hridaysabz
Member-
Content Count
132 -
Joined
-
Last visited
-
Medals
Everything posted by hridaysabz
-
Yes, before you ask, I know this has been asked before, but those threads have evolved into more scripting threads than mission editing ones. I'm confused as to how we could use the intel objects conveniently placed in the 2d editor with minimal documentation on how to implement them. I heard someone talking about some RSC commands in the functions editor to get it working. Can anyone point me in the right direction?
-
Operation Eager Seas CSAT forces are trying to assert their grasp on Malden by restoring an old fishing dock and using it as a Port to bring and send out ammunition and weapons. In the past few days this has become a hotbed of activity, and if this threat goes on, it could soon become a full-fledged naval installation. You are deployed to Camp Trinity to put an end to this. Play the role of a 16-man, two team assault force with raiding and clearing a CSAT valley occupation. This map features infantry, naval and land vehicle combat on the Malden 2035 map. Players get the option to use the BIS Arsenal to gear up for the operation and may choose to use an assortment of vehicles for the operation so that they can carry out the op as they like. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=953100600 Feel free to make suggestions, comments, and recommendations! Thanks for playing.
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
hridaysabz replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi all, I don't know where I should post this but I deem this relevant for this forum. I signed up for ALiVE today after previously deleting my account, however, I haven't received a confirmation email. I have tried the login option 'resend confirmation', but no dice. I would appreciate any insight on this. -
Voice actors forum group - find actors or become one!
hridaysabz replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi y'all, I'm in the need for a bunch of voice actors for a mission I'm developing. The roles aren't based around certain voice types or accents, so anyone can apply for any role. Here's the rundown: Operation Beacon Four A recon detachment (Prophet 1) has gone missing near the western frontline against the CSAT naval division. Deployed to scout detected troop movements in the nearby valley, HQ has lost comms with the soldiers and is deploying you (Alpha 1-1) and supporting squad (Alpha 1-2) to linkup with the unit, eliminate any hostile presence and exfil from the locale. However, when the friendly squads reach the location, they are told that the recon detachment has been under heavy bombardment from CSAT artillery and has just intercepted a CSAT radio message that says they are sending troops to the compound. After fending off the first patrol, an IFV is quickly spotted. The mission auto triggers a radio message from the player’s squad which calls for extra reinforcements. After the reinforcing AT team arrives, the enemy are cleared, teams pull out from the locale and RTB. Roles Main roles Player’s (James) voice - Briefer - Taken Prophet’s leader - Taken Hawkins (Player squadmate) - Taken Ambient/Minor roles Prophet Squamate - Vehicle crew (1 person) - I have the entire script ready to go, so if you're down for some voice acting, hit me up, we'll co-ordinate and I'll send you the script. -
Voice acting needed for single A3 mission
hridaysabz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi y'all, I'm in the need for a bunch of voice actors for a mission I'm developing. The roles aren't based around certain voice types or accents, so anyone can apply for any role. Here's the rundown: Operation Beacon Four A recon detachment (Prophet 1) has gone missing near the western frontline against the CSAT naval division. Deployed to scout detected troop movements in the nearby valley, HQ has lost comms with the soldiers and is deploying you (Alpha 1-1) and supporting squad (Alpha 1-2) to linkup with the unit, eliminate any hostile presence and exfil from the locale. However, when the friendly squads reach the location, they are told that the recon detachment has been under heavy bombardment from CSAT artillery and has just intercepted a CSAT radio message that says they are sending troops to the compound. After fending off the first patrol, an IFV is quickly spotted. The mission auto triggers a radio message from the player’s squad which calls for extra reinforcements. After the reinforcing AT team arrives, the enemy are cleared, teams pull out from the locale and RTB. Roles Main roles Player’s (James) voice - Briefer - Prophet’s leader - Hawkins (Player squadmate) - Ambient/Minor roles Prophet group members (3 people) Vehicle crew (1 person) I have the entire script ready to go, so if you're down for some voice acting, hit me up, we'll co-ordinate and I'll send you the script. -
Voice acting needed for single A3 mission
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Still need more people! -
Voice acting needed for single A3 mission
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm inboxing you guys the details -
[COOP-16] Operation Gullwing: Christmas Offensive
hridaysabz posted a topic in ARMA 3 - USER MISSIONS
After six months of decisive yet fruitless fighting, BLUFOR has been forced to withdraw their forces in the Altis Theatre. However, the CSAT forces have made significant chase to the NATO's remaining battalions, and now hold the forces cornered in the North Eastern sector of Altis, near Molos. NATO has landed a mechanized force to repel the CSAT blockade, but an elite armored batallion with its motorized counterparts is denying any ground. On December 25th, 2016 , NATO HIGH COMMAND authorizes the mechanized batallions in conjunction with infantry forces to drive out the blockaders. Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=773687964 Features: COOP for 16 players ARSENAL STEALTH optional SYSTEMATIC OBJECTIVES ARMORED SUPPORT CINEMATIC GAMEPLAY-
- 1
-
- Multiplayer
- Scenario
-
(and 2 more)
Tagged with:
-
As part of a USMC platoon deployed to Bystrica, command a force recon team to setting up a safezone around FOB 'Foxhound', the temporary base in the region. As Russia looks to expand communism to its neighbours, it begins a radical troop movement, threatening the countries on its borders. Seeing this, the NATO and UN deploy a collaborative USMC specialized recon force to counterattack the advances of the militias and communist parties secretly being funded from the Russians across the border. Play as Corporal Reynolds, serving under the 1st Armored Recon batallion led by General Campbell. (This is Day 1 of the upcoming campaign.) Mission Features: Infantry combat, Vehicular Combat, Specialized warfare, Grasping Storyline, Commanding, Support Units, Armored combat.
