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SlovakianLynx

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About SlovakianLynx

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Art, Military stuff (aspetialy Great Patriotic War), History, Aviation, Railways, Modelling

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  • Gender
    Male
  • Location
    Nitra
  • Interests
    Gaming (Doh!), Modern History, Firearms, Modelling, Art, Railways and a lot more.

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    SlovakianLynx
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    SlovakianLynx

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  1. SlovakianLynx

    Hot August Campaign for ČSLA

    The campaign was unexpectedly updated, as I've discovered a somewhat serious bug. Changelog: The radioman isn't lethal anymore after team switching from him to another unit in mission Rude Awakening. The loading screens ware improved.
  2. SlovakianLynx

    Hot August Campaign for ČSLA

    Glad to see, that someone is intelligent enough to try the basic IT steps before he posts something. What you are experiencing is very strange and I can't reproduce it. For me the missions runs without any problems, either I launch it from the campaigns menu, or the editor. The only thing, that pops into my mind is, that you don't have the newest version of ČSLA, which includes Mi-24s, but even if so, I don't understand, why would it break the cutscenes. Glad you loved the campaign at least to this point. Maybe try reverting the entire campaign, or skip this mission with endmission cheat, but that would be a pity, because it's so far the best one in my opinion.
  3. SlovakianLynx

    Hot August Campaign for ČSLA

    Thanks. This is starting to become like the IT question: have you tried restarting it? ARE YOU RUNNING ANY MODS, BESIDES THE ONES, THAT ARE REQUIRED?
  4. SlovakianLynx

    Hot August Campaign for ČSLA

    I've released an update for the campaign. Changelog: Re-dubbed some voice acting lines, that didn't sound good. Vančo is not immortal after team switching in Hidden and Dangerous Part 1 anymore. The main character is now invincible when the player is switched into another unit in Rude Awakening. Several smaller improvements.
  5. SlovakianLynx

    Hot August Campaign for ČSLA

    Mission Rude Awakening and cutscene Return to the Airbase ware added to the Campaign. With the fifth mission added, the next update will be probably released only when the part for paratroopers is finished (2-3 more missions). After that, Hot August will be updated only when fully finished. This might take a very long time, but it's a better solution, than adding missions one at a time.
  6. SlovakianLynx

    Hot August Campaign for ČSLA

    The campaign was updated for new ČSLA 1.1 version. Changelog: -Fixed chopper not firing rockets in mission Operation Tyrkys. -Changed gear of some soldiers, so it corresponds more to their classes. -The paratrooper squads now wait for each other in the woods before assaulting the airfield in mission Operation Tyrkys. -When an enemy escapes Berda in mission Hidden and Dangerous part 1, the objective will be marked as failed. -When the player gets noticed in Hidden and Dangerous Part 2, the objective will be marked as failed. -Limited items in inventory of military vehicles, so the player can't use rocket launcher, when not necessary, for example. -The radioman now carries R-129 instead of RF-10 in mission Morning Reaction. -Tweaked the timing of dubbing, chat and camera in the opening cutscene. -Some other smaller changes and improvements. New mission is coming VERY SOON 😉
  7. SlovakianLynx

    [sp_camp] Shadow Fall

    I have come across the same problem, as someone mentioned on Steam. When I obtain the uranium and go outside to link up with the team, an error pops up, and the mission doesn't continue. From the team only Anatoli and Chovnyk are there. Rest is invisible only with class tags showing up. I am playing the campaign only with the required mods and nothing else. Restarting and reverting the mission does not help. The last option was to force the end with a cheat, but that returned me to the menu, as if the campaign was over.
  8. SlovakianLynx

    [sp_camp] Shadow Fall

    If you want to try to do something about it, I can test it for you to see, if it works without the DLC correctly.
  9. SlovakianLynx

    [sp_camp] Shadow Fall

    The campaign is unplayable, if you don't own Global Mobilization. I've downloaded the compatibility files, but in the first two missions the player is wearing an outfit from GM and I got the press LSHIFT+P to buy overlay. I resolved that with taking the clothes off, but it was a bit odd and funny playing in winter only in undies... Then, when I reached Clean Air mission I got a pop-up: Mission terminated because DLC content required. I will buy GM when it goes on sale, though.
  10. SlovakianLynx

    [sp_camp] Dark Tides

    I've restarted the mission 2 times, but the bug always occured. You are right about the campaign being broken. I can't past the Four Horsemen mission. After completing the first objective all friendly units freeze and never get to the rendezvous point. I've tried assaulting the power plant on my own, but there are too many enemy tanks. Also I've tried to restart and revert the mission, but it was always the same scenario. The last option was ENDMISSION cheat, but that returned me to the menu, as if the campaign was over. Well, it's good to read, that you will replace the campaign with a new version and don't give up on it, at least.
  11. SlovakianLynx

    [sp_camp] Dark Tides

    In mission Dead Weight the doggie camera can't be used. It pops up an error when I activate it. When I try to deactivate it, another error pops up and the two keep overflashing each other until the mission's end.
  12. SlovakianLynx

    Hot August Campaign for ČSLA

    Mission Operation Tyrkys and cutscene Calm Times ware added to the campaign.
  13. I have resolved it with making my own overlay:
  14. I've tested that three times and it seems to work. No more repeating. Thank you very much for the fast reply.
  15. Hello, I have an chopper, which I want to broadcast a radio message when it gets hit. Before I was able to do this on infantry with hitPart eventHandler and calling another script through it: this addEventHandler["hitPart", {execVM "trafeny.sqf"}]; in the heli's init field. Sometimes the script executed two, or three times, probably because the unit was hit by an automatic weapon. Now the problem is, that the chopper gets hit by M163, which has very high rate of fire and the script executes almost every time 10, or more times at once. Is there a way to force the eventHandler to run only once, or is there an alternative for detecting if a unit was hit? Here's the script, that gets executed by the eventhandler (with unimportant lines deleted, so it isn't a spoiler): mi24_1 removeEventHandler ["hitPart", 0]; mi24_1 setDamage 0.8; mi24_1 setFuel 0; sleep 0.5; playSound "Ot013"; mi24_1D sideChat "FUCK, WE'VE BEEN HIT! WE ARE GOING DOWN!";
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