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Everything posted by CallMehTOMMEH
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
CallMehTOMMEH replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yeah I agree. I am by no means an expert, I just thought it was odd as it happened right after I had a FPS lock up. It completely blue screened my system and seemed like a weird coincidence that might hold some relevance to the FPS bug case. Pardon my ignorance :rolleyes: -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
CallMehTOMMEH replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I can't be 100% certain and jump to conclusions, but after a recent frame lock up with the new profile build and 2017 malloc, my entire PC bluescreened with 'Status_application_hang' with some sort of Nvidia .dll failing (I didn't have time to note it all down). When trying to reboot, I got past the BIOS, but was then greeted by a black screen with my monitor flashing 'No signal'. I restarted in safe mode without issues, so safe to say that my graphics card (a EVGA GTX 780) had died. I have since purchased a GTX 1070 and the game runs pretty smoothly so far, but the replacement has been slightly jaded by the fact I can't help but feel like my hardware was killed by this FPS bug/memory leak. The reason I say this is because after watching Luetin09's new video about the A3 DLC roadmap, he said other streamers/YouTubers have crashed so badly they've had to reinsert the RAM modules back into their system just to get the PC to boot properly. I really hope this is just a case of bad coincidence and perhaps these YouTuber's have dodgy RAM modules, and my GTX 780 was on the way out anyway. If not, this FPS bug could have far more sinister repercussions than just a single game crash. People's hardware could potentially be at risk. I urge anyone who has experienced hardware issues/faults in the face of these FPS lock ups to voice what specifically happened, on the forums/feedback tracker, as it could give the devs the necessary clues they need to find out if certain hardware isn't playing nicely with the Arma 3 engine. Thank you. -
A vacation on Altis - or - To Limnos and back again.
CallMehTOMMEH replied to kostaatanasov's topic in ARMA 3 - GENERAL
Absolutely beautiful shots! Thank you for taking the time to upload them, really interesting scrolling through and reading about what Limnos is like to visit!! -
Possible fix for the "3 FPS Drop" Issue
CallMehTOMMEH replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
All recorded after the implementation of the new 2017 memory allocator and performance binary. Still getting the notorious 3 FPS bug as shown in this vid: https://www.youtube.com/watch?v=3TBwn8tHFA0 -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
CallMehTOMMEH replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Exact same story with me. Using Dwarden's current binary and 2017 memory allocator is what yields the best results for me thus far. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
CallMehTOMMEH replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks Dwarden! I'm going to test this to see if I still get the memory leaks + FPS lock ups after alt tabbing. Will report back soon! :-) -
Got a similar issue here, what did he mean? Erase the weapon settings file in My Documents?
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My 5 minute ArmA 3 APEX Launch Trailer :D
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Tanoa Tides - Modifed Sea Levels
CallMehTOMMEH replied to Flax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Flax, sorry I didn't check PM's- been busy with finals! Cheers! :) Looking forward to trying your work out! -
Tanoa Tides - Modifed Sea Levels
CallMehTOMMEH replied to Flax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would you mind giving credit for using my Tanoa pier screeenshot? Thank you. -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Addressing 4. do you honestly think they will put all their work from concept art to 3D modelling, texturing and producing, down the pan because someone thinks its absurd? Questioning design choices at this point is pointless as it is extremely unlikely to change. -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
brb- dying from a hype attack and loading in the new Apex units :wub: All units below!! -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
How do you access it if you preordered months ago? I've got no downloads/access to the units :o Here's how: -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Just came from the E3 livestream, apparently vehicles and weapons are being staged on dev-branch soon! -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Honestly I find it to be a toxic community, let down by its past of using files without the designers permission and the amount of trolling it brings with it. <_< -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
This. This. This. This. -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
My bad :P Spreading it around will only bring more attention to it (that it deserves) IMO -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Just found a modder on Reddit has made a script that makes all building rooftops accessible in Tanoa Watch the video here- this seriously looks amazing and needs to be added to the vanilla version! https://www.youtube.com/watch?v=QP58Lv_-Vec -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
This. And two other things for buildings: Add more vertical access points to buildings in the city such as ladders. Easy to add, and opens up the city more than just playing 'around' buildings we can't go inside Add the interiors for buildings that have already been modelled. There are some buildings that have like one or two enterable rooms and the other 4 are completely closed off. Why not copy the models across to those rooms too? Just seems odd :wacko: -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Put that on the feedback tracker, or I'll do it. That is a cracking idea :) -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
There are most definetely snakes in Fiji. However, most are found near the shorelines -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Thank you DnA, is this 3.5GB part of staging the APEX Content like vehicles as well? Love the look of them so far! -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
http://store.steampowered.com/app/395180/ All vehicles have been added to the Apex Steam page! :D :D :D -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Dude I LOVE your mid range texture mod! :wub: Saved my eyes haha :D Are you considering making one for Tanoa's rather awful mid range textures too? -
Tanoa discussion (Dev-Branch)
CallMehTOMMEH replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Two words: feedback tracker :P Edit: for those of you disappointed by the lack of enterable buildings, I think you'll still be pleasantly surprised by how well Georgetown plays out for street combat! Just watched this video by DevilDog of him battling AI through the streets https://www.youtube.com/watch?v=h7sZffNV5p4