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FireWalker

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Everything posted by FireWalker

  1. FireWalker

    Laws of War DLC Feedback

    deleted the old news
  2. FireWalker

    Orange DLC (wild) SPECULATIONS !!!

    I also Really hope they expand on the medical system. Fire
  3. Shame you never exported a .pbo of the mission for testing along the way... You could dePbo that to get your file back...
  4. Sounds screwed. See Killzone above... Any chance you have auto saves on? Maybe there is a usable file somewhere. I've never tried it.
  5. Did you actually try to edit it while binarized? Or saw it was binarized and just closed it?
  6. I'll just leave this here: https://armaservices.maverick-applications.com/Products/MikerosDosTools/FileBrowserFree You'll want to use eliteness. You will need to have depbo and deOgg also to run it if I remember correctly. Either way, when you launch Eliteness it should prompt you for missing dll's. Not sure if it will help now, but at least for the future... Fire
  7. FireWalker

    Multipler mission wont start

    Problem: Mission wouldn't load beyond the player selection menu. It would show the map, then freeze. Solution: Following along with SavageCDN's comment above we started with the init.sqf file and began commenting out script calls. The problem script was found immediately in the initial intro script. The first line of that script was: link This command is meant to stop players from being able to move during a cut scene. This command was being called immediately at mission start. Once the mission map came up you couldn't click continue or even click cancel. The game had to be closed and started over. The fix for this was to add: at the very top of the script. This allows the mission to begin and the player to "spawn" before running the rest of the script. (A " sleep 0.1; " command at the top of the file seems to be able to solve the issue also.) So far it seems to have solved the problem. We have not tested the mission for JIP yet to look for other potential startup issues. I'll edit this post if someone feels more info is needed. Thanks to all for input, Fire
  8. Ok. I had a gut feeling that you had a hand in it!! Thank you!! I continued with the method Tourist mentioned and I am cross referencing to the list you posted. I have OpFor and BluFor sides done. I will be doing Independent tonight. I'll plan on doing some organizing and checking against your list, and send you all the text files I create (if they have additional items) so that you have them if you need them. I'm only doing units. Not vehicles. Fire
  9. Did you compile that?
  10. FireWalker

    Multipler mission wont start

    If it listed in this section: Then it is a requirement of the mission. Its very likely that the mission will not run if a mod is listed here thats not running on the server.
  11. FireWalker

    Multipler mission wont start

    If it loads ok in the editor, and you can preview it in multplayer within the editor. Then it is most likely a mod issue. You should read through the top portion of your mission.sqm file and check all the mods listed there and compare to what youre trying to play with.
  12. Ok, cool. I'll check it out this afternoon. If it works well, maybe I'll post the class names for the next fella. If its alright with kju
  13. FireWalker

    Multipler mission wont start

    And the other pc has exact same mod versions?
  14. FireWalker

    Multipler mission wont start

    did you open a port on your router so that you can connect as a player? I guess it should be open, otherwise you wouldn't be able to see the server listed. Can any of your freinds see the server after you start it?
  15. FireWalker

    Multipler mission wont start

    you aren't searching for CBA. You're searching for cba_settings.sqf to see if that call is in one of your scripts somewhere and youre not searching for that file either. Youre searching for it to ba called by something else
  16. FireWalker

    Multipler mission wont start

    Well, you can. Also take note of what Pierremgi says also. He's MUCH better at this than I am. I'm just offering other ideas. Fire
  17. FireWalker

    Multipler mission wont start

    Well notepad++ can do it. "Find in files" choose the mission folder in the "directory" area
  18. FireWalker

    Multipler mission wont start

    I would think there is a piece of script somewhere thats looking for that file. Or from another mod, I suppose. You should do a search through the entire mission folder for cba_settings.sqf and see if it pops. I assume you're using a decent text editor that can do that. On the other hand, could another mod be making that call?
  19. FireWalker

    Multipler mission wont start

    Also, what file are you calling this in: 0:11:34 [CBA] (settings) INFO: Checking mission settings file ... 0:11:34 Script 'cba_settings.sqf' not found Copied from your rpt file above
  20. FireWalker

    Multipler mission wont start

    Sounds like different versions of mods between your local machine and the server. Or you had a mod running while making the mission thats not on the server and its become a requirement for the mission. (ARES)
  21. Thank you and yes, and you can do it with cursorObject also, but I'm putting together random arrays for equipment, weapons, and clothing spawns so those methods take awhile. I found this: https://native-network.net/forum/thread/4778-auflistung-classnames-für-iron-front-1944-lite-ifa3lite/ but they translated some of the class names and I'm not certain if they will work. If there isn't a current list available, I'll just go through what I have little bits at a time and see what names are will work and which won't. Can also export classes from the editor to notepad, but as far as I know thats just one unit loadout at a time, so thats still pretty time consuming also.
  22. To all, I hate to ask a question thats probably been asked a hundred times already, but does anyone know where to find a list of all the correct (current) classnames? I've found pieces around the internet, but can't find a current comprehensive list. Thanks, Fire
  23. I must be playing a different game than everybody else here. The game I play has so much gunfire and explosions that I don't have time to breath, let alone count how many pixels make up my shirt sleeve. Is there a mission that all you do is hang around the base and hand out clothes or something? Maybe that would be more relaxing when I'm trying to drink my cosmopolitan.
  24. FireWalker

    Jet's DLC Balancing REQUIRED

    It used to be staged. Now its set up more like a true simulator. Also I always used the keyboard for my throttle. Only used the joystick for a couple things. Believe me, I went through all the setups.
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