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wolf13898

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Everything posted by wolf13898

  1. screenshots: http://www.bilderload.net/bild-_jpg-64114.htm http://www.bilderload.net/bild-_jpg-64115.htm http://www.bilderload.net/bild-_jpg-64116.htm http://www.bilderload.net/bild-_jpg-64117.htm http://www.bilderload.net/bild-_jpg-64118.htm http://www.bilderload.net/bild-_jpg-64119.htm http://www.bilderload.net/bild-_jpg-64120.htm http://www.bilderload.net/bild-_jpg-64121.htm http://www.bilderload.net/bild-_jpg-64122.htm
  2. Hi is there a way to rename this 5.56mm 20Rnd Duel Purpose Mag
  3. Could someone help me because i cant find the texture for this part http://www.bilderload.net/bild-_jpg-63968.htm
  4. wolf13898

    Bundeswehr Retexture

    How you guys think this desert camo looks like http://www.bilderload.net/bild-_jpg-63054.htm http://www.bilderload.net/bild-_jpg-63055.htm
  5. Just a little Retexture Project http://www.bilderload.net/bild-_jpg-62640.htm
  6. i cant get the optional infantry replacements to work could someone help me?
  7. wolf13898

    Bundeswehr Retexture

    New Update is on Armaholic http://www.armaholic.com/page.php?id=22075
  8. wolf13898

    Bundeswehr Retexture

    removed dust and changed vest and helmet texture http://www.bilderload.net/bild-_jpg-62901.htm http://www.bilderload.net/bild-_jpg-62903.htm http://www.bilderload.net/bild-_jpg-62902.htm
  9. wolf13898

    Bundeswehr Retexture

    i know was just a test
  10. wolf13898

    Bundeswehr Retexture

    Bundeswehr Uniform added dust to the texture http://www.bilderload.net/bild-_jpg-62900.htm
  11. Is there any way to remove the us flag? http://www.bilderload.net/bild-_jpg-62585.htm
  12. wolf13898

    Blufor Uniform Problem

    thanks is there no way too add the wound textures again
  13. wolf13898

    Backpack wrong camo

    thanks a lot
  14. the backpack has the wrong camo backpack config: class FR_Assaultpack : B_AssaultPack_rgr { displayname = "Assault Pack (Flecktarn)"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Compact"; picture = "\Bundeswehr_infantry\Flecktarn\ui\icon_FR_assaultpack"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Bundeswehr_infantry\Flecktarn\items\assaultpack1_co.paa"}; }; unit config: class FR_medic_F : B_medic_F { displayName = "Comabt Life Saver (Flecktarn)"; nakedUniform = "U_BasicBody"; uniformClass = "FR_CombatUniform_Tshirt"; author = "Wolf13898"; faction = "Bundeswehr_F"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Bundeswehr_infantry\Flecktarn\Items\clothing1_co.paa"}; linkedItems[] = {"FR_Vest_02", "FR_HelmetB", "FR_Assaultpack", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"FR_Vest_02", "FR_HelmetB", "FR_Assaultpack", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }
  15. wolf13898

    Backpack wrong camo

    how do i add things into the backpack
  16. the backpack ueses only the default camo class FR_medic_F : B_medic_F { displayName = "Comabt Life Saver (Flecktarn)"; nakedUniform = "U_BasicBody"; uniformClass = "FR_CombatUniform_Tshirt"; author = "Wolf13898"; faction = "Bundeswehr_F"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Bundeswehr_infantry\Flecktarn\Items\clothing1_co.paa"}; linkedItems[] = {"FR_Vest_02", "FR_HelmetB", "FR_Assaultpack", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"FR_Vest_02", "FR_HelmetB", "FR_Assaultpack", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }
  17. The Blackfoot only uses the default texture but no my costum texture enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class Wolfs_Vehicle { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {Wolfs_Units}; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class CfgVehicles { class B_Heli_Attack_01_F; class Blackfoot_Marpat_D : B_Heli_Attack_01_F { displayName = "Blackfoot (Marpat Desert)"; crew = "HeliPilot_Marpat_D"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Marpat_Desert_Blackfoot\Heli\Data\heli_attack_01_co.paa"}; }; };
  18. wolf13898

    Blackfoot Texture Problem

    Dosent do anything
  19. The Pilot Uniform only uses the default texture but no my reskined class CfgPatches { class Wolfs_Units { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class B_HeliPilot_F; class HeliPilot_Marpat_D : B_HeliPilot_F { _generalMacro = "B_HeliPilot_F"; scope = 2; displayName = "Helicopter Pilot (Marpat Desert)"; nakedUniform = "U_BasicBody"; uniformClass = "Wolf_HeliPilot_D"; linkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Wolf_HeliPilot_D : Uniform_Base { scope = 2; displayName = "Pilot Uniform (Marpat Desert)"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\pilot_suit_co.paa"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "HeliPilot_Marpat_D"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class ItemInfo; class Wolfs_Pilot_D : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Pilot Helmet (Marpat Desert)"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\common\headgear_helmet_heli.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\helmet_heli_co.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\common\headgear_helmet_heli.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Camo_Base; class VestItem; class Wolfs_PilotVest_D : Vest_Camo_Base { scope = 2; displayName = "Pilot Vest (Black)"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\common\equip_tacticalvest.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\tacticalvest_co.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\common\equip_tacticalvest.p3d"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; };
  20. wolf13898

    Vest Problem

    Thanks a lot.
  21. I have done a retexture but the vest dosent work and this message pop-up no entry config.bin/CfgWeapons/Example_platecarrier1_rgr.selectionfireanim enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class example_retexture_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniform Test Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Example_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"DPM\DPM\Data\clothing1_co.paa"}; linkedItems[] = {"example_PlateCarrier1_rgr", "example_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"example_PlateCarrier1_rgr", "example_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Example_CombatUniform_mcam : Uniform_Base { scope = 2; displayName = "Example Mcam uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class ItemCore; class HeadgearItem; class example_HelmetB : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Example helmet"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"pathtoyouraddonretexturefile.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Base; class VestItem; class example_PlateCarrier1_rgr : Vest_Base { scope = 2; displayName = "Example Platecarrier"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"DPM\DPM\Data\vests_rgr_co.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; there is the config if someone could help me that would be nice
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