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Everything posted by five_seven5-7
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That functionality only works in less professional, low budget guerrillas. You don't see actual military forces (US;Russia;etc..) doing that. I didn't expect that in the Apex version because we only play spec-ops, COD wannabe games, killing guerrillas with AKs (why bad guys always use AK???). Thats why Win didn't delivery the full expectations, the chain of command doesn't permit free roam through the islands. We only can get full immersion in the lesser development troops.
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No, different lens: http://www.knightoptical.com/stock/optical-components/infrared-optics/germanium-optical-components/ http://www.phosctech.com/products.asp?action=12&class=103&action2=106
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- isn't possible to change the respawn system with the revive instead? So friendly medic AI could save us if we didn't take a critical hit, its better than "edge of tomorrow damage system" - save function - 3 AI slots for SP ( 30 or more kills with one commando guy isn't good), we choose the roles - player squad role selection only in the beginning - pause function and time speed enable (finish the 1st mission in the noon day time; watching euro 16, then the cutscene was in the early morning...)
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people and objects don't glow in white hot infrared CCTV cameras, if it was a NOD hybrid nvg green image with thermal scan fine. It just is a bad design, you cant pick infrared radiation through non contact objects
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Wonder if devs know that thermal image cant see through glass? No point in RL using thermal devices with red dot sights, as the same thing with nvg because of the focus alignment. If they are pulling a Crysis copy, ok... i rest my case
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V44 isn't a chopper, only in heli config( vertical thrust) it can lift stuffs. One solution is the heli V44 version but isnt needed, we have three major lifters. Another chance for planes it is skyhook version...
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V-44 should have rotor blades damage for try to take off/landing with them in horizontal axis
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Vehicle in Vehicle Transport Feedback
five_seven5-7 replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
EDIT: wrong topic -
Place myself and a AI running towards me and i hear more the footstep sounds than actually the plants collision sounds, the sound should be increased depending on the speed
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Tanoa discussion (Dev-Branch)
five_seven5-7 replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
debatable ... The chance of malfunction isn't equal with Vietnam era, check photos and YT on jungle warfare Pic -
Not only plants but also about the terrain: broken leaves/twigs, muddle puddles, etc Good source example
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- the lack of the sound of twigs breaking in jungle sections when passing through is almost impossible to not make noise
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Missing placeholder icons in binoculars section in Arsenal
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In the V-44 X Armed AI dont use flares, also no beep sound. At night in a combat it was awkward, CSAT AA men units didnt use the rockets neither the marids opened fire and three V-44 also didnt do anything only flyby. This in a airport landing zone. The only shots were against parachutes pilots.
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Why the new infrared/NVD only have one option for thermal? every player has his own choice even predator has it...
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Tanoa discussion (Dev-Branch)
five_seven5-7 replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
In the temple ruins in the main island, great spot for FIA or a clandestine faction like the castle ruin in Everon sometimes the sunlight on the walls inside the temples disappears and reappears -
Fixed Wing Flight Model (dev branch)
five_seven5-7 replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
maybe im making confusion, but in Arma 2 there weren't controls to switch the vectored thrust, instead of using the auto-hover function cant find in the plane controls section. The STOVL are better flying than the fixed wing, got chills flying the Caesar BTT.- 874 replies
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yeah true, but needs three shots or more to kill the pilots, something isn't quite right. about Beowulf cant find a lot of data, but by the size it has a lot of grain to burn, low velocity due to drag. The .50 Beowulf is a high energy three times more than 5.56, you could resolve the recoil ( high velocity gas expansion exit - 3rd newton law) by putting a muzzle brake but without the optimal barrel for the pressure built-in when the bullet its leaving the barrel the grains are still burning. Basically .50 BW is the shotgun AA-12 that we hadn't it, its perfect for cqb buildings and jungle.
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All 3d models looks good: - SPAR17 should have a vertical grip to balance it - protector 9mm, should be SD version a tribute to the one in OFP and its more aggressive than the PDW version - Type 115 its the more senseless gun in the Arma Universe, two barrels using the same ejection port? Angular magazine? Due to the massive chamber pressure and the relative short barrel the muzzle shot has to be the biggest, loudest and also the recoil should be increased.
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Tanoa discussion (Dev-Branch)
five_seven5-7 replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
- the lack of the sound of twigs breaking when passing through - jungle soil produce dust particles -
If it is too soon, if the priority first is the island object placement then i will wait, if not... AI stuck on Ravi-ta island on the first yellow house at the port. :D
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Now that we have a proper jungle warfare, how different ammo reacts to vegetation penetration?
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This is a must for every jungle warfare, SAS used them in the cbq jungle with great sucess
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Predator confirmed
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Visual Upgrade – Feedback
five_seven5-7 replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Besides the shadows issue, don´t rely on Hollywood image filters for believing a hot climate for Middle East or African. Example: 1