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doln

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Everything posted by doln

  1. Official teaser trailer http://www.youtube.com/watch?v=ex7I9hHJliw A singleplayer campaign from the CSAT's perspective. More details, as well as a Showcase mission to follow in the coming weeks. 23/04/14 Update A sneak peek at what's to come in the showcase http://i.imgur.com/JKv7RsS.jpg (292 kB)
  2. I've done what I can but there hasn't really been a noticeable difference. It pains me as well, don't you worry! I've learnt lessons that I'm applying to the rest of the missions.
  3. I am postponing Poltergeist in order to do the concept justice -- the new release date is "When it's done". 5 months was cutting it thin, at any rate. Go vote for Kydoimos' "RESIST" entry for MANW, it deserves it =) If you want to see behind the scenes stuff, check out my youtube channel: https://www.youtube.com/user/tyzxej/videos I upload WIP videos periodically (amidst other things, the channel is not dedicated to Arma)
  4. Go ahead and click right here for hot single Su-25 pics in your area now - they're too big to be posted here directly
  5. I found some old screenshots of early development of the showcase, so if you're into that kind of stuff have a look. I added some commentary if you're into that.
  6. I plan on doing an "asset release" of sorts with all the scripts with videos and comments describing how to implement it and so on, as well as all the custom textures. So, yeah :D
  7. doln

    [Poll] Community Spotlights

    Great idea. I think another good interview question would be something along the lines of "Any tips/advice for any mission makers/mod makers/[interviewees speciality] out there?" in the same vein as the official BI dev interviews.
  8. No offense taken, I code by the seat of my pants. I'm amazed anything works at all to be completely honest. And thanks, I'll get onto this tomorrow :)
  9. An unfortunate side effect of the ridiculous amount of scripts being run. I've made as many optimisations as I can but it's as good as I can get it without a ton of work. Glad you enjoyed it!
  10. That video uses a song from the BF4 soundtrack - the composer of BF4 got it taken down for copyright. Which is totally fair to be completely honest. In other news, the Showcase is out: http://steamcommunity.com/sharedfiles/filedetails/?id=259384828 Note that it's a little rough around the edges so if you could all try it out and give me some feedback on the more glaring issues that I need to fix I would appreciate it :)
  11. It's the commanders throne :v As a result of myself not being happy with a number of missions, I've had to axe a few, and as a result the October release will likely be a "Chapter 1" of sorts, consisting of 4 missions. There will be more beyond that, but as for specifics, I don't know just yet. For most of the time, yes. I tried to make a campaign where you're not the leader, but the AI is just far too slow for it to be fun. Yes - there are a number of side-missions where you play as a Pilot, Sniper, Recon team etc
  12. Howdy forum, Short of switching to the kbTell system (far too much effort at this point), is there anyway to stop a unit from calling out targets and status reports like 'low ammo' and 'injured'? Using the following: player setVariable ["BIS_noCoreConversations", true]; player disableConversation true; Doesn't seem to do much in the way of anything. enableRadio just stops everything from showing up, so that doesn't help me much :( Thanks in advance.
  13. :/ bugger. Looks like my weekends been planned for me. Ah well. Cheers for the help!
  14. Another screenshot: http://i.imgur.com/0frnHsw.jpg Voice actors taking their sweet, sweet time with getting the lines to me is delaying the showcase. Shouldn't be too long, though - the mission is finished apart from the voice acting.
  15. Showcase should be out around Tuesday - just waiting on the final lines of voice acting and a bit of script tidying up to do.
  16. Sounds to me like you're going to be breaking a ton of copyright here.
  17. (Not entirely sure if this is the correct thread, sorry if it's not) I can't help but feel that developers offering a prize draw for voting for their campaign is a little under-handed. I am nowhere near being able to financially support a vote-encouraging give-away like some submissions have been offering (one fellow is offering a copy of DayZ SA as well as Razer hardware, and all future DLC for Arma 3) - if someone is in a better position financially, they will have an advantage that has no relation to the quality of the submission. Does BI plan to address this? I think a vote should be a vote for the quality of the submission, and nothing more.
  18. If any of you fine people want to vote for Poltergeist, you can do so here, on the Make Arma Not War website. Thanks!
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