hem
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Everything posted by hem
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Santa Claus I wanted to create something fun this year for Christmas and this is the out come. Includes Santa Claus unit (Civilian > Christmas > Father Christmas) Santa Claus uniform (xmas_santa_uniform) Throw-able present (xmas_present) Explosive present! (xmas_explosive_present) Santa Claus blufor unit & uniform (Blufor > Christmas > BLUFOR Father Christmas) Santa Claus opfor unit &uniform (Opfor > Christmas > OPFOR Father Christmas) Santa Claus Independent unit &uniform (Independent > Christmas > IND Father Christmas) Again this was created purely for some fun so please enjoy! Credits I want to thank Schultz for helping with a binarise issue I was having and helping with some testing. Update! Update - 05/12/15 As requested units have been added for Blufor, Opfor and Independent all also being colour coordinated, I also added a explosive version of the present. Change log - Added Blufor, Opfor and Independent units with there colours - Added Explosive present (xmas_explosive_present) Download (05/12/15) Steam workshop Dropbox Thank you for taking a look and have a merry Christmas!
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Thank you once again everyone who used santa in there community events, servers and missions! Sleigh Have a very merry Christmas! :dancered:
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Hi, Sorry I didn't include face wear because balaclavas and other things use it which clips into Santa beard making it look strange. Maybe one day arma will allow for more clothing slots? Thank you very much :) Had a lot of fun playing this, also love the music :D Merry Christmas
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Same to you Would love to see some pictures of you / your community using this mod! Thanks once again everyone how has downloaded my mod.
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Nice! Thank you. Haha cool! Thank you. :)
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Thank you Kerkkoh! Thank you and please do :)
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Thank you everyone for the nice comments. As requested units have been added for Blufor, Opfor and Independent all also being colour coordinated, I also added a explosive version of the present. First post has been updated. Once again thank you & if anyone has any other suggestions please share!
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That's a good idea actually, I'll get on that :) and thank you very much.
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2017mod - full conversion mod
hem replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Been working a on a new vehicle, mini dumper with articulated steering and the wood gas system. (sorry for the dark image, I'm bad at taking pictures) There is currently around 12 vehicles (land, air and sea), 11 run off the wood gas system and 1 runs of solar power, we are also constantly adding new vehicles. Thanks. -
Awesome work Schultz :cool:
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Awesome work, love that Jeep. :cool:
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Age limit for "Make Arma Not War" Contest?
hem replied to MrHuachuca's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
If you had actually taken some time to read the rules of the contest it CLEARLY states that the legal age is over 16, although if you are under this age you can have a legal representative (Older friend or parent). This person will represent you in the situation of you winning. -
Awesome! I was lucky enough to visit Alcatraz when I was in San Francisco, which was really cool.
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I really like the sound of this! Can't wait to see more.
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Back To The Future - Delorean Mod
hem replied to Caiden's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Although we have been working on the map for awhile it is still full of issues, we will be using a map that is currently in development and is almost finished. Also, on the note of this topic... what features in the movie, is the shape of a skateboard and has no wheels? -
Manhattan Life RPG - As Real As It Gets - In development
hem replied to Xqlusive's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't think you really know who Sequisha is do you... *cough *cough *epoch But anyway, I wish you and your 'awesome indie game designer' luck. -
Bornholm, Denmark [Terrain WIP]
hem replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dark & Creepy... I like :rolleyes: -
Very very nice Mr. Abs, the detail with the screens and stuff is amazing. can't wait to sit myself down on that chair and feel like a boss :cool:
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Looking really good, If you still need any help with animating it or anything like that give me a shout.
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Exactly, that's why I told you to do it the way I told you. It's the only way to get a high poly model into oxygen.
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From the creators of Stratis Life: ArmA 3 Life
hem replied to Caiden's topic in ARMA 3 - USER MISSIONS
Hello, Since this topic isn't really being updated I guess I'll start doing it more :) Progress on the mod is going well and into the right direction, our development team is now full steam ahead and everything is again going well. I guess there isn't much I can say, but we how to release soon and member application are open so apply when you can! There has been a lot of videos uploaded since the last update on the topic so here they are- https://www.youtube.com/user/arma3lifeofficial/videos and the latest video... Again we thank you for your support, if you have any question please ask them. Website - http://arma3-life.com/ Thanks, Hem. -
No problem, yoshi... But i'am a little confused in your second question? If your model is over 30k polys then yes you will need to proxy it up, but only the NON animated parts. Since it's a little hard to help you in detail over the topic feel free to add me on steam (Hem) and I'll be able to help in mor detail. Thanks, Hem.
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The best way on fixing that is to export the model as a .dae, closing blender, open it back up and import and the .dae and then export it as a .obj. That should fix all the issues. But yes, really nice model... Good work.
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I'am very disappointed. I also can't seem to get the viewer working either, I have had the exact same issue with the last tools as well. Now I have to hold all my addons back once again, BI why couldn't you just do it the old way? Install the P drive and all the other tools all in one? I really just don't understand. I'll be trying to fix this all day, I'll let everyone else now if and when I fix it. GG BI, GG. EDIT.... I have 'kind of' fix mine to the point of it working correctly. This is what my P drive looks like : http://gyazo.com/8262eaebc49d0f148e1a2a7b2c53b3c1 It seems making a short cut to the new oxygen in the P drive and opening from that works. Maybe this will be the case for some people also?
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Really nice work! I would love to see some sweet Nike Trainers!