aircraft for Arma 3
CaptainAzimuth replied to progamer's topic in ARMA 3 - GENERAL
Not gonna lie, but when BI chose the RAH-66 Comanche to use as their make up CAS heli, they didn't take into consideration that the thing has literally NO armor. RAH = Recon Armed Helicopter. Not only that, it was originally designed to laser designate targets for the Apache. Aside from that, not sure if you can combine Stealth and Armor, but hey, it is 2035 in the Arma world so... -
To be honest, i wouldn't expect anything to be done about that soon, as the same for a ton of other AI related problems. But the best thing would be a ticket on FBT (Feedback Tracker). If don't find a ticket feel free to post one.
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Plans for a new/updated SOUND ENGINE in ARMA3??
CaptainAzimuth replied to zeep's topic in ARMA 3 - GENERAL
Not shooting, reloading. It is only the reloading sound. Maybe they have fixed it though, last time i'd played something major like Tee Times, or Wasteland is when i had that glitch. Though, maybe its fixed, i will check later on. -
2 CAS Aircraft remain unknown. What if?
CaptainAzimuth replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
I agree on that. I would have been so much more interested, also, if they'd put individual factions underneath NATO. For example, NATO>Canada or NATO>Germany or NATO>US. Just to have some more variety or what not. Better than just NATO, and everyone has an American Flag on their shoulder. >.> -
General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Doing a little searching around, found out that Arma 3 uses a specific weather engine technology, don't remember the name, but with that engine, it is indeed possible to create low level clouds, and still have the higher layer just as in real life, and that would bring more immersion into Arma 3. I will be fooling around with the scripts later and see if i can come up with anything remotely close. (im not any good at scripts per say, but with a few instructional videos, it doesn't hurt to try) -
Speed Boat HMG with lights on at night
CaptainAzimuth replied to Kommiekat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It would be nice if by default, BIS made it to where placing AI units at night automatically use what ever necessary as they would in real life. In other words, spawn anything at night, they use lights. Same thing with flashlight attachments. -
Secret SimulWeather commands?
CaptainAzimuth replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow, cannot believe i didn't find this post until now. Maybe with these, soon, someone can pull off the NIM Weather mod, but this time for Arma 3. I would love to see clouds at lower levels, much less, all weather features available to enhance immersion in Arma 3. -
Plans for a new/updated SOUND ENGINE in ARMA3??
CaptainAzimuth replied to zeep's topic in ARMA 3 - GENERAL
Hmm. With JSRS 1.5, sounds were located as well. Besides that, zeep, your absolutely correct. Still today, in Arma 2 and 3, you can have someone reload beside you. If you turn to hear where someone is reloading, the sound of that reload will stay in the headphones where you originally heard it. In other words, you hear it to your right, when you turn right to pin point, it will still sound like it is to your right. -
2 CAS Aircraft remain unknown. What if?
CaptainAzimuth replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
I agree, that would be a fantastic choice. Would love to see it in the NATO low visibility splinter camo like on the Speedboat. -
2 CAS Aircraft remain unknown. What if?
CaptainAzimuth replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
What about the CC-117? (C-17) would be a good NATO transport. After all it is a STOL capable aircraft. http://upload.wikimedia.org/wikipedia/commons/6/64/Royal_Air_Force_C-17_August_2010.jpg (1255 kB) -
If shot someone with a grenade launcher... they never made it out alive. You just have to be really good with it, it was strange switching from Arma 2 to Arma 3 Grenade Physics but ounce you get a hang of it, you will come to find you can get easy take downs with it.
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General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I do believe over time, this Arma engine is going to be one of the best out there. Tough, it is a guaranteed long run. But once it gets polished, man oh man i cannot wait. Things i dream of like the atmosphere. Having low level clouds like these. This would add so much to Altis and Stratis. -
So wait, Please take this comment above into consideration, but shouldn't there be impact noise on the inside from the round hitting the walls on the outside? That would be realistic, and would bring a great deal of immersion if you were inside, taking heavy suppressive fire from the outside. You would hear rounds hitting the walls of the thin metal from the inside.