-
Hello. I'm looking for some people to contribute towards the voice acting in my upcoming Chernarus mission. Here's the rundown on the characters at this moment: General Campbell: Armor Recon Leader Voice: Deep, Low pitched, American Corporal Reynolds: (Player) Voice: Moderately pitched, American Hawkins: (Player squad) Voice: Higher pitched, younger, American Ambient voices: (British and local civilian voices that sound Russian or the like). I'll be putting up the script soon.
-
Need voice actors for campaign
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Kylania saves the day, again. -
Voice actors forum group - find actors or become one!
hridaysabz replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello. I'm looking for some people to contribute towards the voice acting in my upcoming Chernarus mission. Here's the rundown on the characters at this moment: General Campbell: Armor Recon Leader Voice: Deep, Low pitched, American Corporal Reynolds: (Player) Voice: Moderately pitched, American Hawkins: (Player squad) Voice: Higher pitched, younger, American Ambient voices: (British and local civilian voices that sound Russian or the like). PM if interested. Thanks! -
Need voice actors for campaign
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey man, sounds good, might just use Australian instead then! I'll PM you this weekend. -
I am proud to present a set of tutorials for the not-so-frequently-discussed aspects of Arma 3. In these tutorials I will be going through just some aspects to enhance your missions and make them look more realistic, fun and have somewhat of a story in them. These are very simple to follow, straightforward and require minimal to none scripting knowledge. http://steamcommunity.com/sharedfiles/filedetails/?id=180166308
-
Miscellanous Editor Tutorials
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will definitely do it once I free up, thanks for the input! -
Miscellanous Editor Tutorials
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Learning and discovering is the point of the community, right? Great to know it atleast helped one! -
CfgCommunicationMenu problem
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
All good, captains! -
Hello! I'm trying to setup a custom support item. Here's my description.ext entry: class CfgCommunicationMenu { class Bravo { text = "Send in Armor"; expression = "BIS_bravoGo = TRUE"; icon = "\a3\ui_f\data\map\markers\nato\b_inf.paa"; removeAfterExpressionCall = 1; }; }; And here's my trigger entry: BIS_bravoGo = true; Just for good measure, I put a hint "Support deployed" in this On Activation in the trigger. For some reason, the support item shows up in the list, and I can use it, but the trigger will never activate. I'm sure I've messed up a small == or = here, but I switched it around, and still no luck. Ideas?
-
CfgCommunicationMenu problem
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh my bad, will give this a shot and get back to you guys. Thanks! -
Extremely excited to present my vanilla scenario for Stratis.The Stratis Capture is a Team Deathmatch Sector Control/Support gamemode which combines different aspects of ArmA 3 into one fun mission. Here's the breakdown: 2 teams 8 on 8 NATO vs CSAT Sector Control on Stratis Dynamic Tasks I would love for you guys to check it out and let me know what you think, and pass it around as well! http://steamcommunity.com/sharedfiles/filedetails/?id=631553948
-
Hey everyone! I've been trying to locate the sound files within the config viewer, to see if I can use BI's campaign and showcase recorded voices for characters. Is there any place I can get my hands onto dialogues to put in my mission?
-
Hello BI Community, I have a little question regarding the workings of the support module. I can get all the different tasks working but one; supplies. I was thinking there might be a variable or function to be performed on an object to make it one that the system thinks is an ammo cache or such, but any guidance would be greatly appreciated. And also could anyone point me in the right direction as to what the parameters on each module should be? I'm sure I've got it set up right, but a little reassurance doesn't hurt. Oh and yes, anyway of playing the sounds like BI does in their MPMissions whenever you capture a sector, a new unit needs transport or a new task is added? Thanks!
-
The Support Gamemode - Help
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep, indeed, hoping for a while they would. Let's see if they do some after this. -
The Support Gamemode - Help
hridaysabz replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For anyone looking for the solution to this, look here, BI is here to save us all. https://community.bistudio.com/wiki/MP_Support_Guideline -
Support Gamemode Sounds
hridaysabz replied to Kolmain's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can anyone help me with enabling these sounds?