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Everything posted by Spaceman0372
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Though still heavily a WIP, the BD Pipe-Layer goal is to bring some not yet seen variants of the M249 and the Mk48 to ArmA to help virtual operators lay down some more effective hate on the enemy. By endgame for the project, there will be several different paint jobs, home brewed real to life sounds and (hopefully) some other goodies thrown in. I'm doing this on my own in the little free time that I have so updates will not be too frequent but I'll try my best to keep up with a SITREP when something new comes into play. WIP Screens: http://i.imgur.com/ErpCFZc.jpg (159 kB) http://i.imgur.com/SLqWwcJ.jpg (152 kB)
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Al Ayadiya, Al Kut & other Iraqi terrain stuff
Spaceman0372 replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yup. Especially in the residential/neighborhood areas. Main roads were usually the only wide roadways and were divided by a median. Opteryx knows his mapping very well so I trust he'll take me right back. -
SOCMOD Release Thread
Spaceman0372 replied to Meatball0311's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pay no attention to this guy. I can assure you V2 is being worked on extensively every day and there is A LOT of new stuff in the works for you guys. -
Mother dick that is a gorgeous optic. Incoming updated DL or more optics first?
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BD Pipe-Layer Project: LMGs [WIP Release]
Spaceman0372 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Though still heavily a WIP, the BD Pipe-Layer goal is to bring some not yet seen variants of the M249 and the Mk48 to ArmA to help virtual operators lay down some more effective hate on the enemy. By endgame for the project, there will be several different paint jobs, home brewed real to life sounds and (hopefully) some other goodies thrown in. I'm doing this on my own in the little free time that I have so updates will not be too frequent but I'll try my best to keep up with a SITREP when something new comes into play. So far the only things I have in game are currently the Mk 48 Mod 1 and the Mk 48 SOPMOD. All optics from the major packs like FHQ, RHS and RH work with them, no ASDG just yet. Here ya go! Feel free to leave some feedback! Screens of the Mk 48 Mod 1 and Mk 48 SOPMOD http://i.imgur.com/SLqWwcJ.jpg (152 kB) http://i.imgur.com/ErpCFZc.jpg (159 kB) DOWNLOAD https://www.dropbox.com/s/4c8e1ii22rdd6al/bdpl.pbo?dl=0 Known Issues: -Iron sights are a little wonky right now but they are zeroed -Top cover opens on an angle when reloading -Alignment of the side attachments -Gap on the sides of the stock where it meets the body of the weapon Special Thanks -Eric J: Award Winning MVP for his awesome tech support and fixing my stupid -BI for the source files -
Veteran mod (VTN) - announcement and WIP
Spaceman0372 replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would adding gloves to the USMC Frog uniforms be possible? Marines in a combat environment wear them more often than not. For realism, Camelbak FROG Max Grips (http://i.imgur.com/1fLBdRe.jpg) -
Here. This should quench all of the thirst for a bit. http://i.imgur.com/q5yn5nI.png
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Can confirm. "Famous Amos" threw a hissy fit.
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Wow that turned out nice :D
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- guns
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Any chance of a model with a Magpul CTR like this? http://www.dogfightink.com/HK416SOPMOD.jpg
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Hey eric, I have a texture for a 416 RIS if you'd like to use it. That way the rail isn't just a blurred shade of black.
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GPNVG-18 Panoramic Night Vision Goggles
Spaceman0372 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You the best, Teeha! -
GPNVG-18 Panoramic Night Vision Goggles
Spaceman0372 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dont worry about it! I wasnt pushing for a sooner release. Just a version with the current view :D -
GPNVG-18 Panoramic Night Vision Goggles
Spaceman0372 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of release with the view as-is just with working textures for those of us that actually like the view? -
(SMA) Specialist Military Arms
Spaceman0372 replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of seeing a 416 with Magpul CTR stock? -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Spaceman0372 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way I can add other glasses to the config to function with the HUD? I've searched high and low and can't seem to find where it references just the tac glasses.- 5767 replies
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- single player
- realism
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Waaaaaaay to loaded for a CSO. MSOTs would ever run that much gear in the sandbox and be able to function quickly. You gotta stay light and not loaded down. Source: Been 0372 since 2009. (Also those nomex suits dig into your junk so no one really wore them.)
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Spaceman0372 replied to Placebo's topic in ARMA 3 - GENERAL
2/5 Golf Co. FTL "Hearts and Minds" http://i.imgur.com/2lgcvrz.jpg -
Can confirm. MSOT 8222 and ODA 1314 in Bala Murghab.
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We've got PVS 15's, 14's and ANVIS 9's and one of the teams has GPNVG 18's. It's a buffet of NVG's lol.
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Sick helmet and plate carrier fellas! Extremely looking forward to the release!
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With the release of the ArmA 2 models I modified and customized the MK 48 and made this version. Unfortunately I lack the ability to create custom textures for weapons so if anyone wants the model to add to a pack or if anyone would like to texture it for me, I'd be able to include it in my WIP MARSOC unit and weapon pack. ---------- Post added at 21:43 ---------- Previous post was at 21:22 ---------- My bad, I posted in the wrong section. If a mod could please move this to the Addons discussion thread, It would be greatly appreciated!
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M249/MK 46/ Mk 48 Model
Spaceman0372 replied to Spaceman0372's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's not that I lack the textures, it's that I don't know anything about texturing weapons at all. But I appreciate ya'll trying to help! -
M249/MK 46/ Mk 48 Model
Spaceman0372 replied to Spaceman0372's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No idea how. and the body of the gun is from the mk48 and stock is from the OA m249. I have no idea how to combine just those to fit the gun. -
M249/MK 46/ Mk 48 Model
Spaceman0372 replied to Spaceman0372's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The textures on those are from arma 1 and are kinda low-res texures. I'm looking to create a high quality and modern SF MK 48 for my own addon if I can possibly get help with textures. But also anyone that would like is free to use this model. Just PM me and I'll send you a download link.