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Don't see why the devs wouldn't make more weapons for Vanilla. It is after all 2035, and there are tons of options for weapons. like the Masada, the FN FAL's (Modern Ones), plenty of medium/long blot action and semi snipers like the T-5000 and Sako TRG M10 moth can use Lapua .338 Magnum rounds. I mean, there are so many future weapons, i doubt BI will leave us with just one gun for each faction.
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General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I wonder when they are going at add in some more civilian things. I'm interested in seeing the use of Amphibious aircraft in vanilla, or maybe just some simple vehicles, prop/turbo prop planes/helis for civis. -
Plans for a new/updated SOUND ENGINE in ARMA3??
CaptainAzimuth replied to zeep's topic in ARMA 3 - GENERAL
Frag is right. Sound immersion is as good as video immersion, and without one or the other, the other is useless. Unfortunately, from the beginning, we can already tell that BI has enough on their hands at the moment, and not only that, they've had plenty of set backs in past times. They even had to change things, and add things, and even remove things before even the Alpha was out. But over due time, i can almost guarantee we will see some changes in sound in the future. If not, we may just have to stick with JSRS 2.0 -
We meant after all of that is said and done. When Arma 3 is done with it's planned game content, and the last DLC has been released.
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PhysX Discussion (dev branch)
CaptainAzimuth replied to progamer's topic in ARMA 3 - DEVELOPMENT BRANCH
Well, i know many classic games where you can walk on moving objects and get off them freely, such as Ratchet and Clank, Some Sonic games, but... Maybe it has something to do with momentum, and placement. In R&C, you can jump, and you would be moving at the same speed as the object you are on, and jumping would cause slight drag which would make you go back maybe 1 foot if you jumped in place... but i don't think we would have a drag problem in A3, because you cant jump. So maybe that should be looked into? Maybe some scripts dealing with the speed of the object, and the man class object being synced? (im not a scripter or anything, i know nothing about them, but this is just an opinion/guess) -
2 CAS Aircraft remain unknown. What if?
CaptainAzimuth replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Yes, take a look. http://i.imgur.com/pRP8FcA.jpg (151 kB) Zoom in. The cockpit is one seater (unfortunately, would have liked a two seater variant), and the layout fits the Yak-131 profile. The only difference of this, is that either they havn't finised the wing split (The front edge of the wing where the frontal flaps are located), or, that is a feature they meant to take off of it in order to make it look somewhat original. Over all, it does appear to be the Yak-131 Light Attack varient. ---------- Post added at 16:00 ---------- Previous post was at 15:57 ---------- Than again, as you said, rumors of a two seat of this... I would only hope so. That is something Arma 2 lacked. It would be uberly fantastic to have the two seat version of all aircraft in Arma 3. -
Plans for a new/updated SOUND ENGINE in ARMA3??
CaptainAzimuth replied to zeep's topic in ARMA 3 - GENERAL
I do not know anyone at Dice, or BIS (Besides 'Hall), and that is besides to point of whom i may have contact to. The point is standards. The sounds are improvements over Arma 2 indeed, but that is just the sounds. The Engine for the sounds on the other hand, don't play much. Shoot a rifle, and listen to how fast the sound is gone. It is almost like a Wav. file, but no effects to go with it. Shoot inside a bunker. It sounds the same as on the outside. Shoot in the forest... sounds the same. Shoot in a a town. It sounds the same. No re-verb like there would be in real life caused by the sound wave traveling and bouncing off of stuff. I do believe though, that BI can manage these improvements over time. -
It should be, look at it's size. Compared to carrying a giant chunk of mental with case mags attached, i think the MXSW, and all other AR's and DMR-MXM, are lighter than the Light Machine guns. In theory anyway. I may check the weights later.
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They need to add some new medium/long range Snipers. Like the m-24 and Lapua... Speaking of the Lapua, here is a Russian made sniper rifle, that uses .338 Lapua Magnum rounds. http://upload.wikimedia.org/wikipedia/commons/c/c2/ORSIS_T-5000_.308Win_Sniping_competition_for_The_Armourers_Day_05.jpg (1555 kB) Maybe some other Snipers, like the Sako M10 Sniper Weapons System? http://www.thefirearmblog.com/blog/2011/10/20/sako-trg-m10-sniper-weapon-system/ http://i2.guns.ru/forums/icons/forum_pictures/005698/5698534.jpg (101 kB) The Caracal CSR Sniper? Maybe?