

-ghost-tf
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Everything posted by -ghost-tf
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Looks very sexy :D
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Loading screen of starting the game or while joining a server?
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Nice one, will be very usefull :)
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It was. They mentioned in one of the past sitreps that it would come end of december, but I dont mind when they release it as long as it comes with a new medical system :)
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SITREP #00036 - Does this mean we'll see A2 content in A3?
-ghost-tf replied to Gudsawn's topic in ARMA 3 - QUESTIONS & ANSWERS
It will be released this week, so either tommorow or friday. -
holy shit that cockpit is awesome, loving the sounds man :)
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What is going to happen when Arma 2's content is released? [Problems and solutions]
-ghost-tf replied to progamer's topic in ARMA 3 - GENERAL
IMO it is not a big issue really, everyone can and will port whatever he wants, the only thing that would be usefull is at the end when most of the stuff has been ported over that the modmakers work together and merge their content into one big package or atleast faction based packages. Just to save the players from having to use 46 mods to get only the takistani content back ingame :) -
SITREP #00036 - Does this mean we'll see A2 content in A3?
-ghost-tf replied to Gudsawn's topic in ARMA 3 - QUESTIONS & ANSWERS
Yes, but the only thing, we dont know if they will make the islands available aswell, I dont think they will. So probably the buildings on chernarus etc but not the island itself but we'll see :) -
Isla Duala for Arma 3 (WIP)
-ghost-tf replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice :D -
I believe they are talking about the new upcoming AAF transport chopper and APC, which are "recycled" from arma2 BAF.
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Slow forward walking not working as intended?
-ghost-tf replied to scarecrow398's topic in ARMA 3 - TROUBLESHOOTING
Doesnt work for me either, I now only use it in arma2 because we dont have tactical pace there. -
Yep its working now, thanks.
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Just me or did the latest DEV update mess up multiplayer? Getting "You were kicked of the game: BattleEye unknown game version" for all servers including my own. -MP: Strange error messages about removing non-local objects (WIP investigation tweaks) Is this related?
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Its a bug, fixed it :p
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Limbs flying in different directions after an explosion has nothing to do with physX? I meant as a possibility on the official side.
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Dismemberment as a result of explosions.
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5 characters limit.
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ALiVE - Advanced Light Infantry Virtual Environment
-ghost-tf replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome.. just awesome. -
Decoration.
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
-ghost-tf replied to maddogx's topic in ARMA 3 - GENERAL
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
-ghost-tf replied to maddogx's topic in ARMA 3 - GENERAL
For those that are having issues with the UAV in Death Valley, make sure you pick up the UAV terminal from the dead guy and put it in your GPS slot. -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
-ghost-tf replied to maddogx's topic in ARMA 3 - GENERAL
It works for me, in the campaign menu you can click on the arrow before "survive", it will list all the missions you unlocked below and you can resume/revert them. -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
-ghost-tf replied to maddogx's topic in ARMA 3 - GENERAL
Just finished second mission. Awesome atmosphere, music and voice acting. Very interesting story aswell :D Only things so far: -Directional conversations are not loud enough. -I also got stuck in the first mission where you have to get out of the truck and the second guy runs towards the dead body to revive him, only problem is he stops running at about 20m away from the truck, from there on all conversations stop and only way to fix it is to save the game and reload. I probably stopped the truck too early, but the guy told me to stop (before we even had eyes on the crashed vehicle).