KingoftheSandbox
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Everything posted by KingoftheSandbox
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N'Ziwasogo A3 terrain (Released)
KingoftheSandbox replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice to this received an update! Can you tell if the weird problems with A1 buildings are fixed, like hearing an invisible unit in the house conncected with strange FPS issues? -
Adjusted a script for the module, no mapclick (unrealistic though) but via laserdesignation, take a look here: http://forums.bistudio.com/showthread.php?176346-How-to-use-ModuleCAS_F/page3
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Animals on Dedicated Server & stay in site variable
KingoftheSandbox posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Using the animal site module on dedicated server with the "stay on site" option, animals dont keep in the area, but move away very far after some time because animations dont work properbly on dedicated. Is there a way to disable the animation routines for animals or make them play only the a animation where they dont move? just want them to stay in the exact spot i set them without moving away. -
How to use ModuleCAS_F
KingoftheSandbox replied to PlacidPaul's topic in ARMA 3 - MISSION EDITING & SCRIPTING
easy method for combine the script with a radio trigger and laserdesignation from a JTAC, only adjusted one line. _center = createCenter sideLogic; _group = createGroup _center; _pos = position laserTarget player; //attack pos is now lasertarget of "player"/can be changed to any actual unit variable of course (case of multiplayer use) _cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""]; _cas setDir 180; _cas setVariable ["vehicle","B_Plane_CAS_01_F",true]; _cas setVariable ["type", 2,true]; -
How to use ModuleCAS_F
KingoftheSandbox replied to PlacidPaul's topic in ARMA 3 - MISSION EDITING & SCRIPTING
great stuff...! this would be awesome linked with moving the target pos with laserdesignation=) -
Arma 3: Community wishes & ideas- DISCUSSION
KingoftheSandbox replied to Maio's topic in ARMA 3 - GENERAL
Can you change that thread to "I want this three vehicles/items so Arma III is a bigger success for me". The topic doesnt make any sense, because everybody wants other additional content. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
KingoftheSandbox replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what waitunitl would be needed in the init to wait for mcc to be initialized and synced with the server? -
Teleport whole all players via foreach playableunits
KingoftheSandbox posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
solved -
Civilian Occupation System (COS)
KingoftheSandbox replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great script, one question...Why are parking cars still exploding even if i set this in the addScript _vehicle script? /* Add Script to vehicles spawned by COS. _veh = Vehicle. Refer to vehicle as _veh. */ _veh =(_this select 0); _veh addEventHandler ["HandleDamage", {false}]; _veh setVehicleLock "locked"; _veh allowDamage false; -
Zeus Lightning without module
KingoftheSandbox replied to KingoftheSandbox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nope, was not solved at all. thanks pete! and that script runs great also on dedicated server, thanks tom -
Zeus Lightning without module
KingoftheSandbox replied to KingoftheSandbox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is working, but i think you understood me wrong. want it really simple. some gamelogics i give variables & then call the lightning there via trigger with blufor present -
Zeus Lightning without module
KingoftheSandbox replied to KingoftheSandbox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how would i define and call the first function? sorry but its late here=)^^ -
Adding Items and Magazines to crate ignored on dedicated server
KingoftheSandbox replied to KingoftheSandbox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
found it allready...was to easy to solve, thanks:eek: -
Adding Items and Magazines to crate ignored on dedicated server
KingoftheSandbox posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Title says it all. removing all the magazines and items from a crate works fine on dedicated, but magazines and items do not get added to the crate via init line in crate. also tried via init.sqf with if ((isServer) or (isDedicated)) then { clearBackpackCargo box1; clearWeaponCargo box1; clearMagazineCargo box1; clearItemCargoGlobal box1; box1 addItemCargo ["B_UavTerminal",20]; box1 addBackpackCargo ["B_UAV_01_backpack_F",20]; box1 addMagazineCargo ["LaserBatteries",20]; }; -
Other major bugs in the update. One task never gets succeeded, il provide repro mission later.
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UPSMON Updated to ArmaIII
KingoftheSandbox replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This version is completly useless for me atm. im using the standard sample from the manual, tried FATA, Clafghan with it and the units get new WP´s assigned 1 meter in front of them. They circle on the same spot all the time. Is this a map problem? -
@A3MP - ArmA 3 Map Pack - Additional Pack
KingoftheSandbox replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can someone confirm that environment sounds on FATA are mission 60% of the area even with the fixed version? -
Dont know if that was allready asked before,-are new sound samples planned, specially for the G36. in comparsion with other weapons they are very weak in my opinion. keep up the good work!
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Testing Missions on Dedicated Server
KingoftheSandbox replied to KingoftheSandbox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, good to know! -
Testing Missions on Dedicated Server
KingoftheSandbox posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
To make sure scripts run properply i want to test my missions on a own hosted dedicated server in LAN. Works fine with Tophe´s Dedicated Server Tool. For some reason it creates the server only in LAN it seems, i cant see it online, but no problem overall. The question is, if i join my own server, can i be sure all the scripts work the same for all other players if hosted on a dedicated server online? My limited knowledge tells me that this is 1:1 testing, want to be sure i dont miss something. Thanks in advance. -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
KingoftheSandbox replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thats what i wanted to know kju, thanks for your answer. Sadly the community i play with will not upload the full pack on the server. -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
KingoftheSandbox replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its not possible to upload the size of the pack to a dedicated, so my question is, if it is possible to cut out what you dont need. Example: I need only the russian vehicles for chernarus (allready got A3mappack), so i delete the rest of the AIA folder or make a new addon folder, only for russians, with the related pbos? Or is this breaking the AIA mod? -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
KingoftheSandbox replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to take only for example the russian army out of this pack and use it without problems? -
norrin's ArmA2 scripts ported to ArmA3
KingoftheSandbox replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there anyway to hold and continue the convoy? I tried calling the script via trigger using new WP´s, but the convoy does nothing. -
General Discussion (dev branch)
KingoftheSandbox replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Which benchmark? Just tested this here, got 37 FPS average on Altis, 38 on Stratis. http://forums.bistudio.com/showthread.php?151794-ArmA3Mark-Benchmark-your-ArmA-3 View distance 2738 Graphics 1920x1080 Settings all on Ultra, but: Vsync off Caustics off FSAA 4x PIP Standard